All Classes and Interfaces
Class
Description
The OpenAL binding.
Method handles.
The OpenAL context related functions.
Method handles.
Method handles.
Method handles.
Method handles.
Method handles.
Method handles.
Method handles.
Method handles.
Method handles.
Method handles.
Method handles.
Method handles.
Method handles.
Method handles.
Method handles.
Method handles.
Method handles.
Method handles.
Method handles.
Method handles.
Method handles.
Annotates native types.
The latest OpenGL functions in core profile.
The GLFW binding.
Method handles.
Members
The GLFW window callbacks.
The GLFW error callback creator.
Members
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Members
GLFW native functions.
Method handles.
Members
GLFW Vulkan functions.
Method handles.
The OpenGL loading function.
OpenGL utilities.
A builder of
StructLayout
which automatically computes the padding between elements.Java-to-C helper.
The matrix-to-native-memory util.
Memory stack
The standard-C memory allocator.
Native File Dialog Extended binding.
Method handles.
A wrapper of NFD path set enumerator.
A result of
fromPathSet
Members
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Marks a parameter as a holder of returned value from native code.
Constants of OverrunGL.
The configurations for game library.
A configuration entry.
The runtime helper, for internal use.
Method handles.
Members
Method handles.
Method handles.
Method handles.
Members
Method handles.
Method handles.
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Method handles.
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Method handles.
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A representation of a C structure.
Indicates that a symbol of a function in a native library was not found.
C-to-Java helper.
An interface that represents an upcall i.e.
The vector-to-native-memory util.