Class GL40
-
Field Summary
Modifier and TypeFieldDescriptionstatic final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
static final MethodHandle
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
final MemorySegment
Fields inherited from class overrungl.opengl.GL33
GL_ANY_SAMPLES_PASSED, GL_INT_2_10_10_10_REV, GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, GL_ONE_MINUS_SRC1_ALPHA, GL_ONE_MINUS_SRC1_COLOR, GL_RGB10_A2UI, GL_SAMPLER_BINDING, GL_SRC1_COLOR, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_RGBA, GL_TIME_ELAPSED, GL_TIMESTAMP, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, MH_glBindFragDataLocationIndexed, MH_glBindSampler, MH_glDeleteSamplers, MH_glGenSamplers, MH_glGetFragDataIndex, MH_glGetQueryObjecti64v, MH_glGetQueryObjectui64v, MH_glGetSamplerParameterfv, MH_glGetSamplerParameterIiv, MH_glGetSamplerParameterIuiv, MH_glGetSamplerParameteriv, MH_glIsSampler, MH_glQueryCounter, MH_glSamplerParameterf, MH_glSamplerParameterfv, MH_glSamplerParameteri, MH_glSamplerParameterIiv, MH_glSamplerParameterIuiv, MH_glSamplerParameteriv, MH_glVertexAttribDivisor, MH_glVertexAttribP1ui, MH_glVertexAttribP1uiv, MH_glVertexAttribP2ui, MH_glVertexAttribP2uiv, MH_glVertexAttribP3ui, MH_glVertexAttribP3uiv, MH_glVertexAttribP4ui, MH_glVertexAttribP4uiv, PFN_glBindFragDataLocationIndexed, PFN_glBindSampler, PFN_glDeleteSamplers, PFN_glGenSamplers, PFN_glGetFragDataIndex, PFN_glGetQueryObjecti64v, PFN_glGetQueryObjectui64v, PFN_glGetSamplerParameterfv, PFN_glGetSamplerParameterIiv, PFN_glGetSamplerParameterIuiv, PFN_glGetSamplerParameteriv, PFN_glIsSampler, PFN_glQueryCounter, PFN_glSamplerParameterf, PFN_glSamplerParameterfv, PFN_glSamplerParameteri, PFN_glSamplerParameterIiv, PFN_glSamplerParameterIuiv, PFN_glSamplerParameteriv, PFN_glVertexAttribDivisor, PFN_glVertexAttribP1ui, PFN_glVertexAttribP1uiv, PFN_glVertexAttribP2ui, PFN_glVertexAttribP2uiv, PFN_glVertexAttribP3ui, PFN_glVertexAttribP3uiv, PFN_glVertexAttribP4ui, PFN_glVertexAttribP4uiv
Fields inherited from class overrungl.opengl.GL32
GL_ALREADY_SIGNALED, GL_CONDITION_SATISFIED, GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, GL_CONTEXT_CORE_PROFILE_BIT, GL_CONTEXT_PROFILE_MASK, GL_DEPTH_CLAMP, GL_FIRST_VERTEX_CONVENTION, GL_FRAMEBUFFER_ATTACHMENT_LAYERED, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, GL_GEOMETRY_INPUT_TYPE, GL_GEOMETRY_OUTPUT_TYPE, GL_GEOMETRY_SHADER, GL_GEOMETRY_VERTICES_OUT, GL_INT_SAMPLER_2D_MULTISAMPLE, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_LAST_VERTEX_CONVENTION, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_MAX_COLOR_TEXTURE_SAMPLES, GL_MAX_DEPTH_TEXTURE_SAMPLES, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_GEOMETRY_INPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_VERTICES, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_INTEGER_SAMPLES, GL_MAX_SAMPLE_MASK_WORDS, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_OBJECT_TYPE, GL_PROGRAM_POINT_SIZE, GL_PROVOKING_VERTEX, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION, GL_SAMPLE_MASK, GL_SAMPLE_MASK_VALUE, GL_SAMPLE_POSITION, GL_SAMPLER_2D_MULTISAMPLE, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_SIGNALED, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BINDING_2D_MULTISAMPLE, GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_SEAMLESS, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, GL_TEXTURE_SAMPLES, GL_TIMEOUT_EXPIRED, GL_TIMEOUT_IGNORED, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_UNSIGNALED, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_WAIT_FAILED, MH_glClientWaitSync, MH_glDeleteSync, MH_glDrawElementsBaseVertex, MH_glDrawElementsInstancedBaseVertex, MH_glDrawRangeElementsBaseVertex, MH_glFenceSync, MH_glFramebufferTexture, MH_glGetBufferParameteri64v, MH_glGetInteger64i_v, MH_glGetInteger64v, MH_glGetMultisamplefv, MH_glGetSynciv, MH_glIsSync, MH_glMultiDrawElementsBaseVertex, MH_glProvokingVertex, MH_glSampleMaski, MH_glTexImage2DMultisample, MH_glTexImage3DMultisample, MH_glWaitSync, PFN_glClientWaitSync, PFN_glDeleteSync, PFN_glDrawElementsBaseVertex, PFN_glDrawElementsInstancedBaseVertex, PFN_glDrawRangeElementsBaseVertex, PFN_glFenceSync, PFN_glFramebufferTexture, PFN_glGetBufferParameteri64v, PFN_glGetInteger64i_v, PFN_glGetInteger64v, PFN_glGetMultisamplefv, PFN_glGetSynciv, PFN_glIsSync, PFN_glMultiDrawElementsBaseVertex, PFN_glProvokingVertex, PFN_glSampleMaski, PFN_glTexImage2DMultisample, PFN_glTexImage3DMultisample, PFN_glWaitSync
Fields inherited from class overrungl.opengl.GL31
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_INT_SAMPLER_2D_RECT, GL_INT_SAMPLER_BUFFER, GL_INVALID_INDEX, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_MAX_RECTANGLE_TEXTURE_SIZE, GL_MAX_TEXTURE_BUFFER_SIZE, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_PRIMITIVE_RESTART, GL_PRIMITIVE_RESTART_INDEX, GL_PROXY_TEXTURE_RECTANGLE, GL_R16_SNORM, GL_R8_SNORM, GL_RG16_SNORM, GL_RG8_SNORM, GL_RGB16_SNORM, GL_RGB8_SNORM, GL_RGBA16_SNORM, GL_RGBA8_SNORM, GL_SAMPLER_2D_RECT, GL_SAMPLER_2D_RECT_SHADOW, GL_SAMPLER_BUFFER, GL_SIGNED_NORMALIZED, GL_TEXTURE_BINDING_BUFFER, GL_TEXTURE_BINDING_RECTANGLE, GL_TEXTURE_BUFFER, GL_TEXTURE_BUFFER_DATA_STORE_BINDING, GL_TEXTURE_RECTANGLE, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNSIGNED_INT_SAMPLER_2D_RECT, GL_UNSIGNED_INT_SAMPLER_BUFFER, MH_glCopyBufferSubData, MH_glDrawArraysInstanced, MH_glDrawElementsInstanced, MH_glGetActiveUniformBlockiv, MH_glGetActiveUniformBlockName, MH_glGetActiveUniformName, MH_glGetActiveUniformsiv, MH_glGetUniformBlockIndex, MH_glGetUniformIndices, MH_glPrimitiveRestartIndex, MH_glTexBuffer, MH_glUniformBlockBinding, PFN_glCopyBufferSubData, PFN_glDrawArraysInstanced, PFN_glDrawElementsInstanced, PFN_glGetActiveUniformBlockiv, PFN_glGetActiveUniformBlockName, PFN_glGetActiveUniformName, PFN_glGetActiveUniformsiv, PFN_glGetUniformBlockIndex, PFN_glGetUniformIndices, PFN_glPrimitiveRestartIndex, PFN_glTexBuffer, PFN_glUniformBlockBinding
Fields inherited from class overrungl.opengl.GL30
GL_BGR_INTEGER, GL_BGRA_INTEGER, GL_BLUE_INTEGER, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_CLAMP_READ_COLOR, GL_CLIP_DISTANCE0, GL_CLIP_DISTANCE1, GL_CLIP_DISTANCE2, GL_CLIP_DISTANCE3, GL_CLIP_DISTANCE4, GL_CLIP_DISTANCE5, GL_CLIP_DISTANCE6, GL_CLIP_DISTANCE7, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT16, GL_COLOR_ATTACHMENT17, GL_COLOR_ATTACHMENT18, GL_COLOR_ATTACHMENT19, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT20, GL_COLOR_ATTACHMENT21, GL_COLOR_ATTACHMENT22, GL_COLOR_ATTACHMENT23, GL_COLOR_ATTACHMENT24, GL_COLOR_ATTACHMENT25, GL_COLOR_ATTACHMENT26, GL_COLOR_ATTACHMENT27, GL_COLOR_ATTACHMENT28, GL_COLOR_ATTACHMENT29, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT30, GL_COLOR_ATTACHMENT31, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPRESSED_RED, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RG, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, GL_CONTEXT_FLAGS, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_FIXED_ONLY, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_SRGB, GL_FRAMEBUFFER_UNDEFINED, GL_FRAMEBUFFER_UNSUPPORTED, GL_GREEN_INTEGER, GL_HALF_FLOAT, GL_INT_SAMPLER_1D, GL_INT_SAMPLER_1D_ARRAY, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_FRAMEBUFFER_OPERATION, GL_MAJOR_VERSION, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_CLIP_DISTANCES, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_SAMPLES, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_VARYING_COMPONENTS, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_PRIMITIVES_GENERATED, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_QUERY_BY_REGION_NO_WAIT, GL_QUERY_BY_REGION_WAIT, GL_QUERY_NO_WAIT, GL_QUERY_WAIT, GL_R11F_G11F_B10F, GL_R16, GL_R16F, GL_R16I, GL_R16UI, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED_INTEGER, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_SAMPLES, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RG, GL_RG_INTEGER, GL_RG16, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_1D_ARRAY, GL_SAMPLER_1D_ARRAY_SHADOW, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX1, GL_STENCIL_INDEX16, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_ALPHA_TYPE, GL_TEXTURE_BINDING_1D_ARRAY, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BLUE_TYPE, GL_TEXTURE_DEPTH_TYPE, GL_TEXTURE_GREEN_TYPE, GL_TEXTURE_RED_TYPE, GL_TEXTURE_SHARED_SIZE, GL_TEXTURE_STENCIL_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_1D, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_NORMALIZED, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_INTEGER, MH_glBeginConditionalRender, MH_glBeginTransformFeedback, MH_glBindBufferBase, MH_glBindBufferRange, MH_glBindFragDataLocation, MH_glBindFramebuffer, MH_glBindRenderbuffer, MH_glBindVertexArray, MH_glBlitFramebuffer, MH_glCheckFramebufferStatus, MH_glClampColor, MH_glClearBufferfi, MH_glClearBufferfv, MH_glClearBufferiv, MH_glClearBufferuiv, MH_glColorMaski, MH_glDeleteFramebuffers, MH_glDeleteRenderbuffers, MH_glDeleteVertexArrays, MH_glDisablei, MH_glEnablei, MH_glEndConditionalRender, MH_glEndTransformFeedback, MH_glFlushMappedBufferRange, MH_glFramebufferRenderbuffer, MH_glFramebufferTexture1D, MH_glFramebufferTexture2D, MH_glFramebufferTexture3D, MH_glFramebufferTextureLayer, MH_glGenerateMipmap, MH_glGenFramebuffers, MH_glGenRenderbuffers, MH_glGenVertexArrays, MH_glGetBooleani_v, MH_glGetFragDataLocation, MH_glGetFramebufferAttachmentParameteriv, MH_glGetIntegeri_v, MH_glGetRenderbufferParameteriv, MH_glGetStringi, MH_glGetTexParameterIiv, MH_glGetTexParameterIuiv, MH_glGetTransformFeedbackVarying, MH_glGetUniformuiv, MH_glGetVertexAttribIiv, MH_glGetVertexAttribIuiv, MH_glIsEnabledi, MH_glIsFramebuffer, MH_glIsRenderbuffer, MH_glIsVertexArray, MH_glMapBufferRange, MH_glRenderbufferStorage, MH_glRenderbufferStorageMultisample, MH_glTexParameterIiv, MH_glTexParameterIuiv, MH_glTransformFeedbackVaryings, MH_glUniform1ui, MH_glUniform1uiv, MH_glUniform2ui, MH_glUniform2uiv, MH_glUniform3ui, MH_glUniform3uiv, MH_glUniform4ui, MH_glUniform4uiv, MH_glVertexAttribI1i, MH_glVertexAttribI1iv, MH_glVertexAttribI1ui, MH_glVertexAttribI1uiv, MH_glVertexAttribI2i, MH_glVertexAttribI2iv, MH_glVertexAttribI2ui, MH_glVertexAttribI2uiv, MH_glVertexAttribI3i, MH_glVertexAttribI3iv, MH_glVertexAttribI3ui, MH_glVertexAttribI3uiv, MH_glVertexAttribI4bv, MH_glVertexAttribI4i, MH_glVertexAttribI4iv, MH_glVertexAttribI4sv, MH_glVertexAttribI4ubv, MH_glVertexAttribI4ui, MH_glVertexAttribI4uiv, MH_glVertexAttribI4usv, MH_glVertexAttribIPointer, PFN_glBeginConditionalRender, PFN_glBeginTransformFeedback, PFN_glBindBufferBase, PFN_glBindBufferRange, PFN_glBindFragDataLocation, PFN_glBindFramebuffer, PFN_glBindRenderbuffer, PFN_glBindVertexArray, PFN_glBlitFramebuffer, PFN_glCheckFramebufferStatus, PFN_glClampColor, PFN_glClearBufferfi, PFN_glClearBufferfv, PFN_glClearBufferiv, PFN_glClearBufferuiv, PFN_glColorMaski, PFN_glDeleteFramebuffers, PFN_glDeleteRenderbuffers, PFN_glDeleteVertexArrays, PFN_glDisablei, PFN_glEnablei, PFN_glEndConditionalRender, PFN_glEndTransformFeedback, PFN_glFlushMappedBufferRange, PFN_glFramebufferRenderbuffer, PFN_glFramebufferTexture1D, PFN_glFramebufferTexture2D, PFN_glFramebufferTexture3D, PFN_glFramebufferTextureLayer, PFN_glGenerateMipmap, PFN_glGenFramebuffers, PFN_glGenRenderbuffers, PFN_glGenVertexArrays, PFN_glGetBooleani_v, PFN_glGetFragDataLocation, PFN_glGetFramebufferAttachmentParameteriv, PFN_glGetIntegeri_v, PFN_glGetRenderbufferParameteriv, PFN_glGetStringi, PFN_glGetTexParameterIiv, PFN_glGetTexParameterIuiv, PFN_glGetTransformFeedbackVarying, PFN_glGetUniformuiv, PFN_glGetVertexAttribIiv, PFN_glGetVertexAttribIuiv, PFN_glIsEnabledi, PFN_glIsFramebuffer, PFN_glIsRenderbuffer, PFN_glIsVertexArray, PFN_glMapBufferRange, PFN_glRenderbufferStorage, PFN_glRenderbufferStorageMultisample, PFN_glTexParameterIiv, PFN_glTexParameterIuiv, PFN_glTransformFeedbackVaryings, PFN_glUniform1ui, PFN_glUniform1uiv, PFN_glUniform2ui, PFN_glUniform2uiv, PFN_glUniform3ui, PFN_glUniform3uiv, PFN_glUniform4ui, PFN_glUniform4uiv, PFN_glVertexAttribI1i, PFN_glVertexAttribI1iv, PFN_glVertexAttribI1ui, PFN_glVertexAttribI1uiv, PFN_glVertexAttribI2i, PFN_glVertexAttribI2iv, PFN_glVertexAttribI2ui, PFN_glVertexAttribI2uiv, PFN_glVertexAttribI3i, PFN_glVertexAttribI3iv, PFN_glVertexAttribI3ui, PFN_glVertexAttribI3uiv, PFN_glVertexAttribI4bv, PFN_glVertexAttribI4i, PFN_glVertexAttribI4iv, PFN_glVertexAttribI4sv, PFN_glVertexAttribI4ubv, PFN_glVertexAttribI4ui, PFN_glVertexAttribI4uiv, PFN_glVertexAttribI4usv, PFN_glVertexAttribIPointer
Fields inherited from class overrungl.opengl.GL21
GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_SRGB, GL_SRGB_ALPHA, GL_SRGB8, GL_SRGB8_ALPHA8, MH_glUniformMatrix2x3fv, MH_glUniformMatrix2x4fv, MH_glUniformMatrix3x2fv, MH_glUniformMatrix3x4fv, MH_glUniformMatrix4x2fv, MH_glUniformMatrix4x3fv, PFN_glUniformMatrix2x3fv, PFN_glUniformMatrix2x4fv, PFN_glUniformMatrix3x2fv, PFN_glUniformMatrix3x4fv, PFN_glUniformMatrix4x2fv, PFN_glUniformMatrix4x3fv
Fields inherited from class overrungl.opengl.GL20
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ATTACHED_SHADERS, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_COMPILE_STATUS, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_DELETE_STATUS, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_INFO_LOG_LENGTH, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_LINK_STATUS, GL_LOWER_LEFT, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_DRAW_BUFFERS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_VARYING_FLOATS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_POINT_SPRITE_COORD_ORIGIN, GL_SAMPLER_1D, GL_SAMPLER_1D_SHADOW, GL_SAMPLER_2D, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_CUBE, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_UPPER_LEFT, GL_VALIDATE_STATUS, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_SHADER, MH_glAttachShader, MH_glBindAttribLocation, MH_glBlendEquationSeparate, MH_glCompileShader, MH_glCreateProgram, MH_glCreateShader, MH_glDeleteProgram, MH_glDeleteShader, MH_glDetachShader, MH_glDisableVertexAttribArray, MH_glDrawBuffers, MH_glEnableVertexAttribArray, MH_glGetActiveAttrib, MH_glGetActiveUniform, MH_glGetAttachedShaders, MH_glGetAttribLocation, MH_glGetProgramInfoLog, MH_glGetProgramiv, MH_glGetShaderInfoLog, MH_glGetShaderiv, MH_glGetShaderSource, MH_glGetUniformfv, MH_glGetUniformiv, MH_glGetUniformLocation, MH_glGetVertexAttribdv, MH_glGetVertexAttribfv, MH_glGetVertexAttribiv, MH_glGetVertexAttribPointerv, MH_glIsProgram, MH_glIsShader, MH_glLinkProgram, MH_glShaderSource, MH_glStencilFuncSeparate, MH_glStencilMaskSeparate, MH_glStencilOpSeparate, MH_glUniform1f, MH_glUniform1fv, MH_glUniform1i, MH_glUniform1iv, MH_glUniform2f, MH_glUniform2fv, MH_glUniform2i, MH_glUniform2iv, MH_glUniform3f, MH_glUniform3fv, MH_glUniform3i, MH_glUniform3iv, MH_glUniform4f, MH_glUniform4fv, MH_glUniform4i, MH_glUniform4iv, MH_glUniformMatrix2fv, MH_glUniformMatrix3fv, MH_glUniformMatrix4fv, MH_glUseProgram, MH_glValidateProgram, MH_glVertexAttrib1d, MH_glVertexAttrib1dv, MH_glVertexAttrib1f, MH_glVertexAttrib1fv, MH_glVertexAttrib1s, MH_glVertexAttrib1sv, MH_glVertexAttrib2d, MH_glVertexAttrib2dv, MH_glVertexAttrib2f, MH_glVertexAttrib2fv, MH_glVertexAttrib2s, MH_glVertexAttrib2sv, MH_glVertexAttrib3d, MH_glVertexAttrib3dv, MH_glVertexAttrib3f, MH_glVertexAttrib3fv, MH_glVertexAttrib3s, MH_glVertexAttrib3sv, MH_glVertexAttrib4bv, MH_glVertexAttrib4d, MH_glVertexAttrib4dv, MH_glVertexAttrib4f, MH_glVertexAttrib4fv, MH_glVertexAttrib4iv, MH_glVertexAttrib4Nbv, MH_glVertexAttrib4Niv, MH_glVertexAttrib4Nsv, MH_glVertexAttrib4Nub, MH_glVertexAttrib4Nubv, MH_glVertexAttrib4Nuiv, MH_glVertexAttrib4Nusv, MH_glVertexAttrib4s, MH_glVertexAttrib4sv, MH_glVertexAttrib4ubv, MH_glVertexAttrib4uiv, MH_glVertexAttrib4usv, MH_glVertexAttribPointer, PFN_glAttachShader, PFN_glBindAttribLocation, PFN_glBlendEquationSeparate, PFN_glCompileShader, PFN_glCreateProgram, PFN_glCreateShader, PFN_glDeleteProgram, PFN_glDeleteShader, PFN_glDetachShader, PFN_glDisableVertexAttribArray, PFN_glDrawBuffers, PFN_glEnableVertexAttribArray, PFN_glGetActiveAttrib, PFN_glGetActiveUniform, PFN_glGetAttachedShaders, PFN_glGetAttribLocation, PFN_glGetProgramInfoLog, PFN_glGetProgramiv, PFN_glGetShaderInfoLog, PFN_glGetShaderiv, PFN_glGetShaderSource, PFN_glGetUniformfv, PFN_glGetUniformiv, PFN_glGetUniformLocation, PFN_glGetVertexAttribdv, PFN_glGetVertexAttribfv, PFN_glGetVertexAttribiv, PFN_glGetVertexAttribPointerv, PFN_glIsProgram, PFN_glIsShader, PFN_glLinkProgram, PFN_glShaderSource, PFN_glStencilFuncSeparate, PFN_glStencilMaskSeparate, PFN_glStencilOpSeparate, PFN_glUniform1f, PFN_glUniform1fv, PFN_glUniform1i, PFN_glUniform1iv, PFN_glUniform2f, PFN_glUniform2fv, PFN_glUniform2i, PFN_glUniform2iv, PFN_glUniform3f, PFN_glUniform3fv, PFN_glUniform3i, PFN_glUniform3iv, PFN_glUniform4f, PFN_glUniform4fv, PFN_glUniform4i, PFN_glUniform4iv, PFN_glUniformMatrix2fv, PFN_glUniformMatrix3fv, PFN_glUniformMatrix4fv, PFN_glUseProgram, PFN_glValidateProgram, PFN_glVertexAttrib1d, PFN_glVertexAttrib1dv, PFN_glVertexAttrib1f, PFN_glVertexAttrib1fv, PFN_glVertexAttrib1s, PFN_glVertexAttrib1sv, PFN_glVertexAttrib2d, PFN_glVertexAttrib2dv, PFN_glVertexAttrib2f, PFN_glVertexAttrib2fv, PFN_glVertexAttrib2s, PFN_glVertexAttrib2sv, PFN_glVertexAttrib3d, PFN_glVertexAttrib3dv, PFN_glVertexAttrib3f, PFN_glVertexAttrib3fv, PFN_glVertexAttrib3s, PFN_glVertexAttrib3sv, PFN_glVertexAttrib4bv, PFN_glVertexAttrib4d, PFN_glVertexAttrib4dv, PFN_glVertexAttrib4f, PFN_glVertexAttrib4fv, PFN_glVertexAttrib4iv, PFN_glVertexAttrib4Nbv, PFN_glVertexAttrib4Niv, PFN_glVertexAttrib4Nsv, PFN_glVertexAttrib4Nub, PFN_glVertexAttrib4Nubv, PFN_glVertexAttrib4Nuiv, PFN_glVertexAttrib4Nusv, PFN_glVertexAttrib4s, PFN_glVertexAttrib4sv, PFN_glVertexAttrib4ubv, PFN_glVertexAttrib4uiv, PFN_glVertexAttrib4usv, PFN_glVertexAttribPointer
Fields inherited from class overrungl.opengl.GL15
GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_CURRENT_QUERY, GL_DYNAMIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_QUERY_COUNTER_BITS, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_READ_ONLY, GL_READ_WRITE, GL_SAMPLES_PASSED, GL_SRC1_ALPHA, GL_STATIC_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STREAM_COPY, GL_STREAM_DRAW, GL_STREAM_READ, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_WRITE_ONLY, MH_glBeginQuery, MH_glBindBuffer, MH_glBufferData, MH_glBufferSubData, MH_glDeleteBuffers, MH_glDeleteQueries, MH_glEndQuery, MH_glGenBuffers, MH_glGenQueries, MH_glGetBufferParameteriv, MH_glGetBufferPointerv, MH_glGetBufferSubData, MH_glGetQueryiv, MH_glGetQueryObjectiv, MH_glGetQueryObjectuiv, MH_glIsBuffer, MH_glIsQuery, MH_glMapBuffer, MH_glUnmapBuffer, PFN_glBeginQuery, PFN_glBindBuffer, PFN_glBufferData, PFN_glBufferSubData, PFN_glDeleteBuffers, PFN_glDeleteQueries, PFN_glEndQuery, PFN_glGenBuffers, PFN_glGenQueries, PFN_glGetBufferParameteriv, PFN_glGetBufferPointerv, PFN_glGetBufferSubData, PFN_glGetQueryiv, PFN_glGetQueryObjectiv, PFN_glGetQueryObjectuiv, PFN_glIsBuffer, PFN_glIsQuery, PFN_glMapBuffer, PFN_glUnmapBuffer
Fields inherited from class overrungl.opengl.GL14
GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_DECR_WRAP, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_INCR_WRAP, GL_MAX, GL_MAX_TEXTURE_LOD_BIAS, GL_MIN, GL_MIRRORED_REPEAT, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_POINT_FADE_THRESHOLD_SIZE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_LOD_BIAS, MH_glBlendColor, MH_glBlendEquation, MH_glBlendFuncSeparate, MH_glMultiDrawArrays, MH_glMultiDrawElements, MH_glPointParameterf, MH_glPointParameterfv, MH_glPointParameteri, MH_glPointParameteriv, PFN_glBlendColor, PFN_glBlendEquation, PFN_glBlendFuncSeparate, PFN_glMultiDrawArrays, PFN_glMultiDrawElements, PFN_glPointParameterf, PFN_glPointParameterfv, PFN_glPointParameteri, PFN_glPointParameteriv
Fields inherited from class overrungl.opengl.GL13
GL_ACTIVE_TEXTURE, GL_CLAMP_TO_BORDER, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_TEXTURE_FORMATS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MULTISAMPLE, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_PROXY_TEXTURE_CUBE_MAP, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLES, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, MH_glActiveTexture, MH_glCompressedTexImage1D, MH_glCompressedTexImage2D, MH_glCompressedTexImage3D, MH_glCompressedTexSubImage1D, MH_glCompressedTexSubImage2D, MH_glCompressedTexSubImage3D, MH_glGetCompressedTexImage, MH_glSampleCoverage, PFN_glActiveTexture, PFN_glCompressedTexImage1D, PFN_glCompressedTexImage2D, PFN_glCompressedTexImage3D, PFN_glCompressedTexSubImage1D, PFN_glCompressedTexSubImage2D, PFN_glCompressedTexSubImage3D, PFN_glGetCompressedTexImage, PFN_glSampleCoverage
Fields inherited from class overrungl.opengl.GL12
GL_ALIASED_LINE_WIDTH_RANGE, GL_BGR, GL_BGRA, GL_CLAMP_TO_EDGE, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_IMAGES, GL_PROXY_TEXTURE_3D, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_3D, GL_TEXTURE_DEPTH, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_WRAP_R, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_IMAGES, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, MH_glCopyTexSubImage3D, MH_glDrawRangeElements, MH_glTexImage3D, MH_glTexSubImage3D, PFN_glCopyTexSubImage3D, PFN_glDrawRangeElements, PFN_glTexImage3D, PFN_glTexSubImage3D
Fields inherited from class overrungl.opengl.GL11
GL_COLOR_LOGIC_OP, GL_DOUBLE, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_R3_G3_B2, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_RED_SIZE, MH_glBindTexture, MH_glCopyTexImage1D, MH_glCopyTexImage2D, MH_glCopyTexSubImage1D, MH_glCopyTexSubImage2D, MH_glDeleteTextures, MH_glDrawArrays, MH_glDrawElements, MH_glGenTextures, MH_glIsTexture, MH_glPolygonOffset, MH_glTexSubImage1D, MH_glTexSubImage2D, PFN_glBindTexture, PFN_glCopyTexImage1D, PFN_glCopyTexImage2D, PFN_glCopyTexSubImage1D, PFN_glCopyTexSubImage2D, PFN_glDeleteTextures, PFN_glDrawArrays, PFN_glDrawElements, PFN_glGenTextures, PFN_glIsTexture, PFN_glPolygonOffset, PFN_glTexSubImage1D, PFN_glTexSubImage2D
Fields inherited from class overrungl.opengl.GL10
GL_ALPHA, GL_ALWAYS, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_BACK, GL_BACK_LEFT, GL_BACK_RIGHT, GL_BLEND, GL_BLEND_DST, GL_BLEND_SRC, GL_BLUE, GL_BYTE, GL_CCW, GL_CLEAR, GL_COLOR, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_WRITEMASK, GL_COPY, GL_COPY_INVERTED, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CW, GL_DECR, GL_DEPTH, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DST_ALPHA, GL_DST_COLOR, GL_EQUAL, GL_EQUIV, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FILL, GL_FLOAT, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_GEQUAL, GL_GREATER, GL_GREEN, GL_INCR, GL_INT, GL_INVALID_ENUM, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEFT, GL_LEQUAL, GL_LESS, GL_LINE, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LOGIC_OP_MODE, GL_MAX_TEXTURE_SIZE, GL_MAX_VIEWPORT_DIMS, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOOP, GL_NOR, GL_NOTEQUAL, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SWAP_BYTES, GL_POINT, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_RANGE, GL_POINTS, GL_POLYGON_MODE, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_READ_BUFFER, GL_RED, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGBA, GL_RIGHT, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SET, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STENCIL, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_HEIGHT, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_VENDOR, GL_VERSION, GL_VIEWPORT, GL_XOR, GL_ZERO, MH_glBlendFunc, MH_glClear, MH_glClearColor, MH_glClearDepth, MH_glClearStencil, MH_glColorMask, MH_glCullFace, MH_glDepthFunc, MH_glDepthMask, MH_glDepthRange, MH_glDisable, MH_glDrawBuffer, MH_glEnable, MH_glFinish, MH_glFlush, MH_glFrontFace, MH_glGetBooleanv, MH_glGetDoublev, MH_glGetError, MH_glGetFloatv, MH_glGetIntegerv, MH_glGetString, MH_glGetTexImage, MH_glGetTexLevelParameterfv, MH_glGetTexLevelParameteriv, MH_glGetTexParameterfv, MH_glGetTexParameteriv, MH_glHint, MH_glIsEnabled, MH_glLineWidth, MH_glLogicOp, MH_glPixelStoref, MH_glPixelStorei, MH_glPointSize, MH_glPolygonMode, MH_glReadBuffer, MH_glReadPixels, MH_glScissor, MH_glStencilFunc, MH_glStencilMask, MH_glStencilOp, MH_glTexImage1D, MH_glTexImage2D, MH_glTexParameterf, MH_glTexParameterfv, MH_glTexParameteri, MH_glTexParameteriv, MH_glViewport, PFN_glBlendFunc, PFN_glClear, PFN_glClearColor, PFN_glClearDepth, PFN_glClearStencil, PFN_glColorMask, PFN_glCullFace, PFN_glDepthFunc, PFN_glDepthMask, PFN_glDepthRange, PFN_glDisable, PFN_glDrawBuffer, PFN_glEnable, PFN_glFinish, PFN_glFlush, PFN_glFrontFace, PFN_glGetBooleanv, PFN_glGetDoublev, PFN_glGetError, PFN_glGetFloatv, PFN_glGetIntegerv, PFN_glGetString, PFN_glGetTexImage, PFN_glGetTexLevelParameterfv, PFN_glGetTexLevelParameteriv, PFN_glGetTexParameterfv, PFN_glGetTexParameteriv, PFN_glHint, PFN_glIsEnabled, PFN_glLineWidth, PFN_glLogicOp, PFN_glPixelStoref, PFN_glPixelStorei, PFN_glPointSize, PFN_glPolygonMode, PFN_glReadBuffer, PFN_glReadPixels, PFN_glScissor, PFN_glStencilFunc, PFN_glStencilMask, PFN_glStencilOp, PFN_glTexImage1D, PFN_glTexImage2D, PFN_glTexParameterf, PFN_glTexParameterfv, PFN_glTexParameteri, PFN_glTexParameteriv, PFN_glViewport
-
Constructor Summary
-
Method Summary
Modifier and TypeMethodDescriptionvoid
BeginQueryIndexed
(int target, int index, int id) void
BindTransformFeedback
(int target, int id) void
BlendEquationi
(int buf, int mode) void
BlendEquationSeparatei
(int buf, int modeRGB, int modeAlpha) void
BlendFunci
(int buf, int src, int dst) void
BlendFuncSeparatei
(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) void
DeleteTransformFeedbacks
(int id) void
DeleteTransformFeedbacks
(int n, MemorySegment ids) void
DrawArraysIndirect
(int mode, MemorySegment indirect) void
DrawElementsIndirect
(int mode, int type, MemorySegment indirect) void
DrawTransformFeedback
(int mode, int id) void
DrawTransformFeedbackStream
(int mode, int id, int stream) void
EndQueryIndexed
(int target, int index) int
void
GenTransformFeedbacks
(int n, MemorySegment ids) void
GetActiveSubroutineName
(int program, int shadertype, int index, int bufSize, MemorySegment length, MemorySegment name) void
GetActiveSubroutineUniformiv
(int program, int shadertype, int index, int pname, MemorySegment values) void
GetActiveSubroutineUniformName
(int program, int shadertype, int index, int bufSize, MemorySegment length, MemorySegment name) void
GetProgramStageiv
(int program, int shadertype, int pname, MemorySegment values) void
GetQueryIndexediv
(int target, int index, int pname, MemorySegment params) int
GetSubroutineIndex
(int program, int shadertype, MemorySegment name) int
GetSubroutineIndex
(int program, int shadertype, String name) int
GetSubroutineUniformLocation
(int program, int shadertype, MemorySegment name) int
GetSubroutineUniformLocation
(int program, int shadertype, String name) void
GetUniformdv
(int program, int location, MemorySegment params) void
GetUniformSubroutineuiv
(int shadertype, int location, MemorySegment params) boolean
IsTransformFeedback
(int id) void
MinSampleShading
(float value) void
PatchParameterfv
(int pname, MemorySegment values) void
PatchParameteri
(int pname, int value) void
void
void
Uniform1d
(int location, double x) void
Uniform1dv
(int location, int count, MemorySegment value) void
Uniform2d
(int location, double x, double y) void
Uniform2dv
(int location, int count, MemorySegment value) void
Uniform3d
(int location, double x, double y, double z) void
Uniform3dv
(int location, int count, MemorySegment value) void
Uniform4d
(int location, double x, double y, double z, double w) void
Uniform4dv
(int location, int count, MemorySegment value) void
UniformMatrix2dv
(int location, int count, boolean transpose, MemorySegment value) void
UniformMatrix2x3dv
(int location, int count, boolean transpose, MemorySegment value) void
UniformMatrix2x4dv
(int location, int count, boolean transpose, MemorySegment value) void
UniformMatrix3dv
(int location, int count, boolean transpose, MemorySegment value) void
UniformMatrix3x2dv
(int location, int count, boolean transpose, MemorySegment value) void
UniformMatrix3x4dv
(int location, int count, boolean transpose, MemorySegment value) void
UniformMatrix4dv
(int location, int count, boolean transpose, MemorySegment value) void
UniformMatrix4x2dv
(int location, int count, boolean transpose, MemorySegment value) void
UniformMatrix4x3dv
(int location, int count, boolean transpose, MemorySegment value) void
UniformSubroutinesuiv
(int shadertype, int count, MemorySegment indices) Methods inherited from class overrungl.opengl.GL33
BindFragDataLocationIndexed, BindSampler, DeleteSamplers, DeleteSamplers, GenSamplers, GenSamplers, GetFragDataIndex, GetFragDataIndex, GetQueryObjecti64v, GetQueryObjectui64v, GetSamplerParameterfv, GetSamplerParameterIiv, GetSamplerParameterIuiv, GetSamplerParameteriv, IsSampler, QueryCounter, SamplerParameterf, SamplerParameterfv, SamplerParameteri, SamplerParameterIiv, SamplerParameterIuiv, SamplerParameteriv, VertexAttribDivisor, VertexAttribP1ui, VertexAttribP1uiv, VertexAttribP2ui, VertexAttribP2uiv, VertexAttribP3ui, VertexAttribP3uiv, VertexAttribP4ui, VertexAttribP4uiv
Methods inherited from class overrungl.opengl.GL32
ClientWaitSync, DeleteSync, DrawElementsBaseVertex, DrawElementsInstancedBaseVertex, DrawRangeElementsBaseVertex, FenceSync, FramebufferTexture, GetBufferParameteri64v, GetBufferParameteri64v, GetInteger64i_v, GetInteger64i_v, GetInteger64v, GetMultisamplefv, GetSynciv, IsSync, MultiDrawElementsBaseVertex, ProvokingVertex, SampleMaski, TexImage2DMultisample, TexImage3DMultisample, WaitSync
Methods inherited from class overrungl.opengl.GL31
CopyBufferSubData, DrawArraysInstanced, DrawElementsInstanced, GetActiveUniformBlockiv, GetActiveUniformBlockName, GetActiveUniformName, GetActiveUniformsiv, GetUniformBlockIndex, GetUniformIndices, PrimitiveRestartIndex, TexBuffer, UniformBlockBinding
Methods inherited from class overrungl.opengl.GL30
BeginConditionalRender, BeginTransformFeedback, BindBufferBase, BindBufferRange, BindFragDataLocation, BindFragDataLocation, BindFramebuffer, BindRenderbuffer, BindVertexArray, BlitFramebuffer, CheckFramebufferStatus, ClampColor, ClearBufferfi, ClearBufferfv, ClearBufferiv, ClearBufferuiv, ColorMaski, DeleteFramebuffers, DeleteFramebuffers, DeleteRenderbuffers, DeleteRenderbuffers, DeleteVertexArrays, DeleteVertexArrays, Disablei, Enablei, EndConditionalRender, EndTransformFeedback, FlushMappedBufferRange, FramebufferRenderbuffer, FramebufferTexture1D, FramebufferTexture2D, FramebufferTexture3D, FramebufferTextureLayer, GenerateMipmap, GenFramebuffers, GenFramebuffers, GenRenderbuffers, GenRenderbuffers, GenVertexArrays, GenVertexArrays, GetBooleani_v, GetBooleani_v, GetFragDataLocation, GetFragDataLocation, GetFramebufferAttachmentParameteriv, GetFramebufferAttachmentParameteriv, GetIntegeri_v, GetIntegeri_v, GetRenderbufferParameteriv, GetRenderbufferParameteriv, GetStringi, GetStringi_, GetTexParameterIiv, GetTexParameterIuiv, GetTransformFeedbackVarying, GetUniformuiv, GetVertexAttribIiv, GetVertexAttribIuiv, IsEnabledi, IsFramebuffer, IsRenderbuffer, IsVertexArray, MapBufferRange, RenderbufferStorage, RenderbufferStorageMultisample, TexParameterIiv, TexParameterIuiv, TransformFeedbackVaryings, Uniform1ui, Uniform1uiv, Uniform2ui, Uniform2uiv, Uniform3ui, Uniform3uiv, Uniform4ui, Uniform4uiv, VertexAttribI1i, VertexAttribI1iv, VertexAttribI1ui, VertexAttribI1uiv, VertexAttribI2i, VertexAttribI2iv, VertexAttribI2ui, VertexAttribI2uiv, VertexAttribI3i, VertexAttribI3iv, VertexAttribI3ui, VertexAttribI3uiv, VertexAttribI4bv, VertexAttribI4i, VertexAttribI4iv, VertexAttribI4sv, VertexAttribI4ubv, VertexAttribI4ui, VertexAttribI4uiv, VertexAttribI4usv, VertexAttribIPointer
Methods inherited from class overrungl.opengl.GL21
UniformMatrix2x3fv, UniformMatrix2x4fv, UniformMatrix3x2fv, UniformMatrix3x4fv, UniformMatrix4x2fv, UniformMatrix4x3fv
Methods inherited from class overrungl.opengl.GL20
AttachShader, BindAttribLocation, BindAttribLocation, BlendEquationSeparate, CompileShader, CreateProgram, CreateShader, DeleteProgram, DeleteShader, DetachShader, DisableVertexAttribArray, DrawBuffers, EnableVertexAttribArray, GetActiveAttrib, GetActiveUniform, GetAttachedShaders, GetAttribLocation, GetAttribLocation, GetProgramInfoLog, GetProgramInfoLog, GetProgramiv, GetProgramiv, GetShaderInfoLog, GetShaderInfoLog, GetShaderiv, GetShaderiv, GetShaderSource, GetUniformfv, GetUniformiv, GetUniformLocation, GetUniformLocation, GetVertexAttribdv, GetVertexAttribfv, GetVertexAttribiv, GetVertexAttribPointerv, IsProgram, IsShader, LinkProgram, ShaderSource, ShaderSource, StencilFuncSeparate, StencilMaskSeparate, StencilOpSeparate, Uniform1f, Uniform1fv, Uniform1i, Uniform1iv, Uniform2f, Uniform2fv, Uniform2i, Uniform2iv, Uniform3f, Uniform3fv, Uniform3i, Uniform3iv, Uniform4f, Uniform4fv, Uniform4i, Uniform4iv, UniformMatrix2fv, UniformMatrix3fv, UniformMatrix4fv, UseProgram, ValidateProgram, VertexAttrib1d, VertexAttrib1dv, VertexAttrib1f, VertexAttrib1fv, VertexAttrib1s, VertexAttrib1sv, VertexAttrib2d, VertexAttrib2dv, VertexAttrib2f, VertexAttrib2fv, VertexAttrib2s, VertexAttrib2sv, VertexAttrib3d, VertexAttrib3dv, VertexAttrib3f, VertexAttrib3fv, VertexAttrib3s, VertexAttrib3sv, VertexAttrib4bv, VertexAttrib4d, VertexAttrib4dv, VertexAttrib4f, VertexAttrib4fv, VertexAttrib4iv, VertexAttrib4Nbv, VertexAttrib4Niv, VertexAttrib4Nsv, VertexAttrib4Nub, VertexAttrib4Nubv, VertexAttrib4Nuiv, VertexAttrib4Nusv, VertexAttrib4s, VertexAttrib4sv, VertexAttrib4ubv, VertexAttrib4uiv, VertexAttrib4usv, VertexAttribPointer
Methods inherited from class overrungl.opengl.GL15
BeginQuery, BindBuffer, BufferData, BufferData, BufferSubData, DeleteBuffers, DeleteBuffers, DeleteQueries, DeleteQueries, EndQuery, GenBuffers, GenBuffers, GenQueries, GenQueries, GetBufferParameteriv, GetBufferParameteriv, GetBufferPointerv, GetBufferSubData, GetQueryiv, GetQueryiv, GetQueryObjectiv, GetQueryObjectiv, GetQueryObjectuiv, GetQueryObjectuiv, IsBuffer, IsQuery, MapBuffer, UnmapBuffer
Methods inherited from class overrungl.opengl.GL14
BlendColor, BlendEquation, BlendFuncSeparate, MultiDrawArrays, MultiDrawElements, PointParameterf, PointParameterfv, PointParameteri, PointParameteriv
Methods inherited from class overrungl.opengl.GL13
ActiveTexture, CompressedTexImage1D, CompressedTexImage2D, CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D, CompressedTexSubImage3D, GetCompressedTexImage, SampleCoverage
Methods inherited from class overrungl.opengl.GL12
CopyTexSubImage3D, DrawRangeElements, TexImage3D, TexSubImage3D
Methods inherited from class overrungl.opengl.GL11
BindTexture, CopyTexImage1D, CopyTexImage2D, CopyTexSubImage1D, CopyTexSubImage2D, DeleteTextures, DeleteTextures, DrawArrays, DrawElements, GenTextures, GenTextures, IsTexture, PolygonOffset, TexSubImage1D, TexSubImage2D
Methods inherited from class overrungl.opengl.GL10
BlendFunc, Clear, ClearColor, ClearDepth, ClearStencil, ColorMask, CullFace, DepthFunc, DepthMask, DepthRange, Disable, DrawBuffer, Enable, Finish, Flush, FrontFace, GetBooleanv, GetBooleanv, GetDoublev, GetDoublev, GetError, GetFloatv, GetFloatv, GetIntegerv, GetIntegerv, GetString, GetString_, GetTexImage, GetTexLevelParameterfv, GetTexLevelParameterfv, GetTexLevelParameteriv, GetTexLevelParameteriv, GetTexParameterfv, GetTexParameterfv, GetTexParameteriv, GetTexParameteriv, Hint, IsEnabled, LineWidth, LogicOp, PixelStoref, PixelStorei, PointSize, PolygonMode, ReadBuffer, ReadPixels, Scissor, StencilFunc, StencilMask, StencilOp, TexImage1D, TexImage2D, TexParameterf, TexParameterfv, TexParameteri, TexParameteriv, Viewport
-
Field Details
-
GL_SAMPLE_SHADING
public static final int GL_SAMPLE_SHADING- See Also:
-
GL_MIN_SAMPLE_SHADING_VALUE
public static final int GL_MIN_SAMPLE_SHADING_VALUE- See Also:
-
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
public static final int GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET- See Also:
-
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
public static final int GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET- See Also:
-
GL_TEXTURE_CUBE_MAP_ARRAY
public static final int GL_TEXTURE_CUBE_MAP_ARRAY- See Also:
-
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
public static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY- See Also:
-
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
public static final int GL_PROXY_TEXTURE_CUBE_MAP_ARRAY- See Also:
-
GL_SAMPLER_CUBE_MAP_ARRAY
public static final int GL_SAMPLER_CUBE_MAP_ARRAY- See Also:
-
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
public static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW- See Also:
-
GL_INT_SAMPLER_CUBE_MAP_ARRAY
public static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY- See Also:
-
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
public static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY- See Also:
-
GL_DRAW_INDIRECT_BUFFER
public static final int GL_DRAW_INDIRECT_BUFFER- See Also:
-
GL_DRAW_INDIRECT_BUFFER_BINDING
public static final int GL_DRAW_INDIRECT_BUFFER_BINDING- See Also:
-
GL_GEOMETRY_SHADER_INVOCATIONS
public static final int GL_GEOMETRY_SHADER_INVOCATIONS- See Also:
-
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
public static final int GL_MAX_GEOMETRY_SHADER_INVOCATIONS- See Also:
-
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
public static final int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET- See Also:
-
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
public static final int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET- See Also:
-
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
public static final int GL_FRAGMENT_INTERPOLATION_OFFSET_BITS- See Also:
-
GL_MAX_VERTEX_STREAMS
public static final int GL_MAX_VERTEX_STREAMS- See Also:
-
GL_DOUBLE_VEC2
public static final int GL_DOUBLE_VEC2- See Also:
-
GL_DOUBLE_VEC3
public static final int GL_DOUBLE_VEC3- See Also:
-
GL_DOUBLE_VEC4
public static final int GL_DOUBLE_VEC4- See Also:
-
GL_DOUBLE_MAT2
public static final int GL_DOUBLE_MAT2- See Also:
-
GL_DOUBLE_MAT3
public static final int GL_DOUBLE_MAT3- See Also:
-
GL_DOUBLE_MAT4
public static final int GL_DOUBLE_MAT4- See Also:
-
GL_DOUBLE_MAT2x3
public static final int GL_DOUBLE_MAT2x3- See Also:
-
GL_DOUBLE_MAT2x4
public static final int GL_DOUBLE_MAT2x4- See Also:
-
GL_DOUBLE_MAT3x2
public static final int GL_DOUBLE_MAT3x2- See Also:
-
GL_DOUBLE_MAT3x4
public static final int GL_DOUBLE_MAT3x4- See Also:
-
GL_DOUBLE_MAT4x2
public static final int GL_DOUBLE_MAT4x2- See Also:
-
GL_DOUBLE_MAT4x3
public static final int GL_DOUBLE_MAT4x3- See Also:
-
GL_ACTIVE_SUBROUTINES
public static final int GL_ACTIVE_SUBROUTINES- See Also:
-
GL_ACTIVE_SUBROUTINE_UNIFORMS
public static final int GL_ACTIVE_SUBROUTINE_UNIFORMS- See Also:
-
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
public static final int GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS- See Also:
-
GL_ACTIVE_SUBROUTINE_MAX_LENGTH
public static final int GL_ACTIVE_SUBROUTINE_MAX_LENGTH- See Also:
-
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
public static final int GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH- See Also:
-
GL_MAX_SUBROUTINES
public static final int GL_MAX_SUBROUTINES- See Also:
-
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
public static final int GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS- See Also:
-
GL_NUM_COMPATIBLE_SUBROUTINES
public static final int GL_NUM_COMPATIBLE_SUBROUTINES- See Also:
-
GL_COMPATIBLE_SUBROUTINES
public static final int GL_COMPATIBLE_SUBROUTINES- See Also:
-
GL_PATCHES
public static final int GL_PATCHES- See Also:
-
GL_PATCH_VERTICES
public static final int GL_PATCH_VERTICES- See Also:
-
GL_PATCH_DEFAULT_INNER_LEVEL
public static final int GL_PATCH_DEFAULT_INNER_LEVEL- See Also:
-
GL_PATCH_DEFAULT_OUTER_LEVEL
public static final int GL_PATCH_DEFAULT_OUTER_LEVEL- See Also:
-
GL_TESS_CONTROL_OUTPUT_VERTICES
public static final int GL_TESS_CONTROL_OUTPUT_VERTICES- See Also:
-
GL_TESS_GEN_MODE
public static final int GL_TESS_GEN_MODE- See Also:
-
GL_TESS_GEN_SPACING
public static final int GL_TESS_GEN_SPACING- See Also:
-
GL_TESS_GEN_VERTEX_ORDER
public static final int GL_TESS_GEN_VERTEX_ORDER- See Also:
-
GL_TESS_GEN_POINT_MODE
public static final int GL_TESS_GEN_POINT_MODE- See Also:
-
GL_ISOLINES
public static final int GL_ISOLINES- See Also:
-
GL_QUADS
public static final int GL_QUADS- See Also:
-
GL_FRACTIONAL_ODD
public static final int GL_FRACTIONAL_ODD- See Also:
-
GL_FRACTIONAL_EVEN
public static final int GL_FRACTIONAL_EVEN- See Also:
-
GL_MAX_PATCH_VERTICES
public static final int GL_MAX_PATCH_VERTICES- See Also:
-
GL_MAX_TESS_GEN_LEVEL
public static final int GL_MAX_TESS_GEN_LEVEL- See Also:
-
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
public static final int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS- See Also:
-
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
public static final int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS- See Also:
-
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
public static final int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS- See Also:
-
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
public static final int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS- See Also:
-
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
public static final int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS- See Also:
-
GL_MAX_TESS_PATCH_COMPONENTS
public static final int GL_MAX_TESS_PATCH_COMPONENTS- See Also:
-
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
public static final int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS- See Also:
-
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
public static final int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS- See Also:
-
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
public static final int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS- See Also:
-
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
public static final int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS- See Also:
-
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
public static final int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS- See Also:
-
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
public static final int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS- See Also:
-
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
public static final int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS- See Also:
-
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
public static final int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS- See Also:
-
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER- See Also:
-
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER
public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER- See Also:
-
GL_TESS_EVALUATION_SHADER
public static final int GL_TESS_EVALUATION_SHADER- See Also:
-
GL_TESS_CONTROL_SHADER
public static final int GL_TESS_CONTROL_SHADER- See Also:
-
GL_TRANSFORM_FEEDBACK
public static final int GL_TRANSFORM_FEEDBACK- See Also:
-
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED- See Also:
-
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE- See Also:
-
GL_TRANSFORM_FEEDBACK_BINDING
public static final int GL_TRANSFORM_FEEDBACK_BINDING- See Also:
-
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
public static final int GL_MAX_TRANSFORM_FEEDBACK_BUFFERS- See Also:
-
MH_glMinSampleShading
-
PFN_glMinSampleShading
-
MH_glBlendEquationi
-
PFN_glBlendEquationi
-
MH_glBlendEquationSeparatei
-
PFN_glBlendEquationSeparatei
-
MH_glBlendFunci
-
PFN_glBlendFunci
-
MH_glBlendFuncSeparatei
-
PFN_glBlendFuncSeparatei
-
MH_glDrawArraysIndirect
-
PFN_glDrawArraysIndirect
-
MH_glDrawElementsIndirect
-
PFN_glDrawElementsIndirect
-
MH_glUniform1d
-
PFN_glUniform1d
-
MH_glUniform2d
-
PFN_glUniform2d
-
MH_glUniform3d
-
PFN_glUniform3d
-
MH_glUniform4d
-
PFN_glUniform4d
-
MH_glUniform1dv
-
PFN_glUniform1dv
-
MH_glUniform2dv
-
PFN_glUniform2dv
-
MH_glUniform3dv
-
PFN_glUniform3dv
-
MH_glUniform4dv
-
PFN_glUniform4dv
-
MH_glUniformMatrix2dv
-
PFN_glUniformMatrix2dv
-
MH_glUniformMatrix3dv
-
PFN_glUniformMatrix3dv
-
MH_glUniformMatrix4dv
-
PFN_glUniformMatrix4dv
-
MH_glUniformMatrix2x3dv
-
PFN_glUniformMatrix2x3dv
-
MH_glUniformMatrix2x4dv
-
PFN_glUniformMatrix2x4dv
-
MH_glUniformMatrix3x2dv
-
PFN_glUniformMatrix3x2dv
-
MH_glUniformMatrix3x4dv
-
PFN_glUniformMatrix3x4dv
-
MH_glUniformMatrix4x2dv
-
PFN_glUniformMatrix4x2dv
-
MH_glUniformMatrix4x3dv
-
PFN_glUniformMatrix4x3dv
-
MH_glGetUniformdv
-
PFN_glGetUniformdv
-
MH_glGetSubroutineUniformLocation
-
PFN_glGetSubroutineUniformLocation
-
MH_glGetSubroutineIndex
-
PFN_glGetSubroutineIndex
-
MH_glGetActiveSubroutineUniformiv
-
PFN_glGetActiveSubroutineUniformiv
-
MH_glGetActiveSubroutineUniformName
-
PFN_glGetActiveSubroutineUniformName
-
MH_glGetActiveSubroutineName
-
PFN_glGetActiveSubroutineName
-
MH_glUniformSubroutinesuiv
-
PFN_glUniformSubroutinesuiv
-
MH_glGetUniformSubroutineuiv
-
PFN_glGetUniformSubroutineuiv
-
MH_glGetProgramStageiv
-
PFN_glGetProgramStageiv
-
MH_glPatchParameteri
-
PFN_glPatchParameteri
-
MH_glPatchParameterfv
-
PFN_glPatchParameterfv
-
MH_glBindTransformFeedback
-
PFN_glBindTransformFeedback
-
MH_glDeleteTransformFeedbacks
-
PFN_glDeleteTransformFeedbacks
-
MH_glGenTransformFeedbacks
-
PFN_glGenTransformFeedbacks
-
MH_glIsTransformFeedback
-
PFN_glIsTransformFeedback
-
MH_glPauseTransformFeedback
-
PFN_glPauseTransformFeedback
-
MH_glResumeTransformFeedback
-
PFN_glResumeTransformFeedback
-
MH_glDrawTransformFeedback
-
PFN_glDrawTransformFeedback
-
MH_glDrawTransformFeedbackStream
-
PFN_glDrawTransformFeedbackStream
-
MH_glBeginQueryIndexed
-
PFN_glBeginQueryIndexed
-
MH_glEndQueryIndexed
-
PFN_glEndQueryIndexed
-
MH_glGetQueryIndexediv
-
PFN_glGetQueryIndexediv
-
-
Constructor Details
-
GL40
-
-
Method Details
-
MinSampleShading
-
BlendEquationi
-
BlendEquationSeparatei
-
BlendFunci
-
BlendFuncSeparatei
-
DrawArraysIndirect
public void DrawArraysIndirect(@CType("GLenum") int mode, @CType("const void *") MemorySegment indirect) -
DrawElementsIndirect
public void DrawElementsIndirect(@CType("GLenum") int mode, @CType("GLenum") int type, @CType("const void *") MemorySegment indirect) -
Uniform1d
-
Uniform2d
-
Uniform3d
-
Uniform4d
-
Uniform1dv
public void Uniform1dv(@CType("GLint") int location, @CType("GLsizei") int count, @CType("const GLdouble *") MemorySegment value) -
Uniform2dv
public void Uniform2dv(@CType("GLint") int location, @CType("GLsizei") int count, @CType("const GLdouble *") MemorySegment value) -
Uniform3dv
public void Uniform3dv(@CType("GLint") int location, @CType("GLsizei") int count, @CType("const GLdouble *") MemorySegment value) -
Uniform4dv
public void Uniform4dv(@CType("GLint") int location, @CType("GLsizei") int count, @CType("const GLdouble *") MemorySegment value) -
UniformMatrix2dv
public void UniformMatrix2dv(@CType("GLint") int location, @CType("GLsizei") int count, @CType("GLboolean") boolean transpose, @CType("const GLdouble *") MemorySegment value) -
UniformMatrix3dv
public void UniformMatrix3dv(@CType("GLint") int location, @CType("GLsizei") int count, @CType("GLboolean") boolean transpose, @CType("const GLdouble *") MemorySegment value) -
UniformMatrix4dv
public void UniformMatrix4dv(@CType("GLint") int location, @CType("GLsizei") int count, @CType("GLboolean") boolean transpose, @CType("const GLdouble *") MemorySegment value) -
UniformMatrix2x3dv
public void UniformMatrix2x3dv(@CType("GLint") int location, @CType("GLsizei") int count, @CType("GLboolean") boolean transpose, @CType("const GLdouble *") MemorySegment value) -
UniformMatrix2x4dv
public void UniformMatrix2x4dv(@CType("GLint") int location, @CType("GLsizei") int count, @CType("GLboolean") boolean transpose, @CType("const GLdouble *") MemorySegment value) -
UniformMatrix3x2dv
public void UniformMatrix3x2dv(@CType("GLint") int location, @CType("GLsizei") int count, @CType("GLboolean") boolean transpose, @CType("const GLdouble *") MemorySegment value) -
UniformMatrix3x4dv
public void UniformMatrix3x4dv(@CType("GLint") int location, @CType("GLsizei") int count, @CType("GLboolean") boolean transpose, @CType("const GLdouble *") MemorySegment value) -
UniformMatrix4x2dv
public void UniformMatrix4x2dv(@CType("GLint") int location, @CType("GLsizei") int count, @CType("GLboolean") boolean transpose, @CType("const GLdouble *") MemorySegment value) -
UniformMatrix4x3dv
public void UniformMatrix4x3dv(@CType("GLint") int location, @CType("GLsizei") int count, @CType("GLboolean") boolean transpose, @CType("const GLdouble *") MemorySegment value) -
GetUniformdv
public void GetUniformdv(@CType("GLuint") int program, @CType("GLint") int location, @CType("GLdouble *") MemorySegment params) -
GetSubroutineUniformLocation
@CType("GLint") public int GetSubroutineUniformLocation(@CType("GLuint") int program, @CType("GLenum") int shadertype, @CType("const GLchar *") MemorySegment name) -
GetSubroutineIndex
@CType("GLuint") public int GetSubroutineIndex(@CType("GLuint") int program, @CType("GLenum") int shadertype, @CType("const GLchar *") MemorySegment name) -
GetActiveSubroutineUniformiv
-
GetActiveSubroutineUniformName
public void GetActiveSubroutineUniformName(@CType("GLuint") int program, @CType("GLenum") int shadertype, @CType("GLuint") int index, @CType("GLsizei") int bufSize, @CType("GLsizei *") MemorySegment length, @CType("GLchar *") MemorySegment name) -
GetActiveSubroutineName
public void GetActiveSubroutineName(@CType("GLuint") int program, @CType("GLenum") int shadertype, @CType("GLuint") int index, @CType("GLsizei") int bufSize, @CType("GLsizei *") MemorySegment length, @CType("GLchar *") MemorySegment name) -
UniformSubroutinesuiv
public void UniformSubroutinesuiv(@CType("GLenum") int shadertype, @CType("GLsizei") int count, @CType("const GLuint *") MemorySegment indices) -
GetUniformSubroutineuiv
public void GetUniformSubroutineuiv(@CType("GLenum") int shadertype, @CType("GLint") int location, @CType("GLuint *") MemorySegment params) -
GetProgramStageiv
public void GetProgramStageiv(@CType("GLuint") int program, @CType("GLenum") int shadertype, @CType("GLenum") int pname, @CType("GLint *") MemorySegment values) -
PatchParameteri
-
PatchParameterfv
public void PatchParameterfv(@CType("GLenum") int pname, @CType("const GLfloat *") MemorySegment values) -
BindTransformFeedback
-
DeleteTransformFeedbacks
public void DeleteTransformFeedbacks(@CType("GLsizei") int n, @CType("const GLuint *") MemorySegment ids) -
GenTransformFeedbacks
-
IsTransformFeedback
-
PauseTransformFeedback
public void PauseTransformFeedback() -
ResumeTransformFeedback
public void ResumeTransformFeedback() -
DrawTransformFeedback
-
DrawTransformFeedbackStream
-
BeginQueryIndexed
-
EndQueryIndexed
-
GetQueryIndexediv
public void GetQueryIndexediv(@CType("GLenum") int target, @CType("GLuint") int index, @CType("GLenum") int pname, @CType("GLint *") MemorySegment params) -
GetSubroutineUniformLocation
-
GetSubroutineIndex
-
DeleteTransformFeedbacks
public void DeleteTransformFeedbacks(int id) -
GenTransformFeedbacks
public int GenTransformFeedbacks()
-