Class VkPhysicalDeviceShaderFloat16Int8Features
java.lang.Object
overrungl.struct.GroupType
overrungl.vulkan.struct.VkPhysicalDeviceShaderFloat16Int8Features
- All Implemented Interfaces:
Addressable
- Direct Known Subclasses:
VkPhysicalDeviceShaderFloat16Int8Features.Buffer
public sealed class VkPhysicalDeviceShaderFloat16Int8Features
extends GroupType
permits VkPhysicalDeviceShaderFloat16Int8Features.Buffer
Layout
struct VkPhysicalDeviceShaderFloat16Int8Features {
(int) VkStructureType sType;
void* pNext;
(uint32_t) VkBool32 shaderFloat16;
(uint32_t) VkBool32 shaderInt8;
};
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic final class
A buffer ofVkPhysicalDeviceShaderFloat16Int8Features
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final GroupLayout
The struct layout ofVkPhysicalDeviceShaderFloat16Int8Features
.static final MemoryLayout
The memory layout ofpNext
.static final MemoryLayout
The memory layout ofshaderFloat16
.static final MemoryLayout
The memory layout ofshaderInt8
.static final MemoryLayout
The memory layout ofsType
.static final long
The byte offset ofpNext
.static final long
The byte offset ofshaderFloat16
.static final long
The byte offset ofshaderInt8
.static final long
The byte offset ofsType
.static final VarHandle
static final VarHandle
TheVarHandle
ofshaderFloat16
of type(MemorySegment base, long baseOffset, long index)MemorySegment
.static final VarHandle
static final VarHandle
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Constructor Summary
ConstructorsConstructorDescriptionCreatesVkPhysicalDeviceShaderFloat16Int8Features
with the given segment. -
Method Summary
Modifier and TypeMethodDescriptionalloc
(SegmentAllocator allocator) Allocates aVkPhysicalDeviceShaderFloat16Int8Features
with the given segment allocator.alloc
(SegmentAllocator allocator, long count) Allocates aVkPhysicalDeviceShaderFloat16Int8Features
with the given segment allocator and count.asBuffer()
Converts this instance to a buffer.Copies from the given source.of
(MemorySegment segment) CreatesVkPhysicalDeviceShaderFloat16Int8Features
with the given segment.ofNative
(MemorySegment segment) CreatesVkPhysicalDeviceShaderFloat16Int8Features
with the given segment.ofNative
(MemorySegment segment, long count) CreatesVkPhysicalDeviceShaderFloat16Int8Features
with the given segment.pNext()
ReturnspNext
.pNext
(MemorySegment value) SetspNext
with the given value.static MemorySegment
pNext
(MemorySegment segment, long index) ReturnspNext
at the given index.static void
pNext
(MemorySegment segment, long index, MemorySegment value) SetspNext
with the given value at the given index.int
ReturnsshaderFloat16
.shaderFloat16
(int value) SetsshaderFloat16
with the given value.static int
shaderFloat16
(MemorySegment segment, long index) ReturnsshaderFloat16
at the given index.static void
shaderFloat16
(MemorySegment segment, long index, int value) SetsshaderFloat16
with the given value at the given index.int
ReturnsshaderInt8
.shaderInt8
(int value) SetsshaderInt8
with the given value.static int
shaderInt8
(MemorySegment segment, long index) ReturnsshaderInt8
at the given index.static void
shaderInt8
(MemorySegment segment, long index, int value) SetsshaderInt8
with the given value at the given index.int
sType()
ReturnssType
.sType
(int value) SetssType
with the given value.static int
sType
(MemorySegment segment, long index) ReturnssType
at the given index.static void
sType
(MemorySegment segment, long index, int value) SetssType
with the given value at the given index.Methods inherited from class overrungl.struct.GroupType
estimateCount, estimateCount, groupLayout, segment
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Field Details
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LAYOUT
The struct layout ofVkPhysicalDeviceShaderFloat16Int8Features
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OFFSET_sType
public static final long OFFSET_sTypeThe byte offset ofsType
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LAYOUT_sType
The memory layout ofsType
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VH_sType
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OFFSET_pNext
public static final long OFFSET_pNextThe byte offset ofpNext
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LAYOUT_pNext
The memory layout ofpNext
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VH_pNext
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OFFSET_shaderFloat16
public static final long OFFSET_shaderFloat16The byte offset ofshaderFloat16
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LAYOUT_shaderFloat16
The memory layout ofshaderFloat16
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VH_shaderFloat16
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OFFSET_shaderInt8
public static final long OFFSET_shaderInt8The byte offset ofshaderInt8
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LAYOUT_shaderInt8
The memory layout ofshaderInt8
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VH_shaderInt8
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Constructor Details
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VkPhysicalDeviceShaderFloat16Int8Features
CreatesVkPhysicalDeviceShaderFloat16Int8Features
with the given segment.- Parameters:
segment
- the memory segment
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Method Details
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of
CreatesVkPhysicalDeviceShaderFloat16Int8Features
with the given segment.- Parameters:
segment
- the memory segment- Returns:
- the created instance or
null
if the segment isNULL
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ofNative
Creates
VkPhysicalDeviceShaderFloat16Int8Features
with the given segment.Reinterprets the segment if zero-length.
- Parameters:
segment
- the memory segment- Returns:
- the created instance or
null
if the segment isNULL
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ofNative
public static VkPhysicalDeviceShaderFloat16Int8Features.Buffer ofNative(MemorySegment segment, long count) Creates
VkPhysicalDeviceShaderFloat16Int8Features
with the given segment.Reinterprets the segment if zero-length.
- Parameters:
segment
- the memory segmentcount
- the count of the buffer- Returns:
- the created instance or
null
if the segment isNULL
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alloc
Allocates aVkPhysicalDeviceShaderFloat16Int8Features
with the given segment allocator.- Parameters:
allocator
- the segment allocator- Returns:
- the allocated
VkPhysicalDeviceShaderFloat16Int8Features
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alloc
public static VkPhysicalDeviceShaderFloat16Int8Features.Buffer alloc(SegmentAllocator allocator, long count) Allocates aVkPhysicalDeviceShaderFloat16Int8Features
with the given segment allocator and count.- Parameters:
allocator
- the segment allocatorcount
- the count- Returns:
- the allocated
VkPhysicalDeviceShaderFloat16Int8Features
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copyFrom
public VkPhysicalDeviceShaderFloat16Int8Features copyFrom(VkPhysicalDeviceShaderFloat16Int8Features src) Copies from the given source.- Parameters:
src
- the source- Returns:
this
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asBuffer
Converts this instance to a buffer.- Returns:
- the buffer
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sType
ReturnssType
at the given index.- Parameters:
segment
- the segment of the structindex
- the index of the struct buffer- Returns:
sType
at the given index
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sType
public int sType()ReturnssType
.- Returns:
sType
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sType
SetssType
with the given value at the given index.- Parameters:
segment
- the segment of the structindex
- the index of the struct buffervalue
- the value
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sType
SetssType
with the given value.- Parameters:
value
- the value- Returns:
this
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pNext
ReturnspNext
at the given index.- Parameters:
segment
- the segment of the structindex
- the index of the struct buffer- Returns:
pNext
at the given index
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pNext
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pNext
SetspNext
with the given value at the given index.- Parameters:
segment
- the segment of the structindex
- the index of the struct buffervalue
- the value
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pNext
SetspNext
with the given value.- Parameters:
value
- the value- Returns:
this
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shaderFloat16
ReturnsshaderFloat16
at the given index.- Parameters:
segment
- the segment of the structindex
- the index of the struct buffer- Returns:
shaderFloat16
at the given index
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shaderFloat16
public int shaderFloat16()ReturnsshaderFloat16
.- Returns:
shaderFloat16
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shaderFloat16
SetsshaderFloat16
with the given value at the given index.- Parameters:
segment
- the segment of the structindex
- the index of the struct buffervalue
- the value
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shaderFloat16
SetsshaderFloat16
with the given value.- Parameters:
value
- the value- Returns:
this
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shaderInt8
ReturnsshaderInt8
at the given index.- Parameters:
segment
- the segment of the structindex
- the index of the struct buffer- Returns:
shaderInt8
at the given index
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shaderInt8
public int shaderInt8()ReturnsshaderInt8
.- Returns:
shaderInt8
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shaderInt8
SetsshaderInt8
with the given value at the given index.- Parameters:
segment
- the segment of the structindex
- the index of the struct buffervalue
- the value
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shaderInt8
SetsshaderInt8
with the given value.- Parameters:
value
- the value- Returns:
this
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