Class GL44
java.lang.Object
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Field Summary
Modifier and TypeFieldDescriptionstatic final int
static final int
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static final MethodHandle
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Fields inherited from class overrungl.opengl.GL43
GL_ACTIVE_RESOURCES, GL_ACTIVE_VARIABLES, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_ARRAY_SIZE, GL_ARRAY_STRIDE, GL_ATOMIC_COUNTER_BUFFER_INDEX, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER, GL_AUTO_GENERATE_MIPMAP, GL_BLOCK_INDEX, GL_BUFFER, GL_BUFFER_BINDING, GL_BUFFER_DATA_SIZE, GL_BUFFER_VARIABLE, GL_CAVEAT_SUPPORT, GL_CLEAR_BUFFER, GL_COLOR_COMPONENTS, GL_COLOR_ENCODING, GL_COLOR_RENDERABLE, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPUTE_SHADER, GL_COMPUTE_SHADER_BIT, GL_COMPUTE_SUBROUTINE, GL_COMPUTE_SUBROUTINE_UNIFORM, GL_COMPUTE_TEXTURE, GL_COMPUTE_WORK_GROUP_SIZE, GL_CONTEXT_FLAG_DEBUG_BIT, GL_DEBUG_CALLBACK_FUNCTION, GL_DEBUG_CALLBACK_USER_PARAM, GL_DEBUG_GROUP_STACK_DEPTH, GL_DEBUG_LOGGED_MESSAGES, GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH, GL_DEBUG_OUTPUT, GL_DEBUG_OUTPUT_SYNCHRONOUS, GL_DEBUG_SEVERITY_HIGH, GL_DEBUG_SEVERITY_LOW, GL_DEBUG_SEVERITY_MEDIUM, GL_DEBUG_SEVERITY_NOTIFICATION, GL_DEBUG_SOURCE_API, GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_SOURCE_OTHER, GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_SOURCE_THIRD_PARTY, GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DEBUG_TYPE_ERROR, GL_DEBUG_TYPE_MARKER, GL_DEBUG_TYPE_OTHER, GL_DEBUG_TYPE_PERFORMANCE, GL_DEBUG_TYPE_POP_GROUP, GL_DEBUG_TYPE_PORTABILITY, GL_DEBUG_TYPE_PUSH_GROUP, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, GL_DEPTH_COMPONENTS, GL_DEPTH_RENDERABLE, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DISPATCH_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER_BINDING, GL_FILTER, GL_FRAGMENT_SUBROUTINE, GL_FRAGMENT_SUBROUTINE_UNIFORM, GL_FRAGMENT_TEXTURE, GL_FRAMEBUFFER_BLEND, GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS, GL_FRAMEBUFFER_DEFAULT_HEIGHT, GL_FRAMEBUFFER_DEFAULT_LAYERS, GL_FRAMEBUFFER_DEFAULT_SAMPLES, GL_FRAMEBUFFER_DEFAULT_WIDTH, GL_FRAMEBUFFER_RENDERABLE, GL_FRAMEBUFFER_RENDERABLE_LAYERED, GL_FULL_SUPPORT, GL_GEOMETRY_SUBROUTINE, GL_GEOMETRY_SUBROUTINE_UNIFORM, GL_GEOMETRY_TEXTURE, GL_GET_TEXTURE_IMAGE_FORMAT, GL_GET_TEXTURE_IMAGE_TYPE, GL_IMAGE_CLASS_1_X_16, GL_IMAGE_CLASS_1_X_32, GL_IMAGE_CLASS_1_X_8, GL_IMAGE_CLASS_10_10_10_2, GL_IMAGE_CLASS_11_11_10, GL_IMAGE_CLASS_2_X_16, GL_IMAGE_CLASS_2_X_32, GL_IMAGE_CLASS_2_X_8, GL_IMAGE_CLASS_4_X_16, GL_IMAGE_CLASS_4_X_32, GL_IMAGE_CLASS_4_X_8, GL_IMAGE_COMPATIBILITY_CLASS, GL_IMAGE_PIXEL_FORMAT, GL_IMAGE_PIXEL_TYPE, GL_IMAGE_TEXEL_SIZE, GL_INTERNALFORMAT_ALPHA_SIZE, GL_INTERNALFORMAT_ALPHA_TYPE, GL_INTERNALFORMAT_BLUE_SIZE, GL_INTERNALFORMAT_BLUE_TYPE, GL_INTERNALFORMAT_DEPTH_SIZE, GL_INTERNALFORMAT_DEPTH_TYPE, GL_INTERNALFORMAT_GREEN_SIZE, GL_INTERNALFORMAT_GREEN_TYPE, GL_INTERNALFORMAT_PREFERRED, GL_INTERNALFORMAT_RED_SIZE, GL_INTERNALFORMAT_RED_TYPE, GL_INTERNALFORMAT_SHARED_SIZE, GL_INTERNALFORMAT_STENCIL_SIZE, GL_INTERNALFORMAT_STENCIL_TYPE, GL_INTERNALFORMAT_SUPPORTED, GL_IS_PER_PATCH, GL_IS_ROW_MAJOR, GL_LOCATION, GL_LOCATION_INDEX, GL_MANUAL_GENERATE_MIPMAP, GL_MATRIX_STRIDE, GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMBINED_DIMENSIONS, GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMPUTE_ATOMIC_COUNTERS, GL_MAX_COMPUTE_IMAGE_UNIFORMS, GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, GL_MAX_COMPUTE_UNIFORM_BLOCKS, GL_MAX_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMPUTE_WORK_GROUP_COUNT, GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, GL_MAX_COMPUTE_WORK_GROUP_SIZE, GL_MAX_DEBUG_GROUP_STACK_DEPTH, GL_MAX_DEBUG_LOGGED_MESSAGES, GL_MAX_DEBUG_MESSAGE_LENGTH, GL_MAX_DEPTH, GL_MAX_ELEMENT_INDEX, GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, GL_MAX_FRAMEBUFFER_HEIGHT, GL_MAX_FRAMEBUFFER_LAYERS, GL_MAX_FRAMEBUFFER_SAMPLES, GL_MAX_FRAMEBUFFER_WIDTH, GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, GL_MAX_HEIGHT, GL_MAX_LABEL_LENGTH, GL_MAX_LAYERS, GL_MAX_NAME_LENGTH, GL_MAX_NUM_ACTIVE_VARIABLES, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, GL_MAX_SHADER_STORAGE_BLOCK_SIZE, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, GL_MAX_UNIFORM_LOCATIONS, GL_MAX_VERTEX_ATTRIB_BINDINGS, GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, GL_MAX_WIDTH, GL_MIPMAP, GL_NAME_LENGTH, GL_NUM_ACTIVE_VARIABLES, GL_NUM_SHADING_LANGUAGE_VERSIONS, GL_OFFSET, GL_PRIMITIVE_RESTART_FIXED_INDEX, GL_PROGRAM, GL_PROGRAM_INPUT, GL_PROGRAM_OUTPUT, GL_PROGRAM_PIPELINE, GL_QUERY, GL_READ_PIXELS, GL_READ_PIXELS_FORMAT, GL_READ_PIXELS_TYPE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_SAMPLER, GL_SHADER, GL_SHADER_IMAGE_ATOMIC, GL_SHADER_IMAGE_LOAD, GL_SHADER_IMAGE_STORE, GL_SHADER_STORAGE_BARRIER_BIT, GL_SHADER_STORAGE_BLOCK, GL_SHADER_STORAGE_BUFFER, GL_SHADER_STORAGE_BUFFER_BINDING, GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, GL_SHADER_STORAGE_BUFFER_SIZE, GL_SHADER_STORAGE_BUFFER_START, GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST, GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE, GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST, GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE, GL_SRGB_READ, GL_SRGB_WRITE, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL_COMPONENTS, GL_STENCIL_RENDERABLE, GL_TESS_CONTROL_SUBROUTINE, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, GL_TESS_CONTROL_TEXTURE, GL_TESS_EVALUATION_SUBROUTINE, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, GL_TESS_EVALUATION_TEXTURE, GL_TEXTURE_BUFFER_OFFSET, GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, GL_TEXTURE_BUFFER_SIZE, GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT, GL_TEXTURE_COMPRESSED_BLOCK_SIZE, GL_TEXTURE_COMPRESSED_BLOCK_WIDTH, GL_TEXTURE_GATHER, GL_TEXTURE_GATHER_SHADOW, GL_TEXTURE_IMAGE_FORMAT, GL_TEXTURE_IMAGE_TYPE, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_SHADOW, GL_TEXTURE_VIEW, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TOP_LEVEL_ARRAY_SIZE, GL_TOP_LEVEL_ARRAY_STRIDE, GL_TRANSFORM_FEEDBACK_VARYING, GL_TYPE, GL_UNIFORM, GL_UNIFORM_BLOCK, GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER, GL_VERTEX_ARRAY, GL_VERTEX_ATTRIB_ARRAY_LONG, GL_VERTEX_ATTRIB_BINDING, GL_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_VERTEX_BINDING_BUFFER, GL_VERTEX_BINDING_DIVISOR, GL_VERTEX_BINDING_OFFSET, GL_VERTEX_BINDING_STRIDE, GL_VERTEX_SUBROUTINE, GL_VERTEX_SUBROUTINE_UNIFORM, GL_VERTEX_TEXTURE, GL_VIEW_CLASS_128_BITS, GL_VIEW_CLASS_16_BITS, GL_VIEW_CLASS_24_BITS, GL_VIEW_CLASS_32_BITS, GL_VIEW_CLASS_48_BITS, GL_VIEW_CLASS_64_BITS, GL_VIEW_CLASS_8_BITS, GL_VIEW_CLASS_96_BITS, GL_VIEW_CLASS_BPTC_FLOAT, GL_VIEW_CLASS_BPTC_UNORM, GL_VIEW_CLASS_RGTC1_RED, GL_VIEW_CLASS_RGTC2_RG, GL_VIEW_CLASS_S3TC_DXT1_RGB, GL_VIEW_CLASS_S3TC_DXT1_RGBA, GL_VIEW_CLASS_S3TC_DXT3_RGBA, GL_VIEW_CLASS_S3TC_DXT5_RGBA, GL_VIEW_COMPATIBILITY_CLASS, MH_glBindVertexBuffer, MH_glClearBufferData, MH_glClearBufferSubData, MH_glCopyImageSubData, MH_glDebugMessageCallback, MH_glDebugMessageControl, MH_glDebugMessageInsert, MH_glDispatchCompute, MH_glDispatchComputeIndirect, MH_glFramebufferParameteri, MH_glGetDebugMessageLog, MH_glGetFramebufferParameteriv, MH_glGetInternalformati64v, MH_glGetObjectLabel, MH_glGetObjectPtrLabel, MH_glGetPointerv, MH_glGetProgramInterfaceiv, MH_glGetProgramResourceIndex, MH_glGetProgramResourceiv, MH_glGetProgramResourceLocation, MH_glGetProgramResourceLocationIndex, MH_glGetProgramResourceName, MH_glInvalidateBufferData, MH_glInvalidateBufferSubData, MH_glInvalidateFramebuffer, MH_glInvalidateSubFramebuffer, MH_glInvalidateTexImage, MH_glInvalidateTexSubImage, MH_glMultiDrawArraysIndirect, MH_glMultiDrawElementsIndirect, MH_glObjectLabel, MH_glObjectPtrLabel, MH_glPopDebugGroup, MH_glPushDebugGroup, MH_glShaderStorageBlockBinding, MH_glTexBufferRange, MH_glTexStorage2DMultisample, MH_glTexStorage3DMultisample, MH_glTextureView, MH_glVertexAttribBinding, MH_glVertexAttribFormat, MH_glVertexAttribIFormat, MH_glVertexAttribLFormat, MH_glVertexBindingDivisor, PFN_glBindVertexBuffer, PFN_glClearBufferData, PFN_glClearBufferSubData, PFN_glCopyImageSubData, PFN_glDebugMessageCallback, PFN_glDebugMessageControl, PFN_glDebugMessageInsert, PFN_glDispatchCompute, PFN_glDispatchComputeIndirect, PFN_glFramebufferParameteri, PFN_glGetDebugMessageLog, PFN_glGetFramebufferParameteriv, PFN_glGetInternalformati64v, PFN_glGetObjectLabel, PFN_glGetObjectPtrLabel, PFN_glGetPointerv, PFN_glGetProgramInterfaceiv, PFN_glGetProgramResourceIndex, PFN_glGetProgramResourceiv, PFN_glGetProgramResourceLocation, PFN_glGetProgramResourceLocationIndex, PFN_glGetProgramResourceName, PFN_glInvalidateBufferData, PFN_glInvalidateBufferSubData, PFN_glInvalidateFramebuffer, PFN_glInvalidateSubFramebuffer, PFN_glInvalidateTexImage, PFN_glInvalidateTexSubImage, PFN_glMultiDrawArraysIndirect, PFN_glMultiDrawElementsIndirect, PFN_glObjectLabel, PFN_glObjectPtrLabel, PFN_glPopDebugGroup, PFN_glPushDebugGroup, PFN_glShaderStorageBlockBinding, PFN_glTexBufferRange, PFN_glTexStorage2DMultisample, PFN_glTexStorage3DMultisample, PFN_glTextureView, PFN_glVertexAttribBinding, PFN_glVertexAttribFormat, PFN_glVertexAttribIFormat, PFN_glVertexAttribLFormat, PFN_glVertexBindingDivisor
Fields inherited from class overrungl.opengl.GL42
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ALL_BARRIER_BITS, GL_ATOMIC_COUNTER_BARRIER_BIT, GL_ATOMIC_COUNTER_BUFFER, GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES, GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS, GL_ATOMIC_COUNTER_BUFFER_BINDING, GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER, GL_ATOMIC_COUNTER_BUFFER_SIZE, GL_ATOMIC_COUNTER_BUFFER_START, GL_BUFFER_UPDATE_BARRIER_BIT, GL_COMMAND_BARRIER_BIT, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_COMPRESSED_RGBA_BPTC_UNORM, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER_BINDING, GL_ELEMENT_ARRAY_BARRIER_BIT, GL_FRAMEBUFFER_BARRIER_BIT, GL_IMAGE_1D, GL_IMAGE_1D_ARRAY, GL_IMAGE_2D, GL_IMAGE_2D_ARRAY, GL_IMAGE_2D_MULTISAMPLE, GL_IMAGE_2D_MULTISAMPLE_ARRAY, GL_IMAGE_2D_RECT, GL_IMAGE_3D, GL_IMAGE_BINDING_ACCESS, GL_IMAGE_BINDING_FORMAT, GL_IMAGE_BINDING_LAYER, GL_IMAGE_BINDING_LAYERED, GL_IMAGE_BINDING_LEVEL, GL_IMAGE_BINDING_NAME, GL_IMAGE_BUFFER, GL_IMAGE_CUBE, GL_IMAGE_CUBE_MAP_ARRAY, GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS, GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE, GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, GL_INT_IMAGE_1D, GL_INT_IMAGE_1D_ARRAY, GL_INT_IMAGE_2D, GL_INT_IMAGE_2D_ARRAY, GL_INT_IMAGE_2D_MULTISAMPLE, GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GL_INT_IMAGE_2D_RECT, GL_INT_IMAGE_3D, GL_INT_IMAGE_BUFFER, GL_INT_IMAGE_CUBE, GL_INT_IMAGE_CUBE_MAP_ARRAY, GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMBINED_ATOMIC_COUNTERS, GL_MAX_COMBINED_IMAGE_UNIFORMS, GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS, GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, GL_MAX_FRAGMENT_ATOMIC_COUNTERS, GL_MAX_FRAGMENT_IMAGE_UNIFORMS, GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, GL_MAX_GEOMETRY_ATOMIC_COUNTERS, GL_MAX_GEOMETRY_IMAGE_UNIFORMS, GL_MAX_IMAGE_SAMPLES, GL_MAX_IMAGE_UNITS, GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS, GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS, GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS, GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, GL_MAX_VERTEX_ATOMIC_COUNTERS, GL_MAX_VERTEX_IMAGE_UNIFORMS, GL_MIN_MAP_BUFFER_ALIGNMENT, GL_NUM_SAMPLE_COUNTS, GL_PACK_COMPRESSED_BLOCK_DEPTH, GL_PACK_COMPRESSED_BLOCK_HEIGHT, GL_PACK_COMPRESSED_BLOCK_SIZE, GL_PACK_COMPRESSED_BLOCK_WIDTH, GL_PIXEL_BUFFER_BARRIER_BIT, GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, GL_TEXTURE_FETCH_BARRIER_BIT, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_UPDATE_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_PAUSED, GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX, GL_UNIFORM_BARRIER_BIT, GL_UNPACK_COMPRESSED_BLOCK_DEPTH, GL_UNPACK_COMPRESSED_BLOCK_HEIGHT, GL_UNPACK_COMPRESSED_BLOCK_SIZE, GL_UNPACK_COMPRESSED_BLOCK_WIDTH, GL_UNSIGNED_INT_ATOMIC_COUNTER, GL_UNSIGNED_INT_IMAGE_1D, GL_UNSIGNED_INT_IMAGE_1D_ARRAY, GL_UNSIGNED_INT_IMAGE_2D, GL_UNSIGNED_INT_IMAGE_2D_ARRAY, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GL_UNSIGNED_INT_IMAGE_2D_RECT, GL_UNSIGNED_INT_IMAGE_3D, GL_UNSIGNED_INT_IMAGE_BUFFER, GL_UNSIGNED_INT_IMAGE_CUBE, GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY, GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT, MH_glBindImageTexture, MH_glDrawArraysInstancedBaseInstance, MH_glDrawElementsInstancedBaseInstance, MH_glDrawElementsInstancedBaseVertexBaseInstance, MH_glDrawTransformFeedbackInstanced, MH_glDrawTransformFeedbackStreamInstanced, MH_glGetActiveAtomicCounterBufferiv, MH_glGetInternalformativ, MH_glMemoryBarrier, MH_glTexStorage1D, MH_glTexStorage2D, MH_glTexStorage3D, PFN_glBindImageTexture, PFN_glDrawArraysInstancedBaseInstance, PFN_glDrawElementsInstancedBaseInstance, PFN_glDrawElementsInstancedBaseVertexBaseInstance, PFN_glDrawTransformFeedbackInstanced, PFN_glDrawTransformFeedbackStreamInstanced, PFN_glGetActiveAtomicCounterBufferiv, PFN_glGetInternalformativ, PFN_glMemoryBarrier, PFN_glTexStorage1D, PFN_glTexStorage2D, PFN_glTexStorage3D
Fields inherited from class overrungl.opengl.GL41
GL_ACTIVE_PROGRAM, GL_ALL_SHADER_BITS, GL_FIXED, GL_FRAGMENT_SHADER_BIT, GL_GEOMETRY_SHADER_BIT, GL_HIGH_FLOAT, GL_HIGH_INT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_LAYER_PROVOKING_VERTEX, GL_LOW_FLOAT, GL_LOW_INT, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORTS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_PROGRAM_PIPELINE_BINDING, GL_PROGRAM_SEPARABLE, GL_RGB565, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT, GL_UNDEFINED_VERTEX, GL_VERTEX_SHADER_BIT, GL_VIEWPORT_BOUNDS_RANGE, GL_VIEWPORT_INDEX_PROVOKING_VERTEX, GL_VIEWPORT_SUBPIXEL_BITS, MH_glActiveShaderProgram, MH_glBindProgramPipeline, MH_glClearDepthf, MH_glCreateShaderProgramv, MH_glDeleteProgramPipelines, MH_glDepthRangeArrayv, MH_glDepthRangef, MH_glDepthRangeIndexed, MH_glGenProgramPipelines, MH_glGetDoublei_v, MH_glGetFloati_v, MH_glGetProgramBinary, MH_glGetProgramPipelineInfoLog, MH_glGetProgramPipelineiv, MH_glGetShaderPrecisionFormat, MH_glGetVertexAttribLdv, MH_glIsProgramPipeline, MH_glProgramBinary, MH_glProgramParameteri, MH_glProgramUniform1d, MH_glProgramUniform1dv, MH_glProgramUniform1f, MH_glProgramUniform1fv, MH_glProgramUniform1i, MH_glProgramUniform1iv, MH_glProgramUniform1ui, MH_glProgramUniform1uiv, MH_glProgramUniform2d, MH_glProgramUniform2dv, MH_glProgramUniform2f, MH_glProgramUniform2fv, MH_glProgramUniform2i, MH_glProgramUniform2iv, MH_glProgramUniform2ui, MH_glProgramUniform2uiv, MH_glProgramUniform3d, MH_glProgramUniform3dv, MH_glProgramUniform3f, MH_glProgramUniform3fv, MH_glProgramUniform3i, MH_glProgramUniform3iv, MH_glProgramUniform3ui, MH_glProgramUniform3uiv, MH_glProgramUniform4d, MH_glProgramUniform4dv, MH_glProgramUniform4f, MH_glProgramUniform4fv, MH_glProgramUniform4i, MH_glProgramUniform4iv, MH_glProgramUniform4ui, MH_glProgramUniform4uiv, MH_glProgramUniformMatrix2dv, MH_glProgramUniformMatrix2fv, MH_glProgramUniformMatrix2x3dv, MH_glProgramUniformMatrix2x3fv, MH_glProgramUniformMatrix2x4dv, MH_glProgramUniformMatrix2x4fv, MH_glProgramUniformMatrix3dv, MH_glProgramUniformMatrix3fv, MH_glProgramUniformMatrix3x2dv, MH_glProgramUniformMatrix3x2fv, MH_glProgramUniformMatrix3x4dv, MH_glProgramUniformMatrix3x4fv, MH_glProgramUniformMatrix4dv, MH_glProgramUniformMatrix4fv, MH_glProgramUniformMatrix4x2dv, MH_glProgramUniformMatrix4x2fv, MH_glProgramUniformMatrix4x3dv, MH_glProgramUniformMatrix4x3fv, MH_glReleaseShaderCompiler, MH_glScissorArrayv, MH_glScissorIndexed, MH_glScissorIndexedv, MH_glShaderBinary, MH_glUseProgramStages, MH_glValidateProgramPipeline, MH_glVertexAttribL1d, MH_glVertexAttribL1dv, MH_glVertexAttribL2d, MH_glVertexAttribL2dv, MH_glVertexAttribL3d, MH_glVertexAttribL3dv, MH_glVertexAttribL4d, MH_glVertexAttribL4dv, MH_glVertexAttribLPointer, MH_glViewportArrayv, MH_glViewportIndexedf, MH_glViewportIndexedfv, PFN_glActiveShaderProgram, PFN_glBindProgramPipeline, PFN_glClearDepthf, PFN_glCreateShaderProgramv, PFN_glDeleteProgramPipelines, PFN_glDepthRangeArrayv, PFN_glDepthRangef, PFN_glDepthRangeIndexed, PFN_glGenProgramPipelines, PFN_glGetDoublei_v, PFN_glGetFloati_v, PFN_glGetProgramBinary, PFN_glGetProgramPipelineInfoLog, PFN_glGetProgramPipelineiv, PFN_glGetShaderPrecisionFormat, PFN_glGetVertexAttribLdv, PFN_glIsProgramPipeline, PFN_glProgramBinary, PFN_glProgramParameteri, PFN_glProgramUniform1d, PFN_glProgramUniform1dv, PFN_glProgramUniform1f, PFN_glProgramUniform1fv, PFN_glProgramUniform1i, PFN_glProgramUniform1iv, PFN_glProgramUniform1ui, PFN_glProgramUniform1uiv, PFN_glProgramUniform2d, PFN_glProgramUniform2dv, PFN_glProgramUniform2f, PFN_glProgramUniform2fv, PFN_glProgramUniform2i, PFN_glProgramUniform2iv, PFN_glProgramUniform2ui, PFN_glProgramUniform2uiv, PFN_glProgramUniform3d, PFN_glProgramUniform3dv, PFN_glProgramUniform3f, PFN_glProgramUniform3fv, PFN_glProgramUniform3i, PFN_glProgramUniform3iv, PFN_glProgramUniform3ui, PFN_glProgramUniform3uiv, PFN_glProgramUniform4d, PFN_glProgramUniform4dv, PFN_glProgramUniform4f, PFN_glProgramUniform4fv, PFN_glProgramUniform4i, PFN_glProgramUniform4iv, PFN_glProgramUniform4ui, PFN_glProgramUniform4uiv, PFN_glProgramUniformMatrix2dv, PFN_glProgramUniformMatrix2fv, PFN_glProgramUniformMatrix2x3dv, PFN_glProgramUniformMatrix2x3fv, PFN_glProgramUniformMatrix2x4dv, PFN_glProgramUniformMatrix2x4fv, PFN_glProgramUniformMatrix3dv, PFN_glProgramUniformMatrix3fv, PFN_glProgramUniformMatrix3x2dv, PFN_glProgramUniformMatrix3x2fv, PFN_glProgramUniformMatrix3x4dv, PFN_glProgramUniformMatrix3x4fv, PFN_glProgramUniformMatrix4dv, PFN_glProgramUniformMatrix4fv, PFN_glProgramUniformMatrix4x2dv, PFN_glProgramUniformMatrix4x2fv, PFN_glProgramUniformMatrix4x3dv, PFN_glProgramUniformMatrix4x3fv, PFN_glReleaseShaderCompiler, PFN_glScissorArrayv, PFN_glScissorIndexed, PFN_glScissorIndexedv, PFN_glShaderBinary, PFN_glUseProgramStages, PFN_glValidateProgramPipeline, PFN_glVertexAttribL1d, PFN_glVertexAttribL1dv, PFN_glVertexAttribL2d, PFN_glVertexAttribL2dv, PFN_glVertexAttribL3d, PFN_glVertexAttribL3dv, PFN_glVertexAttribL4d, PFN_glVertexAttribL4dv, PFN_glVertexAttribLPointer, PFN_glViewportArrayv, PFN_glViewportIndexedf, PFN_glViewportIndexedfv
Fields inherited from class overrungl.opengl.GL40
GL_ACTIVE_SUBROUTINE_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINES, GL_COMPATIBLE_SUBROUTINES, GL_DOUBLE_MAT2, GL_DOUBLE_MAT2x3, GL_DOUBLE_MAT2x4, GL_DOUBLE_MAT3, GL_DOUBLE_MAT3x2, GL_DOUBLE_MAT3x4, GL_DOUBLE_MAT4, GL_DOUBLE_MAT4x2, GL_DOUBLE_MAT4x3, GL_DOUBLE_VEC2, GL_DOUBLE_VEC3, GL_DOUBLE_VEC4, GL_DRAW_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER_BINDING, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD, GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, GL_GEOMETRY_SHADER_INVOCATIONS, GL_INT_SAMPLER_CUBE_MAP_ARRAY, GL_ISOLINES, GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, GL_MAX_GEOMETRY_SHADER_INVOCATIONS, GL_MAX_PATCH_VERTICES, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS, GL_MAX_SUBROUTINES, GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_TESS_GEN_LEVEL, GL_MAX_TESS_PATCH_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, GL_MAX_VERTEX_STREAMS, GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MIN_SAMPLE_SHADING_VALUE, GL_NUM_COMPATIBLE_SUBROUTINES, GL_PATCH_DEFAULT_INNER_LEVEL, GL_PATCH_DEFAULT_OUTER_LEVEL, GL_PATCH_VERTICES, GL_PATCHES, GL_PROXY_TEXTURE_CUBE_MAP_ARRAY, GL_QUADS, GL_SAMPLE_SHADING, GL_SAMPLER_CUBE_MAP_ARRAY, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, GL_TESS_CONTROL_OUTPUT_VERTICES, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_TESS_GEN_MODE, GL_TESS_GEN_POINT_MODE, GL_TESS_GEN_SPACING, GL_TESS_GEN_VERTEX_ORDER, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY, MH_glBeginQueryIndexed, MH_glBindTransformFeedback, MH_glBlendEquationi, MH_glBlendEquationSeparatei, MH_glBlendFunci, MH_glBlendFuncSeparatei, MH_glDeleteTransformFeedbacks, MH_glDrawArraysIndirect, MH_glDrawElementsIndirect, MH_glDrawTransformFeedback, MH_glDrawTransformFeedbackStream, MH_glEndQueryIndexed, MH_glGenTransformFeedbacks, MH_glGetActiveSubroutineName, MH_glGetActiveSubroutineUniformiv, MH_glGetActiveSubroutineUniformName, MH_glGetProgramStageiv, MH_glGetQueryIndexediv, MH_glGetSubroutineIndex, MH_glGetSubroutineUniformLocation, MH_glGetUniformdv, MH_glGetUniformSubroutineuiv, MH_glIsTransformFeedback, MH_glMinSampleShading, MH_glPatchParameterfv, MH_glPatchParameteri, MH_glPauseTransformFeedback, MH_glResumeTransformFeedback, MH_glUniform1d, MH_glUniform1dv, MH_glUniform2d, MH_glUniform2dv, MH_glUniform3d, MH_glUniform3dv, MH_glUniform4d, MH_glUniform4dv, MH_glUniformMatrix2dv, MH_glUniformMatrix2x3dv, MH_glUniformMatrix2x4dv, MH_glUniformMatrix3dv, MH_glUniformMatrix3x2dv, MH_glUniformMatrix3x4dv, MH_glUniformMatrix4dv, MH_glUniformMatrix4x2dv, MH_glUniformMatrix4x3dv, MH_glUniformSubroutinesuiv, PFN_glBeginQueryIndexed, PFN_glBindTransformFeedback, PFN_glBlendEquationi, PFN_glBlendEquationSeparatei, PFN_glBlendFunci, PFN_glBlendFuncSeparatei, PFN_glDeleteTransformFeedbacks, PFN_glDrawArraysIndirect, PFN_glDrawElementsIndirect, PFN_glDrawTransformFeedback, PFN_glDrawTransformFeedbackStream, PFN_glEndQueryIndexed, PFN_glGenTransformFeedbacks, PFN_glGetActiveSubroutineName, PFN_glGetActiveSubroutineUniformiv, PFN_glGetActiveSubroutineUniformName, PFN_glGetProgramStageiv, PFN_glGetQueryIndexediv, PFN_glGetSubroutineIndex, PFN_glGetSubroutineUniformLocation, PFN_glGetUniformdv, PFN_glGetUniformSubroutineuiv, PFN_glIsTransformFeedback, PFN_glMinSampleShading, PFN_glPatchParameterfv, PFN_glPatchParameteri, PFN_glPauseTransformFeedback, PFN_glResumeTransformFeedback, PFN_glUniform1d, PFN_glUniform1dv, PFN_glUniform2d, PFN_glUniform2dv, PFN_glUniform3d, PFN_glUniform3dv, PFN_glUniform4d, PFN_glUniform4dv, PFN_glUniformMatrix2dv, PFN_glUniformMatrix2x3dv, PFN_glUniformMatrix2x4dv, PFN_glUniformMatrix3dv, PFN_glUniformMatrix3x2dv, PFN_glUniformMatrix3x4dv, PFN_glUniformMatrix4dv, PFN_glUniformMatrix4x2dv, PFN_glUniformMatrix4x3dv, PFN_glUniformSubroutinesuiv
Fields inherited from class overrungl.opengl.GL33
GL_ANY_SAMPLES_PASSED, GL_INT_2_10_10_10_REV, GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, GL_ONE_MINUS_SRC1_ALPHA, GL_ONE_MINUS_SRC1_COLOR, GL_RGB10_A2UI, GL_SAMPLER_BINDING, GL_SRC1_COLOR, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_RGBA, GL_TIME_ELAPSED, GL_TIMESTAMP, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, MH_glBindFragDataLocationIndexed, MH_glBindSampler, MH_glDeleteSamplers, MH_glGenSamplers, MH_glGetFragDataIndex, MH_glGetQueryObjecti64v, MH_glGetQueryObjectui64v, MH_glGetSamplerParameterfv, MH_glGetSamplerParameterIiv, MH_glGetSamplerParameterIuiv, MH_glGetSamplerParameteriv, MH_glIsSampler, MH_glQueryCounter, MH_glSamplerParameterf, MH_glSamplerParameterfv, MH_glSamplerParameteri, MH_glSamplerParameterIiv, MH_glSamplerParameterIuiv, MH_glSamplerParameteriv, MH_glVertexAttribDivisor, MH_glVertexAttribP1ui, MH_glVertexAttribP1uiv, MH_glVertexAttribP2ui, MH_glVertexAttribP2uiv, MH_glVertexAttribP3ui, MH_glVertexAttribP3uiv, MH_glVertexAttribP4ui, MH_glVertexAttribP4uiv, PFN_glBindFragDataLocationIndexed, PFN_glBindSampler, PFN_glDeleteSamplers, PFN_glGenSamplers, PFN_glGetFragDataIndex, PFN_glGetQueryObjecti64v, PFN_glGetQueryObjectui64v, PFN_glGetSamplerParameterfv, PFN_glGetSamplerParameterIiv, PFN_glGetSamplerParameterIuiv, PFN_glGetSamplerParameteriv, PFN_glIsSampler, PFN_glQueryCounter, PFN_glSamplerParameterf, PFN_glSamplerParameterfv, PFN_glSamplerParameteri, PFN_glSamplerParameterIiv, PFN_glSamplerParameterIuiv, PFN_glSamplerParameteriv, PFN_glVertexAttribDivisor, PFN_glVertexAttribP1ui, PFN_glVertexAttribP1uiv, PFN_glVertexAttribP2ui, PFN_glVertexAttribP2uiv, PFN_glVertexAttribP3ui, PFN_glVertexAttribP3uiv, PFN_glVertexAttribP4ui, PFN_glVertexAttribP4uiv
Fields inherited from class overrungl.opengl.GL32
GL_ALREADY_SIGNALED, GL_CONDITION_SATISFIED, GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, GL_CONTEXT_CORE_PROFILE_BIT, GL_CONTEXT_PROFILE_MASK, GL_DEPTH_CLAMP, GL_FIRST_VERTEX_CONVENTION, GL_FRAMEBUFFER_ATTACHMENT_LAYERED, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, GL_GEOMETRY_INPUT_TYPE, GL_GEOMETRY_OUTPUT_TYPE, GL_GEOMETRY_SHADER, GL_GEOMETRY_VERTICES_OUT, GL_INT_SAMPLER_2D_MULTISAMPLE, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_LAST_VERTEX_CONVENTION, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_MAX_COLOR_TEXTURE_SAMPLES, GL_MAX_DEPTH_TEXTURE_SAMPLES, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_GEOMETRY_INPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_VERTICES, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_INTEGER_SAMPLES, GL_MAX_SAMPLE_MASK_WORDS, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_OBJECT_TYPE, GL_PROGRAM_POINT_SIZE, GL_PROVOKING_VERTEX, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION, GL_SAMPLE_MASK, GL_SAMPLE_MASK_VALUE, GL_SAMPLE_POSITION, GL_SAMPLER_2D_MULTISAMPLE, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_SIGNALED, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BINDING_2D_MULTISAMPLE, GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_SEAMLESS, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, GL_TEXTURE_SAMPLES, GL_TIMEOUT_EXPIRED, GL_TIMEOUT_IGNORED, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_UNSIGNALED, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_WAIT_FAILED, MH_glClientWaitSync, MH_glDeleteSync, MH_glDrawElementsBaseVertex, MH_glDrawElementsInstancedBaseVertex, MH_glDrawRangeElementsBaseVertex, MH_glFenceSync, MH_glFramebufferTexture, MH_glGetBufferParameteri64v, MH_glGetInteger64i_v, MH_glGetInteger64v, MH_glGetMultisamplefv, MH_glGetSynciv, MH_glIsSync, MH_glMultiDrawElementsBaseVertex, MH_glProvokingVertex, MH_glSampleMaski, MH_glTexImage2DMultisample, MH_glTexImage3DMultisample, MH_glWaitSync, PFN_glClientWaitSync, PFN_glDeleteSync, PFN_glDrawElementsBaseVertex, PFN_glDrawElementsInstancedBaseVertex, PFN_glDrawRangeElementsBaseVertex, PFN_glFenceSync, PFN_glFramebufferTexture, PFN_glGetBufferParameteri64v, PFN_glGetInteger64i_v, PFN_glGetInteger64v, PFN_glGetMultisamplefv, PFN_glGetSynciv, PFN_glIsSync, PFN_glMultiDrawElementsBaseVertex, PFN_glProvokingVertex, PFN_glSampleMaski, PFN_glTexImage2DMultisample, PFN_glTexImage3DMultisample, PFN_glWaitSync
Fields inherited from class overrungl.opengl.GL31
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_INT_SAMPLER_2D_RECT, GL_INT_SAMPLER_BUFFER, GL_INVALID_INDEX, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_MAX_RECTANGLE_TEXTURE_SIZE, GL_MAX_TEXTURE_BUFFER_SIZE, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_PRIMITIVE_RESTART, GL_PRIMITIVE_RESTART_INDEX, GL_PROXY_TEXTURE_RECTANGLE, GL_R16_SNORM, GL_R8_SNORM, GL_RG16_SNORM, GL_RG8_SNORM, GL_RGB16_SNORM, GL_RGB8_SNORM, GL_RGBA16_SNORM, GL_RGBA8_SNORM, GL_SAMPLER_2D_RECT, GL_SAMPLER_2D_RECT_SHADOW, GL_SAMPLER_BUFFER, GL_SIGNED_NORMALIZED, GL_TEXTURE_BINDING_BUFFER, GL_TEXTURE_BINDING_RECTANGLE, GL_TEXTURE_BUFFER, GL_TEXTURE_BUFFER_DATA_STORE_BINDING, GL_TEXTURE_RECTANGLE, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNSIGNED_INT_SAMPLER_2D_RECT, GL_UNSIGNED_INT_SAMPLER_BUFFER, MH_glCopyBufferSubData, MH_glDrawArraysInstanced, MH_glDrawElementsInstanced, MH_glGetActiveUniformBlockiv, MH_glGetActiveUniformBlockName, MH_glGetActiveUniformName, MH_glGetActiveUniformsiv, MH_glGetUniformBlockIndex, MH_glGetUniformIndices, MH_glPrimitiveRestartIndex, MH_glTexBuffer, MH_glUniformBlockBinding, PFN_glCopyBufferSubData, PFN_glDrawArraysInstanced, PFN_glDrawElementsInstanced, PFN_glGetActiveUniformBlockiv, PFN_glGetActiveUniformBlockName, PFN_glGetActiveUniformName, PFN_glGetActiveUniformsiv, PFN_glGetUniformBlockIndex, PFN_glGetUniformIndices, PFN_glPrimitiveRestartIndex, PFN_glTexBuffer, PFN_glUniformBlockBinding
Fields inherited from class overrungl.opengl.GL30
GL_BGR_INTEGER, GL_BGRA_INTEGER, GL_BLUE_INTEGER, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_CLAMP_READ_COLOR, GL_CLIP_DISTANCE0, GL_CLIP_DISTANCE1, GL_CLIP_DISTANCE2, GL_CLIP_DISTANCE3, GL_CLIP_DISTANCE4, GL_CLIP_DISTANCE5, GL_CLIP_DISTANCE6, GL_CLIP_DISTANCE7, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT16, GL_COLOR_ATTACHMENT17, GL_COLOR_ATTACHMENT18, GL_COLOR_ATTACHMENT19, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT20, GL_COLOR_ATTACHMENT21, GL_COLOR_ATTACHMENT22, GL_COLOR_ATTACHMENT23, GL_COLOR_ATTACHMENT24, GL_COLOR_ATTACHMENT25, GL_COLOR_ATTACHMENT26, GL_COLOR_ATTACHMENT27, GL_COLOR_ATTACHMENT28, GL_COLOR_ATTACHMENT29, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT30, GL_COLOR_ATTACHMENT31, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPRESSED_RED, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RG, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, GL_CONTEXT_FLAGS, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_FIXED_ONLY, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_SRGB, GL_FRAMEBUFFER_UNDEFINED, GL_FRAMEBUFFER_UNSUPPORTED, GL_GREEN_INTEGER, GL_HALF_FLOAT, GL_INT_SAMPLER_1D, GL_INT_SAMPLER_1D_ARRAY, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_FRAMEBUFFER_OPERATION, GL_MAJOR_VERSION, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_CLIP_DISTANCES, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_SAMPLES, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_VARYING_COMPONENTS, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_PRIMITIVES_GENERATED, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_QUERY_BY_REGION_NO_WAIT, GL_QUERY_BY_REGION_WAIT, GL_QUERY_NO_WAIT, GL_QUERY_WAIT, GL_R11F_G11F_B10F, GL_R16, GL_R16F, GL_R16I, GL_R16UI, GL_R32F, GL_R32I, GL_R32UI, GL_R8, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED_INTEGER, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_SAMPLES, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RG, GL_RG_INTEGER, GL_RG16, GL_RG16F, GL_RG16I, GL_RG16UI, GL_RG32F, GL_RG32I, GL_RG32UI, GL_RG8, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB16F, GL_RGB16I, GL_RGB16UI, GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16F, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_1D_ARRAY, GL_SAMPLER_1D_ARRAY_SHADOW, GL_SAMPLER_2D_ARRAY, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX1, GL_STENCIL_INDEX16, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_ALPHA_TYPE, GL_TEXTURE_BINDING_1D_ARRAY, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BLUE_TYPE, GL_TEXTURE_DEPTH_TYPE, GL_TEXTURE_GREEN_TYPE, GL_TEXTURE_RED_TYPE, GL_TEXTURE_SHARED_SIZE, GL_TEXTURE_STENCIL_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_1D, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_NORMALIZED, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_INTEGER, MH_glBeginConditionalRender, MH_glBeginTransformFeedback, MH_glBindBufferBase, MH_glBindBufferRange, MH_glBindFragDataLocation, MH_glBindFramebuffer, MH_glBindRenderbuffer, MH_glBindVertexArray, MH_glBlitFramebuffer, MH_glCheckFramebufferStatus, MH_glClampColor, MH_glClearBufferfi, MH_glClearBufferfv, MH_glClearBufferiv, MH_glClearBufferuiv, MH_glColorMaski, MH_glDeleteFramebuffers, MH_glDeleteRenderbuffers, MH_glDeleteVertexArrays, MH_glDisablei, MH_glEnablei, MH_glEndConditionalRender, MH_glEndTransformFeedback, MH_glFlushMappedBufferRange, MH_glFramebufferRenderbuffer, MH_glFramebufferTexture1D, MH_glFramebufferTexture2D, MH_glFramebufferTexture3D, MH_glFramebufferTextureLayer, MH_glGenerateMipmap, MH_glGenFramebuffers, MH_glGenRenderbuffers, MH_glGenVertexArrays, MH_glGetBooleani_v, MH_glGetFragDataLocation, MH_glGetFramebufferAttachmentParameteriv, MH_glGetIntegeri_v, MH_glGetRenderbufferParameteriv, MH_glGetStringi, MH_glGetTexParameterIiv, MH_glGetTexParameterIuiv, MH_glGetTransformFeedbackVarying, MH_glGetUniformuiv, MH_glGetVertexAttribIiv, MH_glGetVertexAttribIuiv, MH_glIsEnabledi, MH_glIsFramebuffer, MH_glIsRenderbuffer, MH_glIsVertexArray, MH_glMapBufferRange, MH_glRenderbufferStorage, MH_glRenderbufferStorageMultisample, MH_glTexParameterIiv, MH_glTexParameterIuiv, MH_glTransformFeedbackVaryings, MH_glUniform1ui, MH_glUniform1uiv, MH_glUniform2ui, MH_glUniform2uiv, MH_glUniform3ui, MH_glUniform3uiv, MH_glUniform4ui, MH_glUniform4uiv, MH_glVertexAttribI1i, MH_glVertexAttribI1iv, MH_glVertexAttribI1ui, MH_glVertexAttribI1uiv, MH_glVertexAttribI2i, MH_glVertexAttribI2iv, MH_glVertexAttribI2ui, MH_glVertexAttribI2uiv, MH_glVertexAttribI3i, MH_glVertexAttribI3iv, MH_glVertexAttribI3ui, MH_glVertexAttribI3uiv, MH_glVertexAttribI4bv, MH_glVertexAttribI4i, MH_glVertexAttribI4iv, MH_glVertexAttribI4sv, MH_glVertexAttribI4ubv, MH_glVertexAttribI4ui, MH_glVertexAttribI4uiv, MH_glVertexAttribI4usv, MH_glVertexAttribIPointer, PFN_glBeginConditionalRender, PFN_glBeginTransformFeedback, PFN_glBindBufferBase, PFN_glBindBufferRange, PFN_glBindFragDataLocation, PFN_glBindFramebuffer, PFN_glBindRenderbuffer, PFN_glBindVertexArray, PFN_glBlitFramebuffer, PFN_glCheckFramebufferStatus, PFN_glClampColor, PFN_glClearBufferfi, PFN_glClearBufferfv, PFN_glClearBufferiv, PFN_glClearBufferuiv, PFN_glColorMaski, PFN_glDeleteFramebuffers, PFN_glDeleteRenderbuffers, PFN_glDeleteVertexArrays, PFN_glDisablei, PFN_glEnablei, PFN_glEndConditionalRender, PFN_glEndTransformFeedback, PFN_glFlushMappedBufferRange, PFN_glFramebufferRenderbuffer, PFN_glFramebufferTexture1D, PFN_glFramebufferTexture2D, PFN_glFramebufferTexture3D, PFN_glFramebufferTextureLayer, PFN_glGenerateMipmap, PFN_glGenFramebuffers, PFN_glGenRenderbuffers, PFN_glGenVertexArrays, PFN_glGetBooleani_v, PFN_glGetFragDataLocation, PFN_glGetFramebufferAttachmentParameteriv, PFN_glGetIntegeri_v, PFN_glGetRenderbufferParameteriv, PFN_glGetStringi, PFN_glGetTexParameterIiv, PFN_glGetTexParameterIuiv, PFN_glGetTransformFeedbackVarying, PFN_glGetUniformuiv, PFN_glGetVertexAttribIiv, PFN_glGetVertexAttribIuiv, PFN_glIsEnabledi, PFN_glIsFramebuffer, PFN_glIsRenderbuffer, PFN_glIsVertexArray, PFN_glMapBufferRange, PFN_glRenderbufferStorage, PFN_glRenderbufferStorageMultisample, PFN_glTexParameterIiv, PFN_glTexParameterIuiv, PFN_glTransformFeedbackVaryings, PFN_glUniform1ui, PFN_glUniform1uiv, PFN_glUniform2ui, PFN_glUniform2uiv, PFN_glUniform3ui, PFN_glUniform3uiv, PFN_glUniform4ui, PFN_glUniform4uiv, PFN_glVertexAttribI1i, PFN_glVertexAttribI1iv, PFN_glVertexAttribI1ui, PFN_glVertexAttribI1uiv, PFN_glVertexAttribI2i, PFN_glVertexAttribI2iv, PFN_glVertexAttribI2ui, PFN_glVertexAttribI2uiv, PFN_glVertexAttribI3i, PFN_glVertexAttribI3iv, PFN_glVertexAttribI3ui, PFN_glVertexAttribI3uiv, PFN_glVertexAttribI4bv, PFN_glVertexAttribI4i, PFN_glVertexAttribI4iv, PFN_glVertexAttribI4sv, PFN_glVertexAttribI4ubv, PFN_glVertexAttribI4ui, PFN_glVertexAttribI4uiv, PFN_glVertexAttribI4usv, PFN_glVertexAttribIPointer
Fields inherited from class overrungl.opengl.GL21
GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_SRGB, GL_SRGB_ALPHA, GL_SRGB8, GL_SRGB8_ALPHA8, MH_glUniformMatrix2x3fv, MH_glUniformMatrix2x4fv, MH_glUniformMatrix3x2fv, MH_glUniformMatrix3x4fv, MH_glUniformMatrix4x2fv, MH_glUniformMatrix4x3fv, PFN_glUniformMatrix2x3fv, PFN_glUniformMatrix2x4fv, PFN_glUniformMatrix3x2fv, PFN_glUniformMatrix3x4fv, PFN_glUniformMatrix4x2fv, PFN_glUniformMatrix4x3fv
Fields inherited from class overrungl.opengl.GL20
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ATTACHED_SHADERS, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_COMPILE_STATUS, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_DELETE_STATUS, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_INFO_LOG_LENGTH, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_LINK_STATUS, GL_LOWER_LEFT, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_DRAW_BUFFERS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_VARYING_FLOATS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_POINT_SPRITE_COORD_ORIGIN, GL_SAMPLER_1D, GL_SAMPLER_1D_SHADOW, GL_SAMPLER_2D, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_CUBE, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_UPPER_LEFT, GL_VALIDATE_STATUS, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_PROGRAM_POINT_SIZE, GL_VERTEX_SHADER, MH_glAttachShader, MH_glBindAttribLocation, MH_glBlendEquationSeparate, MH_glCompileShader, MH_glCreateProgram, MH_glCreateShader, MH_glDeleteProgram, MH_glDeleteShader, MH_glDetachShader, MH_glDisableVertexAttribArray, MH_glDrawBuffers, MH_glEnableVertexAttribArray, MH_glGetActiveAttrib, MH_glGetActiveUniform, MH_glGetAttachedShaders, MH_glGetAttribLocation, MH_glGetProgramInfoLog, MH_glGetProgramiv, MH_glGetShaderInfoLog, MH_glGetShaderiv, MH_glGetShaderSource, MH_glGetUniformfv, MH_glGetUniformiv, MH_glGetUniformLocation, MH_glGetVertexAttribdv, MH_glGetVertexAttribfv, MH_glGetVertexAttribiv, MH_glGetVertexAttribPointerv, MH_glIsProgram, MH_glIsShader, MH_glLinkProgram, MH_glShaderSource, MH_glStencilFuncSeparate, MH_glStencilMaskSeparate, MH_glStencilOpSeparate, MH_glUniform1f, MH_glUniform1fv, MH_glUniform1i, MH_glUniform1iv, MH_glUniform2f, MH_glUniform2fv, MH_glUniform2i, MH_glUniform2iv, MH_glUniform3f, MH_glUniform3fv, MH_glUniform3i, MH_glUniform3iv, MH_glUniform4f, MH_glUniform4fv, MH_glUniform4i, MH_glUniform4iv, MH_glUniformMatrix2fv, MH_glUniformMatrix3fv, MH_glUniformMatrix4fv, MH_glUseProgram, MH_glValidateProgram, MH_glVertexAttrib1d, MH_glVertexAttrib1dv, MH_glVertexAttrib1f, MH_glVertexAttrib1fv, MH_glVertexAttrib1s, MH_glVertexAttrib1sv, MH_glVertexAttrib2d, MH_glVertexAttrib2dv, MH_glVertexAttrib2f, MH_glVertexAttrib2fv, MH_glVertexAttrib2s, MH_glVertexAttrib2sv, MH_glVertexAttrib3d, MH_glVertexAttrib3dv, MH_glVertexAttrib3f, MH_glVertexAttrib3fv, MH_glVertexAttrib3s, MH_glVertexAttrib3sv, MH_glVertexAttrib4bv, MH_glVertexAttrib4d, MH_glVertexAttrib4dv, MH_glVertexAttrib4f, MH_glVertexAttrib4fv, MH_glVertexAttrib4iv, MH_glVertexAttrib4Nbv, MH_glVertexAttrib4Niv, MH_glVertexAttrib4Nsv, MH_glVertexAttrib4Nub, MH_glVertexAttrib4Nubv, MH_glVertexAttrib4Nuiv, MH_glVertexAttrib4Nusv, MH_glVertexAttrib4s, MH_glVertexAttrib4sv, MH_glVertexAttrib4ubv, MH_glVertexAttrib4uiv, MH_glVertexAttrib4usv, MH_glVertexAttribPointer, PFN_glAttachShader, PFN_glBindAttribLocation, PFN_glBlendEquationSeparate, PFN_glCompileShader, PFN_glCreateProgram, PFN_glCreateShader, PFN_glDeleteProgram, PFN_glDeleteShader, PFN_glDetachShader, PFN_glDisableVertexAttribArray, PFN_glDrawBuffers, PFN_glEnableVertexAttribArray, PFN_glGetActiveAttrib, PFN_glGetActiveUniform, PFN_glGetAttachedShaders, PFN_glGetAttribLocation, PFN_glGetProgramInfoLog, PFN_glGetProgramiv, PFN_glGetShaderInfoLog, PFN_glGetShaderiv, PFN_glGetShaderSource, PFN_glGetUniformfv, PFN_glGetUniformiv, PFN_glGetUniformLocation, PFN_glGetVertexAttribdv, PFN_glGetVertexAttribfv, PFN_glGetVertexAttribiv, PFN_glGetVertexAttribPointerv, PFN_glIsProgram, PFN_glIsShader, PFN_glLinkProgram, PFN_glShaderSource, PFN_glStencilFuncSeparate, PFN_glStencilMaskSeparate, PFN_glStencilOpSeparate, PFN_glUniform1f, PFN_glUniform1fv, PFN_glUniform1i, PFN_glUniform1iv, PFN_glUniform2f, PFN_glUniform2fv, PFN_glUniform2i, PFN_glUniform2iv, PFN_glUniform3f, PFN_glUniform3fv, PFN_glUniform3i, PFN_glUniform3iv, PFN_glUniform4f, PFN_glUniform4fv, PFN_glUniform4i, PFN_glUniform4iv, PFN_glUniformMatrix2fv, PFN_glUniformMatrix3fv, PFN_glUniformMatrix4fv, PFN_glUseProgram, PFN_glValidateProgram, PFN_glVertexAttrib1d, PFN_glVertexAttrib1dv, PFN_glVertexAttrib1f, PFN_glVertexAttrib1fv, PFN_glVertexAttrib1s, PFN_glVertexAttrib1sv, PFN_glVertexAttrib2d, PFN_glVertexAttrib2dv, PFN_glVertexAttrib2f, PFN_glVertexAttrib2fv, PFN_glVertexAttrib2s, PFN_glVertexAttrib2sv, PFN_glVertexAttrib3d, PFN_glVertexAttrib3dv, PFN_glVertexAttrib3f, PFN_glVertexAttrib3fv, PFN_glVertexAttrib3s, PFN_glVertexAttrib3sv, PFN_glVertexAttrib4bv, PFN_glVertexAttrib4d, PFN_glVertexAttrib4dv, PFN_glVertexAttrib4f, PFN_glVertexAttrib4fv, PFN_glVertexAttrib4iv, PFN_glVertexAttrib4Nbv, PFN_glVertexAttrib4Niv, PFN_glVertexAttrib4Nsv, PFN_glVertexAttrib4Nub, PFN_glVertexAttrib4Nubv, PFN_glVertexAttrib4Nuiv, PFN_glVertexAttrib4Nusv, PFN_glVertexAttrib4s, PFN_glVertexAttrib4sv, PFN_glVertexAttrib4ubv, PFN_glVertexAttrib4uiv, PFN_glVertexAttrib4usv, PFN_glVertexAttribPointer
Fields inherited from class overrungl.opengl.GL15
GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_CURRENT_QUERY, GL_DYNAMIC_COPY, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_QUERY_COUNTER_BITS, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_READ_ONLY, GL_READ_WRITE, GL_SAMPLES_PASSED, GL_SRC1_ALPHA, GL_STATIC_COPY, GL_STATIC_DRAW, GL_STATIC_READ, GL_STREAM_COPY, GL_STREAM_DRAW, GL_STREAM_READ, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_WRITE_ONLY, MH_glBeginQuery, MH_glBindBuffer, MH_glBufferData, MH_glBufferSubData, MH_glDeleteBuffers, MH_glDeleteQueries, MH_glEndQuery, MH_glGenBuffers, MH_glGenQueries, MH_glGetBufferParameteriv, MH_glGetBufferPointerv, MH_glGetBufferSubData, MH_glGetQueryiv, MH_glGetQueryObjectiv, MH_glGetQueryObjectuiv, MH_glIsBuffer, MH_glIsQuery, MH_glMapBuffer, MH_glUnmapBuffer, PFN_glBeginQuery, PFN_glBindBuffer, PFN_glBufferData, PFN_glBufferSubData, PFN_glDeleteBuffers, PFN_glDeleteQueries, PFN_glEndQuery, PFN_glGenBuffers, PFN_glGenQueries, PFN_glGetBufferParameteriv, PFN_glGetBufferPointerv, PFN_glGetBufferSubData, PFN_glGetQueryiv, PFN_glGetQueryObjectiv, PFN_glGetQueryObjectuiv, PFN_glIsBuffer, PFN_glIsQuery, PFN_glMapBuffer, PFN_glUnmapBuffer
Fields inherited from class overrungl.opengl.GL14
GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_DECR_WRAP, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_INCR_WRAP, GL_MAX, GL_MAX_TEXTURE_LOD_BIAS, GL_MIN, GL_MIRRORED_REPEAT, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_POINT_FADE_THRESHOLD_SIZE, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_LOD_BIAS, MH_glBlendColor, MH_glBlendEquation, MH_glBlendFuncSeparate, MH_glMultiDrawArrays, MH_glMultiDrawElements, MH_glPointParameterf, MH_glPointParameterfv, MH_glPointParameteri, MH_glPointParameteriv, PFN_glBlendColor, PFN_glBlendEquation, PFN_glBlendFuncSeparate, PFN_glMultiDrawArrays, PFN_glMultiDrawElements, PFN_glPointParameterf, PFN_glPointParameterfv, PFN_glPointParameteri, PFN_glPointParameteriv
Fields inherited from class overrungl.opengl.GL13
GL_ACTIVE_TEXTURE, GL_CLAMP_TO_BORDER, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_TEXTURE_FORMATS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MULTISAMPLE, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_PROXY_TEXTURE_CUBE_MAP, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLES, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, MH_glActiveTexture, MH_glCompressedTexImage1D, MH_glCompressedTexImage2D, MH_glCompressedTexImage3D, MH_glCompressedTexSubImage1D, MH_glCompressedTexSubImage2D, MH_glCompressedTexSubImage3D, MH_glGetCompressedTexImage, MH_glSampleCoverage, PFN_glActiveTexture, PFN_glCompressedTexImage1D, PFN_glCompressedTexImage2D, PFN_glCompressedTexImage3D, PFN_glCompressedTexSubImage1D, PFN_glCompressedTexSubImage2D, PFN_glCompressedTexSubImage3D, PFN_glGetCompressedTexImage, PFN_glSampleCoverage
Fields inherited from class overrungl.opengl.GL12
GL_ALIASED_LINE_WIDTH_RANGE, GL_BGR, GL_BGRA, GL_CLAMP_TO_EDGE, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_IMAGES, GL_PROXY_TEXTURE_3D, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BINDING_3D, GL_TEXTURE_DEPTH, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TEXTURE_WRAP_R, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_IMAGES, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, MH_glCopyTexSubImage3D, MH_glDrawRangeElements, MH_glTexImage3D, MH_glTexSubImage3D, PFN_glCopyTexSubImage3D, PFN_glDrawRangeElements, PFN_glTexImage3D, PFN_glTexSubImage3D
Fields inherited from class overrungl.opengl.GL11
GL_COLOR_LOGIC_OP, GL_DOUBLE, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_R3_G3_B2, GL_RGB10, GL_RGB10_A2, GL_RGB12, GL_RGB16, GL_RGB4, GL_RGB5, GL_RGB5_A1, GL_RGB8, GL_RGBA12, GL_RGBA16, GL_RGBA2, GL_RGBA4, GL_RGBA8, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_RED_SIZE, MH_glBindTexture, MH_glCopyTexImage1D, MH_glCopyTexImage2D, MH_glCopyTexSubImage1D, MH_glCopyTexSubImage2D, MH_glDeleteTextures, MH_glDrawArrays, MH_glDrawElements, MH_glGenTextures, MH_glIsTexture, MH_glPolygonOffset, MH_glTexSubImage1D, MH_glTexSubImage2D, PFN_glBindTexture, PFN_glCopyTexImage1D, PFN_glCopyTexImage2D, PFN_glCopyTexSubImage1D, PFN_glCopyTexSubImage2D, PFN_glDeleteTextures, PFN_glDrawArrays, PFN_glDrawElements, PFN_glGenTextures, PFN_glIsTexture, PFN_glPolygonOffset, PFN_glTexSubImage1D, PFN_glTexSubImage2D
Fields inherited from class overrungl.opengl.GL10
GL_ALPHA, GL_ALWAYS, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_BACK, GL_BACK_LEFT, GL_BACK_RIGHT, GL_BLEND, GL_BLEND_DST, GL_BLEND_SRC, GL_BLUE, GL_BYTE, GL_CCW, GL_CLEAR, GL_COLOR, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_WRITEMASK, GL_COPY, GL_COPY_INVERTED, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CW, GL_DECR, GL_DEPTH, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DST_ALPHA, GL_DST_COLOR, GL_EQUAL, GL_EQUIV, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FILL, GL_FLOAT, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_GEQUAL, GL_GREATER, GL_GREEN, GL_INCR, GL_INT, GL_INVALID_ENUM, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEFT, GL_LEQUAL, GL_LESS, GL_LINE, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LOGIC_OP_MODE, GL_MAX_TEXTURE_SIZE, GL_MAX_VIEWPORT_DIMS, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOOP, GL_NOR, GL_NOTEQUAL, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SWAP_BYTES, GL_POINT, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_RANGE, GL_POINTS, GL_POLYGON_MODE, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_READ_BUFFER, GL_RED, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGBA, GL_RIGHT, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SET, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STENCIL, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_HEIGHT, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_VENDOR, GL_VERSION, GL_VIEWPORT, GL_XOR, GL_ZERO, MH_glBlendFunc, MH_glClear, MH_glClearColor, MH_glClearDepth, MH_glClearStencil, MH_glColorMask, MH_glCullFace, MH_glDepthFunc, MH_glDepthMask, MH_glDepthRange, MH_glDisable, MH_glDrawBuffer, MH_glEnable, MH_glFinish, MH_glFlush, MH_glFrontFace, MH_glGetBooleanv, MH_glGetDoublev, MH_glGetError, MH_glGetFloatv, MH_glGetIntegerv, MH_glGetString, MH_glGetTexImage, MH_glGetTexLevelParameterfv, MH_glGetTexLevelParameteriv, MH_glGetTexParameterfv, MH_glGetTexParameteriv, MH_glHint, MH_glIsEnabled, MH_glLineWidth, MH_glLogicOp, MH_glPixelStoref, MH_glPixelStorei, MH_glPointSize, MH_glPolygonMode, MH_glReadBuffer, MH_glReadPixels, MH_glScissor, MH_glStencilFunc, MH_glStencilMask, MH_glStencilOp, MH_glTexImage1D, MH_glTexImage2D, MH_glTexParameterf, MH_glTexParameterfv, MH_glTexParameteri, MH_glTexParameteriv, MH_glViewport, PFN_glBlendFunc, PFN_glClear, PFN_glClearColor, PFN_glClearDepth, PFN_glClearStencil, PFN_glColorMask, PFN_glCullFace, PFN_glDepthFunc, PFN_glDepthMask, PFN_glDepthRange, PFN_glDisable, PFN_glDrawBuffer, PFN_glEnable, PFN_glFinish, PFN_glFlush, PFN_glFrontFace, PFN_glGetBooleanv, PFN_glGetDoublev, PFN_glGetError, PFN_glGetFloatv, PFN_glGetIntegerv, PFN_glGetString, PFN_glGetTexImage, PFN_glGetTexLevelParameterfv, PFN_glGetTexLevelParameteriv, PFN_glGetTexParameterfv, PFN_glGetTexParameteriv, PFN_glHint, PFN_glIsEnabled, PFN_glLineWidth, PFN_glLogicOp, PFN_glPixelStoref, PFN_glPixelStorei, PFN_glPointSize, PFN_glPolygonMode, PFN_glReadBuffer, PFN_glReadPixels, PFN_glScissor, PFN_glStencilFunc, PFN_glStencilMask, PFN_glStencilOp, PFN_glTexImage1D, PFN_glTexImage2D, PFN_glTexParameterf, PFN_glTexParameterfv, PFN_glTexParameteri, PFN_glTexParameteriv, PFN_glViewport
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
BindBuffersBase
(int target, int first, int count, MemorySegment buffers) void
BindBuffersRange
(int target, int first, int count, MemorySegment buffers, MemorySegment offsets, MemorySegment sizes) void
BindImageTextures
(int first, int count, MemorySegment textures) void
BindSamplers
(int first, int count, MemorySegment samplers) void
BindTextures
(int first, int count, MemorySegment textures) void
BindVertexBuffers
(int first, int count, MemorySegment buffers, MemorySegment offsets, MemorySegment strides) void
BufferStorage
(int target, long size, MemorySegment data, int flags) void
ClearTexImage
(int texture, int level, int format, int type, MemorySegment data) void
ClearTexSubImage
(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, MemorySegment data) Methods inherited from class overrungl.opengl.GL43
BindVertexBuffer, ClearBufferData, ClearBufferSubData, CopyImageSubData, DebugMessageCallback, DebugMessageCallback, DebugMessageControl, DebugMessageInsert, DispatchCompute, DispatchComputeIndirect, FramebufferParameteri, GetDebugMessageLog, GetFramebufferParameteriv, GetInternalformati64v, GetObjectLabel, GetObjectPtrLabel, GetPointerv, GetProgramInterfaceiv, GetProgramResourceIndex, GetProgramResourceiv, GetProgramResourceLocation, GetProgramResourceLocationIndex, GetProgramResourceName, InvalidateBufferData, InvalidateBufferSubData, InvalidateFramebuffer, InvalidateSubFramebuffer, InvalidateTexImage, InvalidateTexSubImage, MultiDrawArraysIndirect, MultiDrawElementsIndirect, ObjectLabel, ObjectPtrLabel, PopDebugGroup, PushDebugGroup, ShaderStorageBlockBinding, TexBufferRange, TexStorage2DMultisample, TexStorage3DMultisample, TextureView, VertexAttribBinding, VertexAttribFormat, VertexAttribIFormat, VertexAttribLFormat, VertexBindingDivisor
Methods inherited from class overrungl.opengl.GL42
BindImageTexture, DrawArraysInstancedBaseInstance, DrawElementsInstancedBaseInstance, DrawElementsInstancedBaseVertexBaseInstance, DrawTransformFeedbackInstanced, DrawTransformFeedbackStreamInstanced, GetActiveAtomicCounterBufferiv, GetInternalformativ, MemoryBarrier, TexStorage1D, TexStorage2D, TexStorage3D
Methods inherited from class overrungl.opengl.GL41
ActiveShaderProgram, BindProgramPipeline, ClearDepthf, CreateShaderProgramv, DeleteProgramPipelines, DeleteProgramPipelines, DepthRangeArrayv, DepthRangef, DepthRangeIndexed, GenProgramPipelines, GenProgramPipelines, GetDoublei_v, GetDoublei_v, GetFloati_v, GetFloati_v, GetProgramBinary, GetProgramPipelineInfoLog, GetProgramPipelineiv, GetShaderPrecisionFormat, GetVertexAttribLdv, IsProgramPipeline, ProgramBinary, ProgramParameteri, ProgramUniform1d, ProgramUniform1dv, ProgramUniform1f, ProgramUniform1fv, ProgramUniform1i, ProgramUniform1iv, ProgramUniform1ui, ProgramUniform1uiv, ProgramUniform2d, ProgramUniform2dv, ProgramUniform2f, ProgramUniform2fv, ProgramUniform2i, ProgramUniform2iv, ProgramUniform2ui, ProgramUniform2uiv, ProgramUniform3d, ProgramUniform3dv, ProgramUniform3f, ProgramUniform3fv, ProgramUniform3i, ProgramUniform3iv, ProgramUniform3ui, ProgramUniform3uiv, ProgramUniform4d, ProgramUniform4dv, ProgramUniform4f, ProgramUniform4fv, ProgramUniform4i, ProgramUniform4iv, ProgramUniform4ui, ProgramUniform4uiv, ProgramUniformMatrix2dv, ProgramUniformMatrix2fv, ProgramUniformMatrix2x3dv, ProgramUniformMatrix2x3fv, ProgramUniformMatrix2x4dv, ProgramUniformMatrix2x4fv, ProgramUniformMatrix3dv, ProgramUniformMatrix3fv, ProgramUniformMatrix3x2dv, ProgramUniformMatrix3x2fv, ProgramUniformMatrix3x4dv, ProgramUniformMatrix3x4fv, ProgramUniformMatrix4dv, ProgramUniformMatrix4fv, ProgramUniformMatrix4x2dv, ProgramUniformMatrix4x2fv, ProgramUniformMatrix4x3dv, ProgramUniformMatrix4x3fv, ReleaseShaderCompiler, ScissorArrayv, ScissorIndexed, ScissorIndexedv, ShaderBinary, UseProgramStages, ValidateProgramPipeline, VertexAttribL1d, VertexAttribL1dv, VertexAttribL2d, VertexAttribL2dv, VertexAttribL3d, VertexAttribL3dv, VertexAttribL4d, VertexAttribL4dv, VertexAttribLPointer, ViewportArrayv, ViewportIndexedf, ViewportIndexedfv
Methods inherited from class overrungl.opengl.GL40
BeginQueryIndexed, BindTransformFeedback, BlendEquationi, BlendEquationSeparatei, BlendFunci, BlendFuncSeparatei, DeleteTransformFeedbacks, DeleteTransformFeedbacks, DrawArraysIndirect, DrawElementsIndirect, DrawTransformFeedback, DrawTransformFeedbackStream, EndQueryIndexed, GenTransformFeedbacks, GenTransformFeedbacks, GetActiveSubroutineName, GetActiveSubroutineUniformiv, GetActiveSubroutineUniformName, GetProgramStageiv, GetQueryIndexediv, GetSubroutineIndex, GetSubroutineIndex, GetSubroutineUniformLocation, GetSubroutineUniformLocation, GetUniformdv, GetUniformSubroutineuiv, IsTransformFeedback, MinSampleShading, PatchParameterfv, PatchParameteri, PauseTransformFeedback, ResumeTransformFeedback, Uniform1d, Uniform1dv, Uniform2d, Uniform2dv, Uniform3d, Uniform3dv, Uniform4d, Uniform4dv, UniformMatrix2dv, UniformMatrix2x3dv, UniformMatrix2x4dv, UniformMatrix3dv, UniformMatrix3x2dv, UniformMatrix3x4dv, UniformMatrix4dv, UniformMatrix4x2dv, UniformMatrix4x3dv, UniformSubroutinesuiv
Methods inherited from class overrungl.opengl.GL33
BindFragDataLocationIndexed, BindSampler, DeleteSamplers, DeleteSamplers, GenSamplers, GenSamplers, GetFragDataIndex, GetFragDataIndex, GetQueryObjecti64v, GetQueryObjectui64v, GetSamplerParameterfv, GetSamplerParameterIiv, GetSamplerParameterIuiv, GetSamplerParameteriv, IsSampler, QueryCounter, SamplerParameterf, SamplerParameterfv, SamplerParameteri, SamplerParameterIiv, SamplerParameterIuiv, SamplerParameteriv, VertexAttribDivisor, VertexAttribP1ui, VertexAttribP1uiv, VertexAttribP2ui, VertexAttribP2uiv, VertexAttribP3ui, VertexAttribP3uiv, VertexAttribP4ui, VertexAttribP4uiv
Methods inherited from class overrungl.opengl.GL32
ClientWaitSync, DeleteSync, DrawElementsBaseVertex, DrawElementsInstancedBaseVertex, DrawRangeElementsBaseVertex, FenceSync, FramebufferTexture, GetBufferParameteri64v, GetBufferParameteri64v, GetInteger64i_v, GetInteger64i_v, GetInteger64v, GetMultisamplefv, GetSynciv, IsSync, MultiDrawElementsBaseVertex, ProvokingVertex, SampleMaski, TexImage2DMultisample, TexImage3DMultisample, WaitSync
Methods inherited from class overrungl.opengl.GL31
CopyBufferSubData, DrawArraysInstanced, DrawElementsInstanced, GetActiveUniformBlockiv, GetActiveUniformBlockName, GetActiveUniformName, GetActiveUniformsiv, GetUniformBlockIndex, GetUniformIndices, PrimitiveRestartIndex, TexBuffer, UniformBlockBinding
Methods inherited from class overrungl.opengl.GL30
BeginConditionalRender, BeginTransformFeedback, BindBufferBase, BindBufferRange, BindFragDataLocation, BindFragDataLocation, BindFramebuffer, BindRenderbuffer, BindVertexArray, BlitFramebuffer, CheckFramebufferStatus, ClampColor, ClearBufferfi, ClearBufferfv, ClearBufferiv, ClearBufferuiv, ColorMaski, DeleteFramebuffers, DeleteFramebuffers, DeleteRenderbuffers, DeleteRenderbuffers, DeleteVertexArrays, DeleteVertexArrays, Disablei, Enablei, EndConditionalRender, EndTransformFeedback, FlushMappedBufferRange, FramebufferRenderbuffer, FramebufferTexture1D, FramebufferTexture2D, FramebufferTexture3D, FramebufferTextureLayer, GenerateMipmap, GenFramebuffers, GenFramebuffers, GenRenderbuffers, GenRenderbuffers, GenVertexArrays, GenVertexArrays, GetBooleani_v, GetBooleani_v, GetFragDataLocation, GetFragDataLocation, GetFramebufferAttachmentParameteriv, GetFramebufferAttachmentParameteriv, GetIntegeri_v, GetIntegeri_v, GetRenderbufferParameteriv, GetRenderbufferParameteriv, GetStringi, GetStringi_, GetTexParameterIiv, GetTexParameterIuiv, GetTransformFeedbackVarying, GetUniformuiv, GetVertexAttribIiv, GetVertexAttribIuiv, IsEnabledi, IsFramebuffer, IsRenderbuffer, IsVertexArray, MapBufferRange, RenderbufferStorage, RenderbufferStorageMultisample, TexParameterIiv, TexParameterIuiv, TransformFeedbackVaryings, Uniform1ui, Uniform1uiv, Uniform2ui, Uniform2uiv, Uniform3ui, Uniform3uiv, Uniform4ui, Uniform4uiv, VertexAttribI1i, VertexAttribI1iv, VertexAttribI1ui, VertexAttribI1uiv, VertexAttribI2i, VertexAttribI2iv, VertexAttribI2ui, VertexAttribI2uiv, VertexAttribI3i, VertexAttribI3iv, VertexAttribI3ui, VertexAttribI3uiv, VertexAttribI4bv, VertexAttribI4i, VertexAttribI4iv, VertexAttribI4sv, VertexAttribI4ubv, VertexAttribI4ui, VertexAttribI4uiv, VertexAttribI4usv, VertexAttribIPointer
Methods inherited from class overrungl.opengl.GL21
UniformMatrix2x3fv, UniformMatrix2x4fv, UniformMatrix3x2fv, UniformMatrix3x4fv, UniformMatrix4x2fv, UniformMatrix4x3fv
Methods inherited from class overrungl.opengl.GL20
AttachShader, BindAttribLocation, BindAttribLocation, BlendEquationSeparate, CompileShader, CreateProgram, CreateShader, DeleteProgram, DeleteShader, DetachShader, DisableVertexAttribArray, DrawBuffers, EnableVertexAttribArray, GetActiveAttrib, GetActiveUniform, GetAttachedShaders, GetAttribLocation, GetAttribLocation, GetProgramInfoLog, GetProgramInfoLog, GetProgramiv, GetProgramiv, GetShaderInfoLog, GetShaderInfoLog, GetShaderiv, GetShaderiv, GetShaderSource, GetUniformfv, GetUniformiv, GetUniformLocation, GetUniformLocation, GetVertexAttribdv, GetVertexAttribfv, GetVertexAttribiv, GetVertexAttribPointerv, IsProgram, IsShader, LinkProgram, ShaderSource, ShaderSource, StencilFuncSeparate, StencilMaskSeparate, StencilOpSeparate, Uniform1f, Uniform1fv, Uniform1i, Uniform1iv, Uniform2f, Uniform2fv, Uniform2i, Uniform2iv, Uniform3f, Uniform3fv, Uniform3i, Uniform3iv, Uniform4f, Uniform4fv, Uniform4i, Uniform4iv, UniformMatrix2fv, UniformMatrix3fv, UniformMatrix4fv, UseProgram, ValidateProgram, VertexAttrib1d, VertexAttrib1dv, VertexAttrib1f, VertexAttrib1fv, VertexAttrib1s, VertexAttrib1sv, VertexAttrib2d, VertexAttrib2dv, VertexAttrib2f, VertexAttrib2fv, VertexAttrib2s, VertexAttrib2sv, VertexAttrib3d, VertexAttrib3dv, VertexAttrib3f, VertexAttrib3fv, VertexAttrib3s, VertexAttrib3sv, VertexAttrib4bv, VertexAttrib4d, VertexAttrib4dv, VertexAttrib4f, VertexAttrib4fv, VertexAttrib4iv, VertexAttrib4Nbv, VertexAttrib4Niv, VertexAttrib4Nsv, VertexAttrib4Nub, VertexAttrib4Nubv, VertexAttrib4Nuiv, VertexAttrib4Nusv, VertexAttrib4s, VertexAttrib4sv, VertexAttrib4ubv, VertexAttrib4uiv, VertexAttrib4usv, VertexAttribPointer
Methods inherited from class overrungl.opengl.GL15
BeginQuery, BindBuffer, BufferData, BufferData, BufferSubData, DeleteBuffers, DeleteBuffers, DeleteQueries, DeleteQueries, EndQuery, GenBuffers, GenBuffers, GenQueries, GenQueries, GetBufferParameteriv, GetBufferParameteriv, GetBufferPointerv, GetBufferSubData, GetQueryiv, GetQueryiv, GetQueryObjectiv, GetQueryObjectiv, GetQueryObjectuiv, GetQueryObjectuiv, IsBuffer, IsQuery, MapBuffer, UnmapBuffer
Methods inherited from class overrungl.opengl.GL14
BlendColor, BlendEquation, BlendFuncSeparate, MultiDrawArrays, MultiDrawElements, PointParameterf, PointParameterfv, PointParameteri, PointParameteriv
Methods inherited from class overrungl.opengl.GL13
ActiveTexture, CompressedTexImage1D, CompressedTexImage2D, CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D, CompressedTexSubImage3D, GetCompressedTexImage, SampleCoverage
Methods inherited from class overrungl.opengl.GL12
CopyTexSubImage3D, DrawRangeElements, TexImage3D, TexSubImage3D
Methods inherited from class overrungl.opengl.GL11
BindTexture, CopyTexImage1D, CopyTexImage2D, CopyTexSubImage1D, CopyTexSubImage2D, DeleteTextures, DeleteTextures, DrawArrays, DrawElements, GenTextures, GenTextures, IsTexture, PolygonOffset, TexSubImage1D, TexSubImage2D
Methods inherited from class overrungl.opengl.GL10
BlendFunc, Clear, ClearColor, ClearDepth, ClearStencil, ColorMask, CullFace, DepthFunc, DepthMask, DepthRange, Disable, DrawBuffer, Enable, Finish, Flush, FrontFace, GetBooleanv, GetBooleanv, GetDoublev, GetDoublev, GetError, GetFloatv, GetFloatv, GetIntegerv, GetIntegerv, GetString, GetString_, GetTexImage, GetTexLevelParameterfv, GetTexLevelParameterfv, GetTexLevelParameteriv, GetTexLevelParameteriv, GetTexParameterfv, GetTexParameterfv, GetTexParameteriv, GetTexParameteriv, Hint, IsEnabled, LineWidth, LogicOp, PixelStoref, PixelStorei, PointSize, PolygonMode, ReadBuffer, ReadPixels, Scissor, StencilFunc, StencilMask, StencilOp, TexImage1D, TexImage2D, TexParameterf, TexParameterfv, TexParameteri, TexParameteriv, Viewport
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Field Details
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GL_MAX_VERTEX_ATTRIB_STRIDE
public static final int GL_MAX_VERTEX_ATTRIB_STRIDE- See Also:
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GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
public static final int GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED- See Also:
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GL_TEXTURE_BUFFER_BINDING
public static final int GL_TEXTURE_BUFFER_BINDING- See Also:
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GL_MAP_PERSISTENT_BIT
public static final int GL_MAP_PERSISTENT_BIT- See Also:
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GL_MAP_COHERENT_BIT
public static final int GL_MAP_COHERENT_BIT- See Also:
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GL_DYNAMIC_STORAGE_BIT
public static final int GL_DYNAMIC_STORAGE_BIT- See Also:
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GL_CLIENT_STORAGE_BIT
public static final int GL_CLIENT_STORAGE_BIT- See Also:
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GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT
public static final int GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT- See Also:
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GL_BUFFER_IMMUTABLE_STORAGE
public static final int GL_BUFFER_IMMUTABLE_STORAGE- See Also:
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GL_BUFFER_STORAGE_FLAGS
public static final int GL_BUFFER_STORAGE_FLAGS- See Also:
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GL_CLEAR_TEXTURE
public static final int GL_CLEAR_TEXTURE- See Also:
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GL_LOCATION_COMPONENT
public static final int GL_LOCATION_COMPONENT- See Also:
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GL_TRANSFORM_FEEDBACK_BUFFER_INDEX
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_INDEX- See Also:
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GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE- See Also:
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GL_QUERY_BUFFER
public static final int GL_QUERY_BUFFER- See Also:
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GL_QUERY_BUFFER_BARRIER_BIT
public static final int GL_QUERY_BUFFER_BARRIER_BIT- See Also:
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GL_QUERY_BUFFER_BINDING
public static final int GL_QUERY_BUFFER_BINDING- See Also:
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GL_QUERY_RESULT_NO_WAIT
public static final int GL_QUERY_RESULT_NO_WAIT- See Also:
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GL_MIRROR_CLAMP_TO_EDGE
public static final int GL_MIRROR_CLAMP_TO_EDGE- See Also:
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MH_glBufferStorage
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PFN_glBufferStorage
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MH_glClearTexImage
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PFN_glClearTexImage
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MH_glClearTexSubImage
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PFN_glClearTexSubImage
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MH_glBindBuffersBase
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PFN_glBindBuffersBase
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MH_glBindBuffersRange
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PFN_glBindBuffersRange
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MH_glBindTextures
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PFN_glBindTextures
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MH_glBindSamplers
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PFN_glBindSamplers
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MH_glBindImageTextures
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PFN_glBindImageTextures
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MH_glBindVertexBuffers
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PFN_glBindVertexBuffers
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Constructor Details
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GL44
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Method Details
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BufferStorage
public void BufferStorage(@CType("GLenum") int target, @CType("GLsizeiptr") long size, @CType("const void *") MemorySegment data, @CType("GLbitfield") int flags) -
ClearTexImage
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ClearTexSubImage
public void ClearTexSubImage(@CType("GLuint") int texture, @CType("GLint") int level, @CType("GLint") int xoffset, @CType("GLint") int yoffset, @CType("GLint") int zoffset, @CType("GLsizei") int width, @CType("GLsizei") int height, @CType("GLsizei") int depth, @CType("GLenum") int format, @CType("GLenum") int type, @CType("const void *") MemorySegment data) -
BindBuffersBase
public void BindBuffersBase(@CType("GLenum") int target, @CType("GLuint") int first, @CType("GLsizei") int count, @CType("const GLuint *") MemorySegment buffers) -
BindBuffersRange
public void BindBuffersRange(@CType("GLenum") int target, @CType("GLuint") int first, @CType("GLsizei") int count, @CType("const GLuint *") MemorySegment buffers, @CType("const GLintptr *") MemorySegment offsets, @CType("const GLsizeiptr *") MemorySegment sizes) -
BindTextures
public void BindTextures(@CType("GLuint") int first, @CType("GLsizei") int count, @CType("const GLuint *") MemorySegment textures) -
BindSamplers
public void BindSamplers(@CType("GLuint") int first, @CType("GLsizei") int count, @CType("const GLuint *") MemorySegment samplers) -
BindImageTextures
public void BindImageTextures(@CType("GLuint") int first, @CType("GLsizei") int count, @CType("const GLuint *") MemorySegment textures) -
BindVertexBuffers
public void BindVertexBuffers(@CType("GLuint") int first, @CType("GLsizei") int count, @CType("const GLuint *") MemorySegment buffers, @CType("const GLintptr *") MemorySegment offsets, @CType("const GLsizei *") MemorySegment strides)
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