java.lang.Object
overrungl.opengl.GL10C
overrungl.opengl.GL10
GL10 relies on preview features of the Java platform:
GL10refers to one or more preview APIs:MemorySegment,SegmentAllocator.
Preview features may be removed in a future release, or upgraded to permanent features of the Java platform.
The OpenGL 1.0 functions.
- Since:
- 0.1.0
- Author:
- squid233
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Field Summary
Fields inherited from class overrungl.opengl.GL10C
ALPHA, ALWAYS, AND, AND_INVERTED, AND_REVERSE, BACK, BACK_LEFT, BACK_RIGHT, BLEND, BLEND_DST, BLEND_SRC, BLUE, BYTE, CCW, CLEAR, COLOR, COLOR_BUFFER_BIT, COLOR_CLEAR_VALUE, COLOR_WRITEMASK, COPY, COPY_INVERTED, CULL_FACE, CULL_FACE_MODE, CW, DECR, DEPTH, DEPTH_BUFFER_BIT, DEPTH_CLEAR_VALUE, DEPTH_COMPONENT, DEPTH_FUNC, DEPTH_RANGE, DEPTH_TEST, DEPTH_WRITEMASK, DITHER, DONT_CARE, DOUBLEBUFFER, DRAW_BUFFER, DST_ALPHA, DST_COLOR, EQUAL, EQUIV, EXTENSIONS, FALSE, FASTEST, FILL, FLOAT, FRONT, FRONT_AND_BACK, FRONT_FACE, FRONT_LEFT, FRONT_RIGHT, GEQUAL, GREATER, GREEN, INCR, INT, INVALID_ENUM, INVALID_OPERATION, INVALID_VALUE, INVERT, KEEP, LEFT, LEQUAL, LESS, LINE, LINE_LOOP, LINE_SMOOTH, LINE_SMOOTH_HINT, LINE_STRIP, LINE_WIDTH, LINE_WIDTH_GRANULARITY, LINE_WIDTH_RANGE, LINEAR, LINEAR_MIPMAP_LINEAR, LINEAR_MIPMAP_NEAREST, LINES, LOGIC_OP_MODE, MAX_TEXTURE_SIZE, MAX_VIEWPORT_DIMS, NAND, NEAREST, NEAREST_MIPMAP_LINEAR, NEAREST_MIPMAP_NEAREST, NEVER, NICEST, NO_ERROR, NONE, NOOP, NOR, NOTEQUAL, ONE, ONE_MINUS_DST_ALPHA, ONE_MINUS_DST_COLOR, ONE_MINUS_SRC_ALPHA, ONE_MINUS_SRC_COLOR, OR, OR_INVERTED, OR_REVERSE, OUT_OF_MEMORY, PACK_ALIGNMENT, PACK_LSB_FIRST, PACK_ROW_LENGTH, PACK_SKIP_PIXELS, PACK_SKIP_ROWS, PACK_SWAP_BYTES, POINT, POINT_SIZE, POINT_SIZE_GRANULARITY, POINT_SIZE_RANGE, POINTS, POLYGON_MODE, POLYGON_SMOOTH, POLYGON_SMOOTH_HINT, QUADS, READ_BUFFER, RED, RENDERER, REPEAT, REPLACE, RGB, RGBA, RIGHT, SCISSOR_BOX, SCISSOR_TEST, SET, SHORT, SRC_ALPHA, SRC_ALPHA_SATURATE, SRC_COLOR, STACK_OVERFLOW, STACK_UNDERFLOW, STENCIL, STENCIL_BUFFER_BIT, STENCIL_CLEAR_VALUE, STENCIL_FAIL, STENCIL_FUNC, STENCIL_INDEX, STENCIL_PASS_DEPTH_FAIL, STENCIL_PASS_DEPTH_PASS, STENCIL_REF, STENCIL_TEST, STENCIL_VALUE_MASK, STENCIL_WRITEMASK, STEREO, SUBPIXEL_BITS, TEXTURE, TEXTURE_1D, TEXTURE_2D, TEXTURE_BORDER_COLOR, TEXTURE_HEIGHT, TEXTURE_MAG_FILTER, TEXTURE_MIN_FILTER, TEXTURE_WIDTH, TEXTURE_WRAP_S, TEXTURE_WRAP_T, TRIANGLE_FAN, TRIANGLE_STRIP, TRIANGLES, TRUE, UNPACK_ALIGNMENT, UNPACK_LSB_FIRST, UNPACK_ROW_LENGTH, UNPACK_SKIP_PIXELS, UNPACK_SKIP_ROWS, UNPACK_SWAP_BYTES, UNSIGNED_BYTE, UNSIGNED_INT, UNSIGNED_SHORT, VENDOR, VERSION, VIEWPORT, XOR, ZERO -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic voidaccum(int op, float value) static voidalphaFunc(int func, float ref) static voidbegin(int mode) static voidbitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, MemorySegmentPREVIEW bitmap) static voidcallList(int list) static voidcallLists(int n, int type, MemorySegmentPREVIEW lists) static voidclearAccum(float red, float green, float blue, float alpha) static voidclearIndex(float c) static voidclipPlane(int plane, MemorySegmentPREVIEW equation) static voidclipPlane(SegmentAllocatorPREVIEW allocator, int plane, double[] equation) static voidcolor3b(byte red, byte green, byte blue) static voidstatic voidcolor3bv(SegmentAllocatorPREVIEW allocator, byte[] v) static voidcolor3d(double red, double green, double blue) static voidstatic voidcolor3dv(SegmentAllocatorPREVIEW allocator, double[] v) static voidcolor3f(float red, float green, float blue) static voidstatic voidcolor3fv(SegmentAllocatorPREVIEW allocator, float[] v) static voidcolor3i(int red, int green, int blue) static voidstatic voidcolor3iv(SegmentAllocatorPREVIEW allocator, int[] v) static voidcolor3s(short red, short green, short blue) static voidstatic voidcolor3sv(SegmentAllocatorPREVIEW allocator, short[] v) static voidcolor3ub(byte red, byte green, byte blue) static voidstatic voidcolor3ubv(SegmentAllocatorPREVIEW allocator, byte[] v) static voidcolor3ui(int red, int green, int blue) static voidstatic voidcolor3uiv(SegmentAllocatorPREVIEW allocator, int[] v) static voidcolor3us(short red, short green, short blue) static voidstatic voidcolor3usv(SegmentAllocatorPREVIEW allocator, short[] v) static voidcolor4b(byte red, byte green, byte blue, byte alpha) static voidstatic voidcolor4bv(SegmentAllocatorPREVIEW allocator, byte[] v) static voidcolor4d(double red, double green, double blue, double alpha) static voidstatic voidcolor4dv(SegmentAllocatorPREVIEW allocator, double[] v) static voidcolor4f(float red, float green, float blue, float alpha) static voidstatic voidcolor4fv(SegmentAllocatorPREVIEW allocator, float[] v) static voidcolor4i(int red, int green, int blue, int alpha) static voidstatic voidcolor4iv(SegmentAllocatorPREVIEW allocator, int[] v) static voidcolor4s(short red, short green, short blue, short alpha) static voidstatic voidcolor4sv(SegmentAllocatorPREVIEW allocator, short[] v) static voidcolor4ub(byte red, byte green, byte blue, byte alpha) static voidstatic voidcolor4ubv(SegmentAllocatorPREVIEW allocator, byte[] v) static voidcolor4ui(int red, int green, int blue, int alpha) static voidstatic voidcolor4uiv(SegmentAllocatorPREVIEW allocator, int[] v) static voidcolor4us(short red, short green, short blue, short alpha) static voidstatic voidcolor4usv(SegmentAllocatorPREVIEW allocator, short[] v) static voidcolorMaterial(int face, int mode) static voidcopyPixels(int x, int y, int width, int height, int type) static voiddeleteLists(int list, int range) static voiddrawPixels(int width, int height, int format, int type, MemorySegmentPREVIEW pixels) static voidedgeFlag(boolean flag) static voidstatic voidedgeFlagv(SegmentAllocatorPREVIEW allocator, boolean[] flag) static voidend()static voidendList()static voidevalCoord1d(double u) static voidstatic voidevalCoord1dv(SegmentAllocatorPREVIEW allocator, double[] u) static voidevalCoord1f(float u) static voidstatic voidevalCoord1fv(SegmentAllocatorPREVIEW allocator, float[] u) static voidevalCoord2d(double u, double v) static voidstatic voidevalCoord2dv(SegmentAllocatorPREVIEW allocator, double[] u) static voidevalCoord2f(float u, float v) static voidstatic voidevalCoord2fv(SegmentAllocatorPREVIEW allocator, float[] u) static voidevalMesh1(int mode, int i1, int i2) static voidevalMesh2(int mode, int i1, int i2, int j1, int j2) static voidevalPoint1(int mode, int i) static voidevalPoint2(int mode, int i, int j) static voidfeedbackBuffer(int size, int type, MemorySegmentPREVIEW buffer) static voidfeedbackBuffer(SegmentAllocatorPREVIEW allocator, int type, float[] buffer) static voidfogf(int pname, float param) static voidfogfv(int pname, MemorySegmentPREVIEW params) static voidfogfv(SegmentAllocatorPREVIEW allocator, int pname, float[] params) static voidfogi(int pname, int param) static voidfogiv(int pname, MemorySegmentPREVIEW params) static voidfogiv(SegmentAllocatorPREVIEW allocator, int pname, int[] params) static voidfrustum(double left, double right, double bottom, double top, double zNear, double zFar) static intgenLists(int range) static double[]getClipPlane(int plane) static voidgetClipPlane(int plane, MemorySegmentPREVIEW equation) static floatgetLightf(int light, int pname) static voidgetLightfv(int light, int pname, MemorySegmentPREVIEW params) static voidgetLightfv(SegmentAllocatorPREVIEW allocator, int light, int pname, float[] params) static intgetLighti(int light, int pname) static voidgetLightiv(int light, int pname, MemorySegmentPREVIEW params) static voidgetLightiv(SegmentAllocatorPREVIEW allocator, int light, int pname, int[] params) static doublegetMapd(int target, int query) static voidgetMapdv(int target, int query, MemorySegmentPREVIEW v) static voidgetMapdv(SegmentAllocatorPREVIEW allocator, int target, int query, double[] v) static floatgetMapf(int target, int query) static voidgetMapfv(int target, int query, MemorySegmentPREVIEW v) static voidgetMapfv(SegmentAllocatorPREVIEW allocator, int target, int query, float[] v) static intgetMapi(int target, int query) static voidgetMapiv(int target, int query, MemorySegmentPREVIEW v) static voidgetMapiv(SegmentAllocatorPREVIEW allocator, int target, int query, int[] v) static floatgetMaterialf(int face, int pname) static voidgetMaterialfv(int face, int pname, MemorySegmentPREVIEW params) static voidgetMaterialfv(SegmentAllocatorPREVIEW allocator, int face, int pname, float[] params) static intgetMateriali(int face, int pname) static voidgetMaterialiv(int face, int pname, MemorySegmentPREVIEW params) static voidgetMaterialiv(SegmentAllocatorPREVIEW allocator, int face, int pname, int[] params) static voidgetPixelMapfv(int map, MemorySegmentPREVIEW values) static voidgetPixelMapfv(SegmentAllocatorPREVIEW allocator, int map, float[] values) static voidgetPixelMapuiv(int map, MemorySegmentPREVIEW values) static voidgetPixelMapuiv(SegmentAllocatorPREVIEW allocator, int map, int[] values) static voidgetPixelMapusv(int map, MemorySegmentPREVIEW values) static voidgetPixelMapusv(SegmentAllocatorPREVIEW allocator, int map, short[] values) static voidstatic voidgetPolygonStipple(SegmentAllocatorPREVIEW allocator, byte[] mask) static floatgetTexEnvf(int target, int pname) static voidgetTexEnvfv(int target, int pname, MemorySegmentPREVIEW params) static voidgetTexEnvfv(SegmentAllocatorPREVIEW allocator, int target, int pname, float[] params) static intgetTexEnvi(int target, int pname) static voidgetTexEnviv(int target, int pname, MemorySegmentPREVIEW params) static voidgetTexEnviv(SegmentAllocatorPREVIEW allocator, int target, int pname, int[] params) static voidgetTexGendv(int coord, int pname, MemorySegmentPREVIEW params) static voidgetTexGendv(SegmentAllocatorPREVIEW allocator, int coord, int pname, double[] params) static voidgetTexGenfv(int coord, int pname, MemorySegmentPREVIEW params) static voidgetTexGenfv(SegmentAllocatorPREVIEW allocator, int coord, int pname, float[] params) static voidgetTexGeniv(int coord, int pname, MemorySegmentPREVIEW params) static voidgetTexGeniv(SegmentAllocatorPREVIEW allocator, int coord, int pname, int[] params) static voidindexd(double c) static voidstatic voidindexdv(SegmentAllocatorPREVIEW allocator, double[] c) static voidindexf(float c) static voidstatic voidindexfv(SegmentAllocatorPREVIEW allocator, float[] c) static voidindexi(int c) static voidstatic voidindexiv(SegmentAllocatorPREVIEW allocator, int[] c) static voidindexMask(int mask) static voidindexs(short c) static voidstatic voidindexsv(SegmentAllocatorPREVIEW allocator, short[] c) static voidstatic booleanisList(int list) static voidlightf(int light, int pname, float param) static voidlightfv(int light, int pname, MemorySegmentPREVIEW params) static voidlightfv(SegmentAllocatorPREVIEW allocator, int light, int pname, float[] params) static voidlighti(int light, int pname, int param) static voidlightiv(int light, int pname, MemorySegmentPREVIEW params) static voidlightiv(SegmentAllocatorPREVIEW allocator, int light, int pname, int[] params) static voidlightModelf(int pname, float param) static voidlightModelfv(int pname, MemorySegmentPREVIEW params) static voidlightModelfv(SegmentAllocatorPREVIEW allocator, int pname, float[] params) static voidlightModeli(int pname, int param) static voidlightModeliv(int pname, MemorySegmentPREVIEW params) static voidlightModeliv(SegmentAllocatorPREVIEW allocator, int pname, int[] params) static voidlineStipple(int factor, short pattern) static voidlistBase(int base) static voidstatic voidstatic voidloadMatrixd(SegmentAllocatorPREVIEW allocator, double[] m) static voidstatic voidloadMatrixf(SegmentAllocatorPREVIEW allocator, float[] m) static voidloadName(int name) static voidmap1d(int target, double u1, double u2, int stride, int order, MemorySegmentPREVIEW points) static voidmap1d(SegmentAllocatorPREVIEW allocator, int target, double u1, double u2, int stride, int order, double[] points) static voidmap1f(int target, float u1, float u2, int stride, int order, MemorySegmentPREVIEW points) static voidmap1f(SegmentAllocatorPREVIEW allocator, int target, float u1, float u2, int stride, int order, float[] points) static voidmap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, MemorySegmentPREVIEW points) static voidmap2d(SegmentAllocatorPREVIEW allocator, int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points) static voidmap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, MemorySegmentPREVIEW points) static voidmap2f(SegmentAllocatorPREVIEW allocator, int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points) static voidmapGrid1d(int un, double u1, double u2) static voidmapGrid1f(int un, float u1, float u2) static voidmapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) static voidmapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) static voidmaterialf(int face, int pname, float param) static voidmaterialfv(int face, int pname, MemorySegmentPREVIEW params) static voidmaterialfv(SegmentAllocatorPREVIEW allocator, int face, int pname, float[] params) static voidmateriali(int face, int pname, int param) static voidmaterialiv(int face, int pname, MemorySegmentPREVIEW params) static voidmaterialiv(SegmentAllocatorPREVIEW allocator, int face, int pname, int[] params) static voidmatrixMode(int mode) static voidstatic voidmultMatrixd(SegmentAllocatorPREVIEW allocator, double[] m) static voidstatic voidmultMatrixf(SegmentAllocatorPREVIEW allocator, float[] m) static voidnewList(int list, int mode) static voidnormal3b(byte nx, byte ny, byte nz) static voidstatic voidnormal3bv(SegmentAllocatorPREVIEW allocator, byte[] v) static voidnormal3d(double nx, double ny, double nz) static voidstatic voidnormal3dv(SegmentAllocatorPREVIEW allocator, double[] v) static voidnormal3f(float nx, float ny, float nz) static voidstatic voidnormal3fv(SegmentAllocatorPREVIEW allocator, float[] v) static voidnormal3i(int nx, int ny, int nz) static voidstatic voidnormal3iv(SegmentAllocatorPREVIEW allocator, int[] v) static voidnormal3s(short nx, short ny, short nz) static voidstatic voidnormal3sv(SegmentAllocatorPREVIEW allocator, short[] v) static voidortho(double left, double right, double bottom, double top, double zNear, double zFar) static voidpassThrough(float token) static voidpixelMapfv(int map, int mapSize, MemorySegmentPREVIEW values) static voidpixelMapfv(SegmentAllocatorPREVIEW allocator, int map, float[] values) static voidpixelMapuiv(int map, int mapSize, MemorySegmentPREVIEW values) static voidpixelMapuiv(SegmentAllocatorPREVIEW allocator, int map, int[] values) static voidpixelMapusv(int map, int mapSize, MemorySegmentPREVIEW values) static voidpixelMapusv(SegmentAllocatorPREVIEW allocator, int map, short[] values) static voidpixelTransferf(int pname, float param) static voidpixelTransferi(int pname, int param) static voidpixelZoom(float xfactor, float yfactor) static voidstatic voidpolygonStipple(SegmentAllocatorPREVIEW allocator, byte[] mask) static voidstatic voidstatic voidpopName()static voidpushAttrib(int mask) static voidstatic voidpushName(int name) static voidrasterPos2d(double x, double y) static voidstatic voidrasterPos2dv(SegmentAllocatorPREVIEW allocator, double[] v) static voidrasterPos2f(float x, float y) static voidstatic voidrasterPos2fv(SegmentAllocatorPREVIEW allocator, float[] v) static voidrasterPos2i(int x, int y) static voidstatic voidrasterPos2iv(SegmentAllocatorPREVIEW allocator, int[] v) static voidrasterPos2s(short x, short y) static voidstatic voidrasterPos2sv(SegmentAllocatorPREVIEW allocator, short[] v) static voidrasterPos3d(double x, double y, double z) static voidstatic voidrasterPos3dv(SegmentAllocatorPREVIEW allocator, double[] v) static voidrasterPos3f(float x, float y, float z) static voidstatic voidrasterPos3fv(SegmentAllocatorPREVIEW allocator, float[] v) static voidrasterPos3i(int x, int y, int z) static voidstatic voidrasterPos3iv(SegmentAllocatorPREVIEW allocator, int[] v) static voidrasterPos3s(short x, short y, short z) static voidstatic voidrasterPos3sv(SegmentAllocatorPREVIEW allocator, short[] v) static voidrasterPos4d(double x, double y, double z, double w) static voidstatic voidrasterPos4dv(SegmentAllocatorPREVIEW allocator, double[] v) static voidrasterPos4f(float x, float y, float z, float w) static voidstatic voidrasterPos4fv(SegmentAllocatorPREVIEW allocator, float[] v) static voidrasterPos4i(int x, int y, int z, int w) static voidstatic voidrasterPos4iv(SegmentAllocatorPREVIEW allocator, int[] v) static voidrasterPos4s(short x, short y, short z, short w) static voidstatic voidrasterPos4sv(SegmentAllocatorPREVIEW allocator, short[] v) static voidrectd(double x1, double y1, double x2, double y2) static voidstatic voidrectdv(SegmentAllocatorPREVIEW allocator, double[] v1, double[] v2) static voidrectf(float x1, float y1, float x2, float y2) static voidstatic voidrectfv(SegmentAllocatorPREVIEW allocator, float[] v1, float[] v2) static voidrecti(int x1, int y1, int x2, int y2) static voidstatic voidrectiv(SegmentAllocatorPREVIEW allocator, int[] v1, int[] v2) static voidrects(short x1, short y1, short x2, short y2) static voidstatic voidrectsv(SegmentAllocatorPREVIEW allocator, short[] v1, short[] v2) static intrenderMode(int mode) static voidrotated(double angle, double x, double y, double z) static voidrotatef(float angle, float x, float y, float z) static voidscaled(double x, double y, double z) static voidscalef(float x, float y, float z) static voidselectBuffer(int size, MemorySegmentPREVIEW buffer) static voidselectBuffer(SegmentAllocatorPREVIEW allocator, int[] buffer) static voidshadeModel(int mode) static voidtexCoord1d(double s) static voidstatic voidtexCoord1dv(SegmentAllocatorPREVIEW allocator, double[] v) static voidtexCoord1f(float s) static voidstatic voidtexCoord1fv(SegmentAllocatorPREVIEW allocator, float[] v) static voidtexCoord1i(int s) static voidstatic voidtexCoord1iv(SegmentAllocatorPREVIEW allocator, int[] v) static voidtexCoord1s(short s) static voidstatic voidtexCoord1sv(SegmentAllocatorPREVIEW allocator, short[] v) static voidtexCoord2d(double s, double t) static voidstatic voidtexCoord2dv(SegmentAllocatorPREVIEW allocator, double[] v) static voidtexCoord2f(float s, float t) static voidstatic voidtexCoord2fv(SegmentAllocatorPREVIEW allocator, float[] v) static voidtexCoord2i(int s, int t) static voidstatic voidtexCoord2iv(SegmentAllocatorPREVIEW allocator, int[] v) static voidtexCoord2s(short s, short t) static voidstatic voidtexCoord2sv(SegmentAllocatorPREVIEW allocator, short[] v) static voidtexCoord3d(double s, double t, double r) static voidstatic voidtexCoord3dv(SegmentAllocatorPREVIEW allocator, double[] v) static voidtexCoord3f(float s, float t, float r) static voidstatic voidtexCoord3fv(SegmentAllocatorPREVIEW allocator, float[] v) static voidtexCoord3i(int s, int t, int r) static voidstatic voidtexCoord3iv(SegmentAllocatorPREVIEW allocator, int[] v) static voidtexCoord3s(short s, short t, short r) static voidstatic voidtexCoord3sv(SegmentAllocatorPREVIEW allocator, short[] v) static voidtexCoord4d(double s, double t, double r, double q) static voidstatic voidtexCoord4dv(SegmentAllocatorPREVIEW allocator, double[] v) static voidtexCoord4f(float s, float t, float r, float q) static voidstatic voidtexCoord4fv(SegmentAllocatorPREVIEW allocator, float[] v) static voidtexCoord4i(int s, int t, int r, int q) static voidstatic voidtexCoord4iv(SegmentAllocatorPREVIEW allocator, int[] v) static voidtexCoord4s(short s, short t, short r, short q) static voidstatic voidtexCoord4sv(SegmentAllocatorPREVIEW allocator, short[] v) static voidtexEnvf(int target, int pname, float param) static voidtexEnvfv(int target, int pname, MemorySegmentPREVIEW params) static voidtexEnvfv(SegmentAllocatorPREVIEW allocator, int target, int pname, float[] params) static voidtexEnvi(int target, int pname, int param) static voidtexEnviv(int target, int pname, MemorySegmentPREVIEW params) static voidtexEnviv(SegmentAllocatorPREVIEW allocator, int target, int pname, int[] params) static voidtexGend(int coord, int pname, double param) static voidtexGendv(int coord, int pname, MemorySegmentPREVIEW params) static voidtexGendv(SegmentAllocatorPREVIEW allocator, int coord, int pname, double[] params) static voidtexGenf(int coord, int pname, float param) static voidtexGenfv(int coord, int pname, MemorySegmentPREVIEW params) static voidtexGenfv(SegmentAllocatorPREVIEW allocator, int coord, int pname, float[] params) static voidtexGeni(int coord, int pname, int param) static voidtexGeniv(int coord, int pname, MemorySegmentPREVIEW params) static voidtexGeniv(SegmentAllocatorPREVIEW allocator, int coord, int pname, int[] params) static voidtranslated(double x, double y, double z) static voidtranslatef(float x, float y, float z) static voidvertex2d(double x, double y) static voidstatic voidvertex2dv(SegmentAllocatorPREVIEW allocator, double[] v) static voidvertex2f(float x, float y) static voidstatic voidvertex2fv(SegmentAllocatorPREVIEW allocator, float[] v) static voidvertex2i(int x, int y) static voidstatic voidvertex2iv(SegmentAllocatorPREVIEW allocator, int[] v) static voidvertex2s(short x, short y) static voidstatic voidvertex2sv(SegmentAllocatorPREVIEW allocator, short[] v) static voidvertex3d(double x, double y, double z) static voidstatic voidvertex3dv(SegmentAllocatorPREVIEW allocator, double[] v) static voidvertex3f(float x, float y, float z) static voidstatic voidvertex3fv(SegmentAllocatorPREVIEW allocator, float[] v) static voidvertex3i(int x, int y, int z) static voidstatic voidvertex3iv(SegmentAllocatorPREVIEW allocator, int[] v) static voidvertex3s(short x, short y, short z) static voidstatic voidvertex3sv(SegmentAllocatorPREVIEW allocator, short[] v) static voidvertex4d(double x, double y, double z, double w) static voidstatic voidvertex4dv(SegmentAllocatorPREVIEW allocator, double[] v) static voidvertex4f(float x, float y, float z, float w) static voidstatic voidvertex4fv(SegmentAllocatorPREVIEW allocator, float[] v) static voidvertex4i(int x, int y, int z, int w) static voidstatic voidvertex4iv(SegmentAllocatorPREVIEW allocator, int[] v) static voidvertex4s(short x, short y, short z, short w) static voidstatic voidvertex4sv(SegmentAllocatorPREVIEW allocator, short[] v) Methods inherited from class overrungl.opengl.GL10C
blendFunc, clear, clearColor, clearDepth, clearStencil, colorMask, cullFace, depthFunc, depthMask, depthRange, disable, drawBuffer, enable, finish, flush, frontFace, getBoolean, getBooleanv, getBooleanv, getDouble, getDoublev, getDoublev, getError, getFloat, getFloatv, getFloatv, getInteger, getIntegerv, getIntegerv, getString, getTexImage, getTexLevelParameterf, getTexLevelParameterfv, getTexLevelParameterfv, getTexLevelParameteri, getTexLevelParameteriv, getTexLevelParameteriv, getTexParameterf, getTexParameterfv, getTexParameterfv, getTexParameteri, getTexParameteriv, getTexParameteriv, hint, isEnabled, lineWidth, logicOp, ngetString, pixelStoref, pixelStorei, pointSize, polygonMode, readBuffer, readPixels, readPixels, readPixels, readPixels, readPixels, scissor, stencilFunc, stencilMask, stencilOp, texImage1D, texImage1D, texImage1D, texImage1D, texImage1D, texImage2D, texImage2D, texImage2D, texImage2D, texImage2D, texParameterf, texParameterfv, texParameterfv, texParameteri, texParameteriv, texParameteriv, viewport
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Constructor Details
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GL10
public GL10()
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Method Details
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accum
public static void accum(int op, float value) -
alphaFunc
public static void alphaFunc(int func, float ref) -
begin
public static void begin(int mode) -
bitmap
public static void bitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, MemorySegmentPREVIEW bitmap) -
callList
public static void callList(int list) -
callLists
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clearAccum
public static void clearAccum(float red, float green, float blue, float alpha) -
clearIndex
public static void clearIndex(float c) -
clipPlane
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clipPlane
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color3b
public static void color3b(byte red, byte green, byte blue) -
color3bv
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color3bv
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color3d
public static void color3d(double red, double green, double blue) -
color3dv
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color3dv
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color3f
public static void color3f(float red, float green, float blue) -
color3fv
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color3fv
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color3i
public static void color3i(int red, int green, int blue) -
color3iv
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color3iv
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color3s
public static void color3s(short red, short green, short blue) -
color3sv
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color3sv
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color3ub
public static void color3ub(byte red, byte green, byte blue) -
color3ubv
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color3ubv
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color3ui
public static void color3ui(int red, int green, int blue) -
color3uiv
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color3uiv
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color3us
public static void color3us(short red, short green, short blue) -
color3usv
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color3usv
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color4b
public static void color4b(byte red, byte green, byte blue, byte alpha) -
color4bv
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color4bv
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color4d
public static void color4d(double red, double green, double blue, double alpha) -
color4dv
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color4dv
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color4f
public static void color4f(float red, float green, float blue, float alpha) -
color4fv
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color4fv
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color4i
public static void color4i(int red, int green, int blue, int alpha) -
color4iv
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color4iv
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color4s
public static void color4s(short red, short green, short blue, short alpha) -
color4sv
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color4sv
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color4ub
public static void color4ub(byte red, byte green, byte blue, byte alpha) -
color4ubv
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color4ubv
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color4ui
public static void color4ui(int red, int green, int blue, int alpha) -
color4uiv
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color4uiv
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color4us
public static void color4us(short red, short green, short blue, short alpha) -
color4usv
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color4usv
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colorMaterial
public static void colorMaterial(int face, int mode) -
copyPixels
public static void copyPixels(int x, int y, int width, int height, int type) -
deleteLists
public static void deleteLists(int list, int range) -
drawPixels
public static void drawPixels(int width, int height, int format, int type, MemorySegmentPREVIEW pixels) -
edgeFlag
public static void edgeFlag(boolean flag) -
edgeFlagv
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edgeFlagv
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end
public static void end() -
endList
public static void endList() -
evalCoord1d
public static void evalCoord1d(double u) -
evalCoord1dv
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evalCoord1dv
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evalCoord1f
public static void evalCoord1f(float u) -
evalCoord1fv
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evalCoord1fv
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evalCoord2d
public static void evalCoord2d(double u, double v) -
evalCoord2dv
-
evalCoord2dv
-
evalCoord2f
public static void evalCoord2f(float u, float v) -
evalCoord2fv
-
evalCoord2fv
-
evalMesh1
public static void evalMesh1(int mode, int i1, int i2) -
evalMesh2
public static void evalMesh2(int mode, int i1, int i2, int j1, int j2) -
evalPoint1
public static void evalPoint1(int mode, int i) -
evalPoint2
public static void evalPoint2(int mode, int i, int j) -
feedbackBuffer
-
feedbackBuffer
-
fogf
public static void fogf(int pname, float param) -
fogfv
-
fogfv
-
fogi
public static void fogi(int pname, int param) -
fogiv
-
fogiv
-
frustum
public static void frustum(double left, double right, double bottom, double top, double zNear, double zFar) -
genLists
public static int genLists(int range) -
getClipPlane
-
getClipPlane
public static double[] getClipPlane(int plane) -
getLightfv
-
getLightfv
public static void getLightfv(SegmentAllocatorPREVIEW allocator, int light, int pname, float[] params) -
getLightf
public static float getLightf(int light, int pname) -
getLightiv
-
getLightiv
public static void getLightiv(SegmentAllocatorPREVIEW allocator, int light, int pname, int[] params) -
getLighti
public static int getLighti(int light, int pname) -
getMapdv
-
getMapdv
-
getMapd
public static double getMapd(int target, int query) -
getMapfv
-
getMapfv
-
getMapf
public static float getMapf(int target, int query) -
getMapiv
-
getMapiv
-
getMapi
public static int getMapi(int target, int query) -
getMaterialfv
-
getMaterialfv
public static void getMaterialfv(SegmentAllocatorPREVIEW allocator, int face, int pname, float[] params) -
getMaterialf
public static float getMaterialf(int face, int pname) -
getMaterialiv
-
getMaterialiv
public static void getMaterialiv(SegmentAllocatorPREVIEW allocator, int face, int pname, int[] params) -
getMateriali
public static int getMateriali(int face, int pname) -
getPixelMapfv
-
getPixelMapfv
-
getPixelMapuiv
-
getPixelMapuiv
-
getPixelMapusv
-
getPixelMapusv
-
getPolygonStipple
-
getPolygonStipple
-
getTexEnvfv
-
getTexEnvfv
public static void getTexEnvfv(SegmentAllocatorPREVIEW allocator, int target, int pname, float[] params) -
getTexEnvf
public static float getTexEnvf(int target, int pname) -
getTexEnviv
-
getTexEnviv
public static void getTexEnviv(SegmentAllocatorPREVIEW allocator, int target, int pname, int[] params) -
getTexEnvi
public static int getTexEnvi(int target, int pname) -
getTexGendv
-
getTexGendv
public static void getTexGendv(SegmentAllocatorPREVIEW allocator, int coord, int pname, double[] params) -
getTexGenfv
-
getTexGenfv
public static void getTexGenfv(SegmentAllocatorPREVIEW allocator, int coord, int pname, float[] params) -
getTexGeniv
-
getTexGeniv
public static void getTexGeniv(SegmentAllocatorPREVIEW allocator, int coord, int pname, int[] params) -
indexMask
public static void indexMask(int mask) -
indexd
public static void indexd(double c) -
indexdv
-
indexdv
-
indexf
public static void indexf(float c) -
indexfv
-
indexfv
-
indexi
public static void indexi(int c) -
indexiv
-
indexiv
-
indexs
public static void indexs(short c) -
indexsv
-
indexsv
-
initNames
public static void initNames() -
isList
public static boolean isList(int list) -
lightModelf
public static void lightModelf(int pname, float param) -
lightModelfv
-
lightModelfv
-
lightModeli
public static void lightModeli(int pname, int param) -
lightModeliv
-
lightModeliv
-
lightf
public static void lightf(int light, int pname, float param) -
lightfv
-
lightfv
-
lighti
public static void lighti(int light, int pname, int param) -
lightiv
-
lightiv
-
lineStipple
public static void lineStipple(int factor, short pattern) -
listBase
public static void listBase(int base) -
loadIdentity
public static void loadIdentity() -
loadMatrixd
-
loadMatrixd
-
loadMatrixf
-
loadMatrixf
-
loadName
public static void loadName(int name) -
map1d
public static void map1d(int target, double u1, double u2, int stride, int order, MemorySegmentPREVIEW points) -
map1d
public static void map1d(SegmentAllocatorPREVIEW allocator, int target, double u1, double u2, int stride, int order, double[] points) -
map1f
public static void map1f(int target, float u1, float u2, int stride, int order, MemorySegmentPREVIEW points) -
map1f
public static void map1f(SegmentAllocatorPREVIEW allocator, int target, float u1, float u2, int stride, int order, float[] points) -
map2d
public static void map2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, MemorySegmentPREVIEW points) -
map2d
public static void map2d(SegmentAllocatorPREVIEW allocator, int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points) -
map2f
public static void map2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, MemorySegmentPREVIEW points) -
map2f
public static void map2f(SegmentAllocatorPREVIEW allocator, int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points) -
mapGrid1d
public static void mapGrid1d(int un, double u1, double u2) -
mapGrid1f
public static void mapGrid1f(int un, float u1, float u2) -
mapGrid2d
public static void mapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) -
mapGrid2f
public static void mapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) -
materialf
public static void materialf(int face, int pname, float param) -
materialfv
-
materialfv
public static void materialfv(SegmentAllocatorPREVIEW allocator, int face, int pname, float[] params) -
materiali
public static void materiali(int face, int pname, int param) -
materialiv
-
materialiv
-
matrixMode
public static void matrixMode(int mode) -
multMatrixd
-
multMatrixd
-
multMatrixf
-
multMatrixf
-
newList
public static void newList(int list, int mode) -
normal3b
public static void normal3b(byte nx, byte ny, byte nz) -
normal3bv
-
normal3bv
-
normal3d
public static void normal3d(double nx, double ny, double nz) -
normal3dv
-
normal3dv
-
normal3f
public static void normal3f(float nx, float ny, float nz) -
normal3fv
-
normal3fv
-
normal3i
public static void normal3i(int nx, int ny, int nz) -
normal3iv
-
normal3iv
-
normal3s
public static void normal3s(short nx, short ny, short nz) -
normal3sv
-
normal3sv
-
ortho
public static void ortho(double left, double right, double bottom, double top, double zNear, double zFar) -
passThrough
public static void passThrough(float token) -
pixelMapfv
-
pixelMapfv
-
pixelMapuiv
-
pixelMapuiv
-
pixelMapusv
-
pixelMapusv
-
pixelTransferf
public static void pixelTransferf(int pname, float param) -
pixelTransferi
public static void pixelTransferi(int pname, int param) -
pixelZoom
public static void pixelZoom(float xfactor, float yfactor) -
polygonStipple
-
polygonStipple
-
popAttrib
public static void popAttrib() -
popMatrix
public static void popMatrix() -
popName
public static void popName() -
pushAttrib
public static void pushAttrib(int mask) -
pushMatrix
public static void pushMatrix() -
pushName
public static void pushName(int name) -
rasterPos2d
public static void rasterPos2d(double x, double y) -
rasterPos2dv
-
rasterPos2dv
-
rasterPos2f
public static void rasterPos2f(float x, float y) -
rasterPos2fv
-
rasterPos2fv
-
rasterPos2i
public static void rasterPos2i(int x, int y) -
rasterPos2iv
-
rasterPos2iv
-
rasterPos2s
public static void rasterPos2s(short x, short y) -
rasterPos2sv
-
rasterPos2sv
-
rasterPos3d
public static void rasterPos3d(double x, double y, double z) -
rasterPos3dv
-
rasterPos3dv
-
rasterPos3f
public static void rasterPos3f(float x, float y, float z) -
rasterPos3fv
-
rasterPos3fv
-
rasterPos3i
public static void rasterPos3i(int x, int y, int z) -
rasterPos3iv
-
rasterPos3iv
-
rasterPos3s
public static void rasterPos3s(short x, short y, short z) -
rasterPos3sv
-
rasterPos3sv
-
rasterPos4d
public static void rasterPos4d(double x, double y, double z, double w) -
rasterPos4dv
-
rasterPos4dv
-
rasterPos4f
public static void rasterPos4f(float x, float y, float z, float w) -
rasterPos4fv
-
rasterPos4fv
-
rasterPos4i
public static void rasterPos4i(int x, int y, int z, int w) -
rasterPos4iv
-
rasterPos4iv
-
rasterPos4s
public static void rasterPos4s(short x, short y, short z, short w) -
rasterPos4sv
-
rasterPos4sv
-
rectd
public static void rectd(double x1, double y1, double x2, double y2) -
rectdv
-
rectdv
-
rectf
public static void rectf(float x1, float y1, float x2, float y2) -
rectfv
-
rectfv
-
recti
public static void recti(int x1, int y1, int x2, int y2) -
rectiv
-
rectiv
-
rects
public static void rects(short x1, short y1, short x2, short y2) -
rectsv
-
rectsv
-
renderMode
public static int renderMode(int mode) -
rotated
public static void rotated(double angle, double x, double y, double z) -
rotatef
public static void rotatef(float angle, float x, float y, float z) -
scaled
public static void scaled(double x, double y, double z) -
scalef
public static void scalef(float x, float y, float z) -
selectBuffer
-
selectBuffer
-
shadeModel
public static void shadeModel(int mode) -
texCoord1d
public static void texCoord1d(double s) -
texCoord1dv
-
texCoord1dv
-
texCoord1f
public static void texCoord1f(float s) -
texCoord1fv
-
texCoord1fv
-
texCoord1i
public static void texCoord1i(int s) -
texCoord1iv
-
texCoord1iv
-
texCoord1s
public static void texCoord1s(short s) -
texCoord1sv
-
texCoord1sv
-
texCoord2d
public static void texCoord2d(double s, double t) -
texCoord2dv
-
texCoord2dv
-
texCoord2f
public static void texCoord2f(float s, float t) -
texCoord2fv
-
texCoord2fv
-
texCoord2i
public static void texCoord2i(int s, int t) -
texCoord2iv
-
texCoord2iv
-
texCoord2s
public static void texCoord2s(short s, short t) -
texCoord2sv
-
texCoord2sv
-
texCoord3d
public static void texCoord3d(double s, double t, double r) -
texCoord3dv
-
texCoord3dv
-
texCoord3f
public static void texCoord3f(float s, float t, float r) -
texCoord3fv
-
texCoord3fv
-
texCoord3i
public static void texCoord3i(int s, int t, int r) -
texCoord3iv
-
texCoord3iv
-
texCoord3s
public static void texCoord3s(short s, short t, short r) -
texCoord3sv
-
texCoord3sv
-
texCoord4d
public static void texCoord4d(double s, double t, double r, double q) -
texCoord4dv
-
texCoord4dv
-
texCoord4f
public static void texCoord4f(float s, float t, float r, float q) -
texCoord4fv
-
texCoord4fv
-
texCoord4i
public static void texCoord4i(int s, int t, int r, int q) -
texCoord4iv
-
texCoord4iv
-
texCoord4s
public static void texCoord4s(short s, short t, short r, short q) -
texCoord4sv
-
texCoord4sv
-
texEnvf
public static void texEnvf(int target, int pname, float param) -
texEnvfv
-
texEnvfv
public static void texEnvfv(SegmentAllocatorPREVIEW allocator, int target, int pname, float[] params) -
texEnvi
public static void texEnvi(int target, int pname, int param) -
texEnviv
-
texEnviv
-
texGend
public static void texGend(int coord, int pname, double param) -
texGendv
-
texGendv
public static void texGendv(SegmentAllocatorPREVIEW allocator, int coord, int pname, double[] params) -
texGenf
public static void texGenf(int coord, int pname, float param) -
texGenfv
-
texGenfv
public static void texGenfv(SegmentAllocatorPREVIEW allocator, int coord, int pname, float[] params) -
texGeni
public static void texGeni(int coord, int pname, int param) -
texGeniv
-
texGeniv
-
translated
public static void translated(double x, double y, double z) -
translatef
public static void translatef(float x, float y, float z) -
vertex2d
public static void vertex2d(double x, double y) -
vertex2dv
-
vertex2dv
-
vertex2f
public static void vertex2f(float x, float y) -
vertex2fv
-
vertex2fv
-
vertex2i
public static void vertex2i(int x, int y) -
vertex2iv
-
vertex2iv
-
vertex2s
public static void vertex2s(short x, short y) -
vertex2sv
-
vertex2sv
-
vertex3d
public static void vertex3d(double x, double y, double z) -
vertex3dv
-
vertex3dv
-
vertex3f
public static void vertex3f(float x, float y, float z) -
vertex3fv
-
vertex3fv
-
vertex3i
public static void vertex3i(int x, int y, int z) -
vertex3iv
-
vertex3iv
-
vertex3s
public static void vertex3s(short x, short y, short z) -
vertex3sv
-
vertex3sv
-
vertex4d
public static void vertex4d(double x, double y, double z, double w) -
vertex4dv
-
vertex4dv
-
vertex4f
public static void vertex4f(float x, float y, float z, float w) -
vertex4fv
-
vertex4fv
-
vertex4i
public static void vertex4i(int x, int y, int z, int w) -
vertex4iv
-
vertex4iv
-
vertex4s
public static void vertex4s(short x, short y, short z, short w) -
vertex4sv
-
vertex4sv
-
GL10when preview features are enabled.