-
Field Summary
Fields
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
Fields inherited from class overrungl.opengl.GL20
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ATTACHED_SHADERS, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_COMPILE_STATUS, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_DELETE_STATUS, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_INFO_LOG_LENGTH, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_LINK_STATUS, GL_LOWER_LEFT, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_DRAW_BUFFERS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_VARYING_FLOATS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_POINT_SPRITE_COORD_ORIGIN, GL_SAMPLER_1D, GL_SAMPLER_1D_SHADOW, GL_SAMPLER_2D, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_CUBE, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_UPPER_LEFT, GL_VALIDATE_STATUS, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_SHADER, MH_glAttachShader, MH_glBindAttribLocation, MH_glBlendEquationSeparate, MH_glCompileShader, MH_glCreateProgram, MH_glCreateShader, MH_glDeleteProgram, MH_glDeleteShader, MH_glDetachShader, MH_glDisableVertexAttribArray, MH_glDrawBuffers, MH_glEnableVertexAttribArray, MH_glGetActiveAttrib, MH_glGetActiveUniform, MH_glGetAttachedShaders, MH_glGetAttribLocation, MH_glGetProgramInfoLog, MH_glGetProgramiv, MH_glGetShaderInfoLog, MH_glGetShaderiv, MH_glGetShaderSource, MH_glGetUniformfv, MH_glGetUniformiv, MH_glGetUniformLocation, MH_glGetVertexAttribdv, MH_glGetVertexAttribfv, MH_glGetVertexAttribiv, MH_glGetVertexAttribPointerv, MH_glIsProgram, MH_glIsShader, MH_glLinkProgram, MH_glShaderSource, MH_glStencilFuncSeparate, MH_glStencilMaskSeparate, MH_glStencilOpSeparate, MH_glUniform1f, MH_glUniform1fv, MH_glUniform1i, MH_glUniform1iv, MH_glUniform2f, MH_glUniform2fv, MH_glUniform2i, MH_glUniform2iv, MH_glUniform3f, MH_glUniform3fv, MH_glUniform3i, MH_glUniform3iv, MH_glUniform4f, MH_glUniform4fv, MH_glUniform4i, MH_glUniform4iv, MH_glUniformMatrix2fv, MH_glUniformMatrix3fv, MH_glUniformMatrix4fv, MH_glUseProgram, MH_glValidateProgram, MH_glVertexAttrib1d, MH_glVertexAttrib1dv, MH_glVertexAttrib1f, MH_glVertexAttrib1fv, MH_glVertexAttrib1s, MH_glVertexAttrib1sv, MH_glVertexAttrib2d, MH_glVertexAttrib2dv, MH_glVertexAttrib2f, MH_glVertexAttrib2fv, MH_glVertexAttrib2s, MH_glVertexAttrib2sv, MH_glVertexAttrib3d, MH_glVertexAttrib3dv, MH_glVertexAttrib3f, MH_glVertexAttrib3fv, MH_glVertexAttrib3s, MH_glVertexAttrib3sv, MH_glVertexAttrib4bv, MH_glVertexAttrib4d, MH_glVertexAttrib4dv, MH_glVertexAttrib4f, MH_glVertexAttrib4fv, MH_glVertexAttrib4iv, MH_glVertexAttrib4Nbv, MH_glVertexAttrib4Niv, MH_glVertexAttrib4Nsv, MH_glVertexAttrib4Nub, MH_glVertexAttrib4Nubv, MH_glVertexAttrib4Nuiv, MH_glVertexAttrib4Nusv, MH_glVertexAttrib4s, MH_glVertexAttrib4sv, MH_glVertexAttrib4ubv, MH_glVertexAttrib4uiv, MH_glVertexAttrib4usv, MH_glVertexAttribPointer, PFN_glAttachShader, PFN_glBindAttribLocation, PFN_glBlendEquationSeparate, PFN_glCompileShader, PFN_glCreateProgram, PFN_glCreateShader, PFN_glDeleteProgram, PFN_glDeleteShader, PFN_glDetachShader, PFN_glDisableVertexAttribArray, PFN_glDrawBuffers, PFN_glEnableVertexAttribArray, PFN_glGetActiveAttrib, PFN_glGetActiveUniform, PFN_glGetAttachedShaders, PFN_glGetAttribLocation, PFN_glGetProgramInfoLog, PFN_glGetProgramiv, PFN_glGetShaderInfoLog, PFN_glGetShaderiv, PFN_glGetShaderSource, PFN_glGetUniformfv, PFN_glGetUniformiv, PFN_glGetUniformLocation, PFN_glGetVertexAttribdv, PFN_glGetVertexAttribfv, PFN_glGetVertexAttribiv, PFN_glGetVertexAttribPointerv, PFN_glIsProgram, PFN_glIsShader, PFN_glLinkProgram, PFN_glShaderSource, PFN_glStencilFuncSeparate, PFN_glStencilMaskSeparate, PFN_glStencilOpSeparate, PFN_glUniform1f, PFN_glUniform1fv, PFN_glUniform1i, PFN_glUniform1iv, PFN_glUniform2f, PFN_glUniform2fv, PFN_glUniform2i, PFN_glUniform2iv, PFN_glUniform3f, PFN_glUniform3fv, PFN_glUniform3i, PFN_glUniform3iv, PFN_glUniform4f, PFN_glUniform4fv, PFN_glUniform4i, PFN_glUniform4iv, PFN_glUniformMatrix2fv, PFN_glUniformMatrix3fv, PFN_glUniformMatrix4fv, PFN_glUseProgram, PFN_glValidateProgram, PFN_glVertexAttrib1d, PFN_glVertexAttrib1dv, PFN_glVertexAttrib1f, PFN_glVertexAttrib1fv, PFN_glVertexAttrib1s, PFN_glVertexAttrib1sv, PFN_glVertexAttrib2d, PFN_glVertexAttrib2dv, PFN_glVertexAttrib2f, PFN_glVertexAttrib2fv, PFN_glVertexAttrib2s, PFN_glVertexAttrib2sv, PFN_glVertexAttrib3d, PFN_glVertexAttrib3dv, PFN_glVertexAttrib3f, PFN_glVertexAttrib3fv, PFN_glVertexAttrib3s, PFN_glVertexAttrib3sv, PFN_glVertexAttrib4bv, PFN_glVertexAttrib4d, PFN_glVertexAttrib4dv, PFN_glVertexAttrib4f, PFN_glVertexAttrib4fv, PFN_glVertexAttrib4iv, PFN_glVertexAttrib4Nbv, PFN_glVertexAttrib4Niv, PFN_glVertexAttrib4Nsv, PFN_glVertexAttrib4Nub, PFN_glVertexAttrib4Nubv, PFN_glVertexAttrib4Nuiv, PFN_glVertexAttrib4Nusv, PFN_glVertexAttrib4s, PFN_glVertexAttrib4sv, PFN_glVertexAttrib4ubv, PFN_glVertexAttrib4uiv, PFN_glVertexAttrib4usv, PFN_glVertexAttribPointer
Fields inherited from class overrungl.opengl.GL15
GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_CURRENT_QUERY, GL_DYNAMIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_QUERY_COUNTER_BITS, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_READ_ONLY, GL_READ_WRITE, GL_SAMPLES_PASSED, GL_SRC1_ALPHA, GL_STATIC_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STREAM_COPY, GL_STREAM_DRAW, GL_STREAM_READ, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_WRITE_ONLY, MH_glBeginQuery, MH_glBindBuffer, MH_glBufferData, MH_glBufferSubData, MH_glDeleteBuffers, MH_glDeleteQueries, MH_glEndQuery, MH_glGenBuffers, MH_glGenQueries, MH_glGetBufferParameteriv, MH_glGetBufferPointerv, MH_glGetBufferSubData, MH_glGetQueryiv, MH_glGetQueryObjectiv, MH_glGetQueryObjectuiv, MH_glIsBuffer, MH_glIsQuery, MH_glMapBuffer, MH_glUnmapBuffer, PFN_glBeginQuery, PFN_glBindBuffer, PFN_glBufferData, PFN_glBufferSubData, PFN_glDeleteBuffers, PFN_glDeleteQueries, PFN_glEndQuery, PFN_glGenBuffers, PFN_glGenQueries, PFN_glGetBufferParameteriv, PFN_glGetBufferPointerv, PFN_glGetBufferSubData, PFN_glGetQueryiv, PFN_glGetQueryObjectiv, PFN_glGetQueryObjectuiv, PFN_glIsBuffer, PFN_glIsQuery, PFN_glMapBuffer, PFN_glUnmapBuffer
Fields inherited from class overrungl.opengl.GL14
GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_DECR_WRAP, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_INCR_WRAP, GL_MAX, GL_MAX_TEXTURE_LOD_BIAS, GL_MIN, GL_MIRRORED_REPEAT, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_POINT_FADE_THRESHOLD_SIZE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_LOD_BIAS, MH_glBlendColor, MH_glBlendEquation, MH_glBlendFuncSeparate, MH_glMultiDrawArrays, MH_glMultiDrawElements, MH_glPointParameterf, MH_glPointParameterfv, MH_glPointParameteri, MH_glPointParameteriv, PFN_glBlendColor, PFN_glBlendEquation, PFN_glBlendFuncSeparate, PFN_glMultiDrawArrays, PFN_glMultiDrawElements, PFN_glPointParameterf, PFN_glPointParameterfv, PFN_glPointParameteri, PFN_glPointParameteriv
Fields inherited from class overrungl.opengl.GL13
GL_ACTIVE_TEXTURE, GL_CLAMP_TO_BORDER, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_TEXTURE_FORMATS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MULTISAMPLE, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_PROXY_TEXTURE_CUBE_MAP, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLES, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, MH_glActiveTexture, MH_glCompressedTexImage1D, MH_glCompressedTexImage2D, MH_glCompressedTexImage3D, MH_glCompressedTexSubImage1D, MH_glCompressedTexSubImage2D, MH_glCompressedTexSubImage3D, MH_glGetCompressedTexImage, MH_glSampleCoverage, PFN_glActiveTexture, PFN_glCompressedTexImage1D, PFN_glCompressedTexImage2D, PFN_glCompressedTexImage3D, PFN_glCompressedTexSubImage1D, PFN_glCompressedTexSubImage2D, PFN_glCompressedTexSubImage3D, PFN_glGetCompressedTexImage, PFN_glSampleCoverage
Fields inherited from class overrungl.opengl.GL12
GL_ALIASED_LINE_WIDTH_RANGE, GL_BGR, GL_BGRA, GL_CLAMP_TO_EDGE, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_IMAGES, GL_PROXY_TEXTURE_3D, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_3D, GL_TEXTURE_DEPTH, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_WRAP_R, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_IMAGES, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, MH_glCopyTexSubImage3D, MH_glDrawRangeElements, MH_glTexImage3D, MH_glTexSubImage3D, PFN_glCopyTexSubImage3D, PFN_glDrawRangeElements, PFN_glTexImage3D, PFN_glTexSubImage3D
Fields inherited from class overrungl.opengl.GL11
GL_COLOR_LOGIC_OP, GL_DOUBLE, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_R3_G3_B2, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_RED_SIZE, MH_glBindTexture, MH_glCopyTexImage1D, MH_glCopyTexImage2D, MH_glCopyTexSubImage1D, MH_glCopyTexSubImage2D, MH_glDeleteTextures, MH_glDrawArrays, MH_glDrawElements, MH_glGenTextures, MH_glIsTexture, MH_glPolygonOffset, MH_glTexSubImage1D, MH_glTexSubImage2D, PFN_glBindTexture, PFN_glCopyTexImage1D, PFN_glCopyTexImage2D, PFN_glCopyTexSubImage1D, PFN_glCopyTexSubImage2D, PFN_glDeleteTextures, PFN_glDrawArrays, PFN_glDrawElements, PFN_glGenTextures, PFN_glIsTexture, PFN_glPolygonOffset, PFN_glTexSubImage1D, PFN_glTexSubImage2D
Fields inherited from class overrungl.opengl.GL10
GL_ALPHA, GL_ALWAYS, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_BACK, GL_BACK_LEFT, GL_BACK_RIGHT, GL_BLEND, GL_BLEND_DST, GL_BLEND_SRC, GL_BLUE, GL_BYTE, GL_CCW, GL_CLEAR, GL_COLOR, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_WRITEMASK, GL_COPY, GL_COPY_INVERTED, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CW, GL_DECR, GL_DEPTH, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DST_ALPHA, GL_DST_COLOR, GL_EQUAL, GL_EQUIV, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FILL, GL_FLOAT, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_GEQUAL, GL_GREATER, GL_GREEN, GL_INCR, GL_INT, GL_INVALID_ENUM, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEFT, GL_LEQUAL, GL_LESS, GL_LINE, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LOGIC_OP_MODE, GL_MAX_TEXTURE_SIZE, GL_MAX_VIEWPORT_DIMS, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOOP, GL_NOR, GL_NOTEQUAL, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SWAP_BYTES, GL_POINT, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_RANGE, GL_POINTS, GL_POLYGON_MODE, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_READ_BUFFER, GL_RED, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGBA, GL_RIGHT, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SET, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STENCIL, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_HEIGHT, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_VENDOR, GL_VERSION, GL_VIEWPORT, GL_XOR, GL_ZERO, MH_glBlendFunc, MH_glClear, MH_glClearColor, MH_glClearDepth, MH_glClearStencil, MH_glColorMask, MH_glCullFace, MH_glDepthFunc, MH_glDepthMask, MH_glDepthRange, MH_glDisable, MH_glDrawBuffer, MH_glEnable, MH_glFinish, MH_glFlush, MH_glFrontFace, MH_glGetBooleanv, MH_glGetDoublev, MH_glGetError, MH_glGetFloatv, MH_glGetIntegerv, MH_glGetString, MH_glGetTexImage, MH_glGetTexLevelParameterfv, MH_glGetTexLevelParameteriv, MH_glGetTexParameterfv, MH_glGetTexParameteriv, MH_glHint, MH_glIsEnabled, MH_glLineWidth, MH_glLogicOp, MH_glPixelStoref, MH_glPixelStorei, MH_glPointSize, MH_glPolygonMode, MH_glReadBuffer, MH_glReadPixels, MH_glScissor, MH_glStencilFunc, MH_glStencilMask, MH_glStencilOp, MH_glTexImage1D, MH_glTexImage2D, MH_glTexParameterf, MH_glTexParameterfv, MH_glTexParameteri, MH_glTexParameteriv, MH_glViewport, PFN_glBlendFunc, PFN_glClear, PFN_glClearColor, PFN_glClearDepth, PFN_glClearStencil, PFN_glColorMask, PFN_glCullFace, PFN_glDepthFunc, PFN_glDepthMask, PFN_glDepthRange, PFN_glDisable, PFN_glDrawBuffer, PFN_glEnable, PFN_glFinish, PFN_glFlush, PFN_glFrontFace, PFN_glGetBooleanv, PFN_glGetDoublev, PFN_glGetError, PFN_glGetFloatv, PFN_glGetIntegerv, PFN_glGetString, PFN_glGetTexImage, PFN_glGetTexLevelParameterfv, PFN_glGetTexLevelParameteriv, PFN_glGetTexParameterfv, PFN_glGetTexParameteriv, PFN_glHint, PFN_glIsEnabled, PFN_glLineWidth, PFN_glLogicOp, PFN_glPixelStoref, PFN_glPixelStorei, PFN_glPointSize, PFN_glPolygonMode, PFN_glReadBuffer, PFN_glReadPixels, PFN_glScissor, PFN_glStencilFunc, PFN_glStencilMask, PFN_glStencilOp, PFN_glTexImage1D, PFN_glTexImage2D, PFN_glTexParameterf, PFN_glTexParameterfv, PFN_glTexParameteri, PFN_glTexParameteriv, PFN_glViewport
-
Constructor Summary
Constructors
-
Method Summary
void
void
void
void
void
void
Methods inherited from class overrungl.opengl.GL20
AttachShader, BindAttribLocation, BindAttribLocation, BlendEquationSeparate, CompileShader, CreateProgram, CreateShader, DeleteProgram, DeleteShader, DetachShader, DisableVertexAttribArray, DrawBuffers, EnableVertexAttribArray, GetActiveAttrib, GetActiveUniform, GetAttachedShaders, GetAttribLocation, GetAttribLocation, GetProgramInfoLog, GetProgramInfoLog, GetProgramiv, GetProgramiv, GetShaderInfoLog, GetShaderInfoLog, GetShaderiv, GetShaderiv, GetShaderSource, GetUniformfv, GetUniformiv, GetUniformLocation, GetUniformLocation, GetVertexAttribdv, GetVertexAttribfv, GetVertexAttribiv, GetVertexAttribPointerv, IsProgram, IsShader, LinkProgram, ShaderSource, ShaderSource, StencilFuncSeparate, StencilMaskSeparate, StencilOpSeparate, Uniform1f, Uniform1fv, Uniform1i, Uniform1iv, Uniform2f, Uniform2fv, Uniform2i, Uniform2iv, Uniform3f, Uniform3fv, Uniform3i, Uniform3iv, Uniform4f, Uniform4fv, Uniform4i, Uniform4iv, UniformMatrix2fv, UniformMatrix3fv, UniformMatrix4fv, UseProgram, ValidateProgram, VertexAttrib1d, VertexAttrib1dv, VertexAttrib1f, VertexAttrib1fv, VertexAttrib1s, VertexAttrib1sv, VertexAttrib2d, VertexAttrib2dv, VertexAttrib2f, VertexAttrib2fv, VertexAttrib2s, VertexAttrib2sv, VertexAttrib3d, VertexAttrib3dv, VertexAttrib3f, VertexAttrib3fv, VertexAttrib3s, VertexAttrib3sv, VertexAttrib4bv, VertexAttrib4d, VertexAttrib4dv, VertexAttrib4f, VertexAttrib4fv, VertexAttrib4iv, VertexAttrib4Nbv, VertexAttrib4Niv, VertexAttrib4Nsv, VertexAttrib4Nub, VertexAttrib4Nubv, VertexAttrib4Nuiv, VertexAttrib4Nusv, VertexAttrib4s, VertexAttrib4sv, VertexAttrib4ubv, VertexAttrib4uiv, VertexAttrib4usv, VertexAttribPointer
Methods inherited from class overrungl.opengl.GL15
BeginQuery, BindBuffer, BufferData, BufferData, BufferSubData, DeleteBuffers, DeleteBuffers, DeleteQueries, DeleteQueries, EndQuery, GenBuffers, GenBuffers, GenQueries, GenQueries, GetBufferParameteriv, GetBufferParameteriv, GetBufferPointerv, GetBufferSubData, GetQueryiv, GetQueryiv, GetQueryObjectiv, GetQueryObjectiv, GetQueryObjectuiv, GetQueryObjectuiv, IsBuffer, IsQuery, MapBuffer, UnmapBuffer
Methods inherited from class overrungl.opengl.GL11
BindTexture, CopyTexImage1D, CopyTexImage2D, CopyTexSubImage1D, CopyTexSubImage2D, DeleteTextures, DeleteTextures, DrawArrays, DrawElements, GenTextures, GenTextures, IsTexture, PolygonOffset, TexSubImage1D, TexSubImage2D
Methods inherited from class overrungl.opengl.GL10
BlendFunc, Clear, ClearColor, ClearDepth, ClearStencil, ColorMask, CullFace, DepthFunc, DepthMask, DepthRange, Disable, DrawBuffer, Enable, Finish, Flush, FrontFace, GetBooleanv, GetBooleanv, GetDoublev, GetDoublev, GetError, GetFloatv, GetFloatv, GetIntegerv, GetIntegerv, GetString, GetString_, GetTexImage, GetTexLevelParameterfv, GetTexLevelParameterfv, GetTexLevelParameteriv, GetTexLevelParameteriv, GetTexParameterfv, GetTexParameterfv, GetTexParameteriv, GetTexParameteriv, Hint, IsEnabled, LineWidth, LogicOp, PixelStoref, PixelStorei, PointSize, PolygonMode, ReadBuffer, ReadPixels, Scissor, StencilFunc, StencilMask, StencilOp, TexImage1D, TexImage2D, TexParameterf, TexParameterfv, TexParameteri, TexParameteriv, Viewport
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
-
Field Details
-
-
-
GL_PIXEL_PACK_BUFFER_BINDING
-
GL_PIXEL_UNPACK_BUFFER_BINDING
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-