Class GL12C

Direct Known Subclasses:
GL12, GL13C

public sealed class GL12C extends GL11C permits GL12, GL13C
GL12C relies on preview features of the Java platform:
Programs can only use GL12C when preview features are enabled.
Preview features may be removed in a future release, or upgraded to permanent features of the Java platform.
The OpenGL 1.2 forward compatible functions.
Since:
0.1.0
Author:
squid233
  • Field Details

  • Constructor Details

    • GL12C

      public GL12C()
  • Method Details

    • copyTexSubImage3D

      public static void copyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
    • drawRangeElements

      public static void drawRangeElements(int mode, int start, int end, int count, int type, MemorySegmentPREVIEW indices)
    • drawRangeElements

      public static void drawRangeElements(SegmentAllocatorPREVIEW allocator, int mode, int start, int end, int count, int type, byte[] indices)
    • drawRangeElements

      public static void drawRangeElements(SegmentAllocatorPREVIEW allocator, int mode, int start, int end, int count, int type, short[] indices)
    • drawRangeElements

      public static void drawRangeElements(SegmentAllocatorPREVIEW allocator, int mode, int start, int end, int count, int type, int[] indices)
    • texImage3D

      public static void texImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, MemorySegmentPREVIEW pixels)
    • texImage3D

      public static void texImage3D(SegmentAllocatorPREVIEW allocator, int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, byte[] pixels)
    • texImage3D

      public static void texImage3D(SegmentAllocatorPREVIEW allocator, int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, short[] pixels)
    • texImage3D

      public static void texImage3D(SegmentAllocatorPREVIEW allocator, int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, int[] pixels)
    • texImage3D

      public static void texImage3D(SegmentAllocatorPREVIEW allocator, int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, float[] pixels)
    • texSubImage3D

      public static void texSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, MemorySegmentPREVIEW pixels)
    • texSubImage3D

      public static void texSubImage3D(SegmentAllocatorPREVIEW allocator, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, byte[] pixels)
    • texSubImage3D

      public static void texSubImage3D(SegmentAllocatorPREVIEW allocator, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, short[] pixels)
    • texSubImage3D

      public static void texSubImage3D(SegmentAllocatorPREVIEW allocator, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int[] pixels)
    • texSubImage3D

      public static void texSubImage3D(SegmentAllocatorPREVIEW allocator, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, float[] pixels)