java.lang.Object
overrungl.opengl.GL10C
overrungl.opengl.GL10
GL10
relies on preview features of the Java platform:
GL10
refers to one or more preview APIs:MemorySegment
,SegmentAllocator
.
Preview features may be removed in a future release, or upgraded to permanent features of the Java platform.
The OpenGL 1.0 functions.
- Since:
- 0.1.0
- Author:
- squid233
-
Field Summary
Fields inherited from class overrungl.opengl.GL10C
ALPHA, ALWAYS, AND, AND_INVERTED, AND_REVERSE, BACK, BACK_LEFT, BACK_RIGHT, BLEND, BLEND_DST, BLEND_SRC, BLUE, BYTE, CCW, CLEAR, COLOR, COLOR_BUFFER_BIT, COLOR_CLEAR_VALUE, COLOR_WRITEMASK, COPY, COPY_INVERTED, CULL_FACE, CULL_FACE_MODE, CW, DECR, DEPTH, DEPTH_BUFFER_BIT, DEPTH_CLEAR_VALUE, DEPTH_COMPONENT, DEPTH_FUNC, DEPTH_RANGE, DEPTH_TEST, DEPTH_WRITEMASK, DITHER, DONT_CARE, DOUBLEBUFFER, DRAW_BUFFER, DST_ALPHA, DST_COLOR, EQUAL, EQUIV, EXTENSIONS, FALSE, FASTEST, FILL, FLOAT, FRONT, FRONT_AND_BACK, FRONT_FACE, FRONT_LEFT, FRONT_RIGHT, GEQUAL, GREATER, GREEN, INCR, INT, INVALID_ENUM, INVALID_OPERATION, INVALID_VALUE, INVERT, KEEP, LEFT, LEQUAL, LESS, LINE, LINE_LOOP, LINE_SMOOTH, LINE_SMOOTH_HINT, LINE_STRIP, LINE_WIDTH, LINE_WIDTH_GRANULARITY, LINE_WIDTH_RANGE, LINEAR, LINEAR_MIPMAP_LINEAR, LINEAR_MIPMAP_NEAREST, LINES, LOGIC_OP_MODE, MAX_TEXTURE_SIZE, MAX_VIEWPORT_DIMS, NAND, NEAREST, NEAREST_MIPMAP_LINEAR, NEAREST_MIPMAP_NEAREST, NEVER, NICEST, NO_ERROR, NONE, NOOP, NOR, NOTEQUAL, ONE, ONE_MINUS_DST_ALPHA, ONE_MINUS_DST_COLOR, ONE_MINUS_SRC_ALPHA, ONE_MINUS_SRC_COLOR, OR, OR_INVERTED, OR_REVERSE, OUT_OF_MEMORY, PACK_ALIGNMENT, PACK_LSB_FIRST, PACK_ROW_LENGTH, PACK_SKIP_PIXELS, PACK_SKIP_ROWS, PACK_SWAP_BYTES, POINT, POINT_SIZE, POINT_SIZE_GRANULARITY, POINT_SIZE_RANGE, POINTS, POLYGON_MODE, POLYGON_SMOOTH, POLYGON_SMOOTH_HINT, QUADS, READ_BUFFER, RED, RENDERER, REPEAT, REPLACE, RGB, RGBA, RIGHT, SCISSOR_BOX, SCISSOR_TEST, SET, SHORT, SRC_ALPHA, SRC_ALPHA_SATURATE, SRC_COLOR, STACK_OVERFLOW, STACK_UNDERFLOW, STENCIL, STENCIL_BUFFER_BIT, STENCIL_CLEAR_VALUE, STENCIL_FAIL, STENCIL_FUNC, STENCIL_INDEX, STENCIL_PASS_DEPTH_FAIL, STENCIL_PASS_DEPTH_PASS, STENCIL_REF, STENCIL_TEST, STENCIL_VALUE_MASK, STENCIL_WRITEMASK, STEREO, SUBPIXEL_BITS, TEXTURE, TEXTURE_1D, TEXTURE_2D, TEXTURE_BORDER_COLOR, TEXTURE_HEIGHT, TEXTURE_MAG_FILTER, TEXTURE_MIN_FILTER, TEXTURE_WIDTH, TEXTURE_WRAP_S, TEXTURE_WRAP_T, TRIANGLE_FAN, TRIANGLE_STRIP, TRIANGLES, TRUE, UNPACK_ALIGNMENT, UNPACK_LSB_FIRST, UNPACK_ROW_LENGTH, UNPACK_SKIP_PIXELS, UNPACK_SKIP_ROWS, UNPACK_SWAP_BYTES, UNSIGNED_BYTE, UNSIGNED_INT, UNSIGNED_SHORT, VENDOR, VERSION, VIEWPORT, XOR, ZERO
-
Constructor Summary
-
Method Summary
Modifier and TypeMethodDescriptionstatic void
accum
(int op, float value) static void
alphaFunc
(int func, float ref) static void
begin
(int mode) static void
bitmap
(int width, int height, float xorig, float yorig, float xmove, float ymove, MemorySegmentPREVIEW bitmap) static void
callList
(int list) static void
callLists
(int n, int type, MemorySegmentPREVIEW lists) static void
clearAccum
(float red, float green, float blue, float alpha) static void
clearIndex
(float c) static void
clipPlane
(int plane, MemorySegmentPREVIEW equation) static void
clipPlane
(SegmentAllocatorPREVIEW allocator, int plane, double[] equation) static void
color3b
(byte red, byte green, byte blue) static void
static void
color3bv
(SegmentAllocatorPREVIEW allocator, byte[] v) static void
color3d
(double red, double green, double blue) static void
static void
color3dv
(SegmentAllocatorPREVIEW allocator, double[] v) static void
color3f
(float red, float green, float blue) static void
static void
color3fv
(SegmentAllocatorPREVIEW allocator, float[] v) static void
color3i
(int red, int green, int blue) static void
static void
color3iv
(SegmentAllocatorPREVIEW allocator, int[] v) static void
color3s
(short red, short green, short blue) static void
static void
color3sv
(SegmentAllocatorPREVIEW allocator, short[] v) static void
color3ub
(byte red, byte green, byte blue) static void
static void
color3ubv
(SegmentAllocatorPREVIEW allocator, byte[] v) static void
color3ui
(int red, int green, int blue) static void
static void
color3uiv
(SegmentAllocatorPREVIEW allocator, int[] v) static void
color3us
(short red, short green, short blue) static void
static void
color3usv
(SegmentAllocatorPREVIEW allocator, short[] v) static void
color4b
(byte red, byte green, byte blue, byte alpha) static void
static void
color4bv
(SegmentAllocatorPREVIEW allocator, byte[] v) static void
color4d
(double red, double green, double blue, double alpha) static void
static void
color4dv
(SegmentAllocatorPREVIEW allocator, double[] v) static void
color4f
(float red, float green, float blue, float alpha) static void
static void
color4fv
(SegmentAllocatorPREVIEW allocator, float[] v) static void
color4i
(int red, int green, int blue, int alpha) static void
static void
color4iv
(SegmentAllocatorPREVIEW allocator, int[] v) static void
color4s
(short red, short green, short blue, short alpha) static void
static void
color4sv
(SegmentAllocatorPREVIEW allocator, short[] v) static void
color4ub
(byte red, byte green, byte blue, byte alpha) static void
static void
color4ubv
(SegmentAllocatorPREVIEW allocator, byte[] v) static void
color4ui
(int red, int green, int blue, int alpha) static void
static void
color4uiv
(SegmentAllocatorPREVIEW allocator, int[] v) static void
color4us
(short red, short green, short blue, short alpha) static void
static void
color4usv
(SegmentAllocatorPREVIEW allocator, short[] v) static void
colorMaterial
(int face, int mode) static void
copyPixels
(int x, int y, int width, int height, int type) static void
deleteLists
(int list, int range) static void
drawPixels
(int width, int height, int format, int type, MemorySegmentPREVIEW pixels) static void
edgeFlag
(boolean flag) static void
static void
edgeFlagv
(SegmentAllocatorPREVIEW allocator, boolean[] flag) static void
end()
static void
endList()
static void
evalCoord1d
(double u) static void
static void
evalCoord1dv
(SegmentAllocatorPREVIEW allocator, double[] u) static void
evalCoord1f
(float u) static void
static void
evalCoord1fv
(SegmentAllocatorPREVIEW allocator, float[] u) static void
evalCoord2d
(double u, double v) static void
static void
evalCoord2dv
(SegmentAllocatorPREVIEW allocator, double[] u) static void
evalCoord2f
(float u, float v) static void
static void
evalCoord2fv
(SegmentAllocatorPREVIEW allocator, float[] u) static void
evalMesh1
(int mode, int i1, int i2) static void
evalMesh2
(int mode, int i1, int i2, int j1, int j2) static void
evalPoint1
(int mode, int i) static void
evalPoint2
(int mode, int i, int j) static void
feedbackBuffer
(int size, int type, MemorySegmentPREVIEW buffer) static void
feedbackBuffer
(SegmentAllocatorPREVIEW allocator, int type, float[] buffer) static void
fogf
(int pname, float param) static void
fogfv
(int pname, MemorySegmentPREVIEW params) static void
fogfv
(SegmentAllocatorPREVIEW allocator, int pname, float[] params) static void
fogi
(int pname, int param) static void
fogiv
(int pname, MemorySegmentPREVIEW params) static void
fogiv
(SegmentAllocatorPREVIEW allocator, int pname, int[] params) static void
frustum
(double left, double right, double bottom, double top, double zNear, double zFar) static int
genLists
(int range) static double[]
getClipPlane
(int plane) static void
getClipPlane
(int plane, MemorySegmentPREVIEW equation) static float
getLightf
(int light, int pname) static void
getLightfv
(int light, int pname, MemorySegmentPREVIEW params) static void
getLightfv
(SegmentAllocatorPREVIEW allocator, int light, int pname, float[] params) static int
getLighti
(int light, int pname) static void
getLightiv
(int light, int pname, MemorySegmentPREVIEW params) static void
getLightiv
(SegmentAllocatorPREVIEW allocator, int light, int pname, int[] params) static double
getMapd
(int target, int query) static void
getMapdv
(int target, int query, MemorySegmentPREVIEW v) static void
getMapdv
(SegmentAllocatorPREVIEW allocator, int target, int query, double[] v) static float
getMapf
(int target, int query) static void
getMapfv
(int target, int query, MemorySegmentPREVIEW v) static void
getMapfv
(SegmentAllocatorPREVIEW allocator, int target, int query, float[] v) static int
getMapi
(int target, int query) static void
getMapiv
(int target, int query, MemorySegmentPREVIEW v) static void
getMapiv
(SegmentAllocatorPREVIEW allocator, int target, int query, int[] v) static float
getMaterialf
(int face, int pname) static void
getMaterialfv
(int face, int pname, MemorySegmentPREVIEW params) static void
getMaterialfv
(SegmentAllocatorPREVIEW allocator, int face, int pname, float[] params) static int
getMateriali
(int face, int pname) static void
getMaterialiv
(int face, int pname, MemorySegmentPREVIEW params) static void
getMaterialiv
(SegmentAllocatorPREVIEW allocator, int face, int pname, int[] params) static void
getPixelMapfv
(int map, MemorySegmentPREVIEW values) static void
getPixelMapfv
(SegmentAllocatorPREVIEW allocator, int map, float[] values) static void
getPixelMapuiv
(int map, MemorySegmentPREVIEW values) static void
getPixelMapuiv
(SegmentAllocatorPREVIEW allocator, int map, int[] values) static void
getPixelMapusv
(int map, MemorySegmentPREVIEW values) static void
getPixelMapusv
(SegmentAllocatorPREVIEW allocator, int map, short[] values) static void
static void
getPolygonStipple
(SegmentAllocatorPREVIEW allocator, byte[] mask) static float
getTexEnvf
(int target, int pname) static void
getTexEnvfv
(int target, int pname, MemorySegmentPREVIEW params) static void
getTexEnvfv
(SegmentAllocatorPREVIEW allocator, int target, int pname, float[] params) static int
getTexEnvi
(int target, int pname) static void
getTexEnviv
(int target, int pname, MemorySegmentPREVIEW params) static void
getTexEnviv
(SegmentAllocatorPREVIEW allocator, int target, int pname, int[] params) static void
getTexGendv
(int coord, int pname, MemorySegmentPREVIEW params) static void
getTexGendv
(SegmentAllocatorPREVIEW allocator, int coord, int pname, double[] params) static void
getTexGenfv
(int coord, int pname, MemorySegmentPREVIEW params) static void
getTexGenfv
(SegmentAllocatorPREVIEW allocator, int coord, int pname, float[] params) static void
getTexGeniv
(int coord, int pname, MemorySegmentPREVIEW params) static void
getTexGeniv
(SegmentAllocatorPREVIEW allocator, int coord, int pname, int[] params) static void
indexd
(double c) static void
static void
indexdv
(SegmentAllocatorPREVIEW allocator, double[] c) static void
indexf
(float c) static void
static void
indexfv
(SegmentAllocatorPREVIEW allocator, float[] c) static void
indexi
(int c) static void
static void
indexiv
(SegmentAllocatorPREVIEW allocator, int[] c) static void
indexMask
(int mask) static void
indexs
(short c) static void
static void
indexsv
(SegmentAllocatorPREVIEW allocator, short[] c) static void
static boolean
isList
(int list) static void
lightf
(int light, int pname, float param) static void
lightfv
(int light, int pname, MemorySegmentPREVIEW params) static void
lightfv
(SegmentAllocatorPREVIEW allocator, int light, int pname, float[] params) static void
lighti
(int light, int pname, int param) static void
lightiv
(int light, int pname, MemorySegmentPREVIEW params) static void
lightiv
(SegmentAllocatorPREVIEW allocator, int light, int pname, int[] params) static void
lightModelf
(int pname, float param) static void
lightModelfv
(int pname, MemorySegmentPREVIEW params) static void
lightModelfv
(SegmentAllocatorPREVIEW allocator, int pname, float[] params) static void
lightModeli
(int pname, int param) static void
lightModeliv
(int pname, MemorySegmentPREVIEW params) static void
lightModeliv
(SegmentAllocatorPREVIEW allocator, int pname, int[] params) static void
lineStipple
(int factor, short pattern) static void
listBase
(int base) static void
static void
static void
loadMatrixd
(SegmentAllocatorPREVIEW allocator, double[] m) static void
static void
loadMatrixf
(SegmentAllocatorPREVIEW allocator, float[] m) static void
loadName
(int name) static void
map1d
(int target, double u1, double u2, int stride, int order, MemorySegmentPREVIEW points) static void
map1d
(SegmentAllocatorPREVIEW allocator, int target, double u1, double u2, int stride, int order, double[] points) static void
map1f
(int target, float u1, float u2, int stride, int order, MemorySegmentPREVIEW points) static void
map1f
(SegmentAllocatorPREVIEW allocator, int target, float u1, float u2, int stride, int order, float[] points) static void
map2d
(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, MemorySegmentPREVIEW points) static void
map2d
(SegmentAllocatorPREVIEW allocator, int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points) static void
map2f
(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, MemorySegmentPREVIEW points) static void
map2f
(SegmentAllocatorPREVIEW allocator, int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points) static void
mapGrid1d
(int un, double u1, double u2) static void
mapGrid1f
(int un, float u1, float u2) static void
mapGrid2d
(int un, double u1, double u2, int vn, double v1, double v2) static void
mapGrid2f
(int un, float u1, float u2, int vn, float v1, float v2) static void
materialf
(int face, int pname, float param) static void
materialfv
(int face, int pname, MemorySegmentPREVIEW params) static void
materialfv
(SegmentAllocatorPREVIEW allocator, int face, int pname, float[] params) static void
materiali
(int face, int pname, int param) static void
materialiv
(int face, int pname, MemorySegmentPREVIEW params) static void
materialiv
(SegmentAllocatorPREVIEW allocator, int face, int pname, int[] params) static void
matrixMode
(int mode) static void
static void
multMatrixd
(SegmentAllocatorPREVIEW allocator, double[] m) static void
static void
multMatrixf
(SegmentAllocatorPREVIEW allocator, float[] m) static void
newList
(int list, int mode) static void
normal3b
(byte nx, byte ny, byte nz) static void
static void
normal3bv
(SegmentAllocatorPREVIEW allocator, byte[] v) static void
normal3d
(double nx, double ny, double nz) static void
static void
normal3dv
(SegmentAllocatorPREVIEW allocator, double[] v) static void
normal3f
(float nx, float ny, float nz) static void
static void
normal3fv
(SegmentAllocatorPREVIEW allocator, float[] v) static void
normal3i
(int nx, int ny, int nz) static void
static void
normal3iv
(SegmentAllocatorPREVIEW allocator, int[] v) static void
normal3s
(short nx, short ny, short nz) static void
static void
normal3sv
(SegmentAllocatorPREVIEW allocator, short[] v) static void
ortho
(double left, double right, double bottom, double top, double zNear, double zFar) static void
passThrough
(float token) static void
pixelMapfv
(int map, int mapSize, MemorySegmentPREVIEW values) static void
pixelMapfv
(SegmentAllocatorPREVIEW allocator, int map, float[] values) static void
pixelMapuiv
(int map, int mapSize, MemorySegmentPREVIEW values) static void
pixelMapuiv
(SegmentAllocatorPREVIEW allocator, int map, int[] values) static void
pixelMapusv
(int map, int mapSize, MemorySegmentPREVIEW values) static void
pixelMapusv
(SegmentAllocatorPREVIEW allocator, int map, short[] values) static void
pixelTransferf
(int pname, float param) static void
pixelTransferi
(int pname, int param) static void
pixelZoom
(float xfactor, float yfactor) static void
static void
polygonStipple
(SegmentAllocatorPREVIEW allocator, byte[] mask) static void
static void
static void
popName()
static void
pushAttrib
(int mask) static void
static void
pushName
(int name) static void
rasterPos2d
(double x, double y) static void
static void
rasterPos2dv
(SegmentAllocatorPREVIEW allocator, double[] v) static void
rasterPos2f
(float x, float y) static void
static void
rasterPos2fv
(SegmentAllocatorPREVIEW allocator, float[] v) static void
rasterPos2i
(int x, int y) static void
static void
rasterPos2iv
(SegmentAllocatorPREVIEW allocator, int[] v) static void
rasterPos2s
(short x, short y) static void
static void
rasterPos2sv
(SegmentAllocatorPREVIEW allocator, short[] v) static void
rasterPos3d
(double x, double y, double z) static void
static void
rasterPos3dv
(SegmentAllocatorPREVIEW allocator, double[] v) static void
rasterPos3f
(float x, float y, float z) static void
static void
rasterPos3fv
(SegmentAllocatorPREVIEW allocator, float[] v) static void
rasterPos3i
(int x, int y, int z) static void
static void
rasterPos3iv
(SegmentAllocatorPREVIEW allocator, int[] v) static void
rasterPos3s
(short x, short y, short z) static void
static void
rasterPos3sv
(SegmentAllocatorPREVIEW allocator, short[] v) static void
rasterPos4d
(double x, double y, double z, double w) static void
static void
rasterPos4dv
(SegmentAllocatorPREVIEW allocator, double[] v) static void
rasterPos4f
(float x, float y, float z, float w) static void
static void
rasterPos4fv
(SegmentAllocatorPREVIEW allocator, float[] v) static void
rasterPos4i
(int x, int y, int z, int w) static void
static void
rasterPos4iv
(SegmentAllocatorPREVIEW allocator, int[] v) static void
rasterPos4s
(short x, short y, short z, short w) static void
static void
rasterPos4sv
(SegmentAllocatorPREVIEW allocator, short[] v) static void
rectd
(double x1, double y1, double x2, double y2) static void
static void
rectdv
(SegmentAllocatorPREVIEW allocator, double[] v1, double[] v2) static void
rectf
(float x1, float y1, float x2, float y2) static void
static void
rectfv
(SegmentAllocatorPREVIEW allocator, float[] v1, float[] v2) static void
recti
(int x1, int y1, int x2, int y2) static void
static void
rectiv
(SegmentAllocatorPREVIEW allocator, int[] v1, int[] v2) static void
rects
(short x1, short y1, short x2, short y2) static void
static void
rectsv
(SegmentAllocatorPREVIEW allocator, short[] v1, short[] v2) static int
renderMode
(int mode) static void
rotated
(double angle, double x, double y, double z) static void
rotatef
(float angle, float x, float y, float z) static void
scaled
(double x, double y, double z) static void
scalef
(float x, float y, float z) static void
selectBuffer
(int size, MemorySegmentPREVIEW buffer) static void
selectBuffer
(SegmentAllocatorPREVIEW allocator, int[] buffer) static void
shadeModel
(int mode) static void
texCoord1d
(double s) static void
static void
texCoord1dv
(SegmentAllocatorPREVIEW allocator, double[] v) static void
texCoord1f
(float s) static void
static void
texCoord1fv
(SegmentAllocatorPREVIEW allocator, float[] v) static void
texCoord1i
(int s) static void
static void
texCoord1iv
(SegmentAllocatorPREVIEW allocator, int[] v) static void
texCoord1s
(short s) static void
static void
texCoord1sv
(SegmentAllocatorPREVIEW allocator, short[] v) static void
texCoord2d
(double s, double t) static void
static void
texCoord2dv
(SegmentAllocatorPREVIEW allocator, double[] v) static void
texCoord2f
(float s, float t) static void
static void
texCoord2fv
(SegmentAllocatorPREVIEW allocator, float[] v) static void
texCoord2i
(int s, int t) static void
static void
texCoord2iv
(SegmentAllocatorPREVIEW allocator, int[] v) static void
texCoord2s
(short s, short t) static void
static void
texCoord2sv
(SegmentAllocatorPREVIEW allocator, short[] v) static void
texCoord3d
(double s, double t, double r) static void
static void
texCoord3dv
(SegmentAllocatorPREVIEW allocator, double[] v) static void
texCoord3f
(float s, float t, float r) static void
static void
texCoord3fv
(SegmentAllocatorPREVIEW allocator, float[] v) static void
texCoord3i
(int s, int t, int r) static void
static void
texCoord3iv
(SegmentAllocatorPREVIEW allocator, int[] v) static void
texCoord3s
(short s, short t, short r) static void
static void
texCoord3sv
(SegmentAllocatorPREVIEW allocator, short[] v) static void
texCoord4d
(double s, double t, double r, double q) static void
static void
texCoord4dv
(SegmentAllocatorPREVIEW allocator, double[] v) static void
texCoord4f
(float s, float t, float r, float q) static void
static void
texCoord4fv
(SegmentAllocatorPREVIEW allocator, float[] v) static void
texCoord4i
(int s, int t, int r, int q) static void
static void
texCoord4iv
(SegmentAllocatorPREVIEW allocator, int[] v) static void
texCoord4s
(short s, short t, short r, short q) static void
static void
texCoord4sv
(SegmentAllocatorPREVIEW allocator, short[] v) static void
texEnvf
(int target, int pname, float param) static void
texEnvfv
(int target, int pname, MemorySegmentPREVIEW params) static void
texEnvfv
(SegmentAllocatorPREVIEW allocator, int target, int pname, float[] params) static void
texEnvi
(int target, int pname, int param) static void
texEnviv
(int target, int pname, MemorySegmentPREVIEW params) static void
texEnviv
(SegmentAllocatorPREVIEW allocator, int target, int pname, int[] params) static void
texGend
(int coord, int pname, double param) static void
texGendv
(int coord, int pname, MemorySegmentPREVIEW params) static void
texGendv
(SegmentAllocatorPREVIEW allocator, int coord, int pname, double[] params) static void
texGenf
(int coord, int pname, float param) static void
texGenfv
(int coord, int pname, MemorySegmentPREVIEW params) static void
texGenfv
(SegmentAllocatorPREVIEW allocator, int coord, int pname, float[] params) static void
texGeni
(int coord, int pname, int param) static void
texGeniv
(int coord, int pname, MemorySegmentPREVIEW params) static void
texGeniv
(SegmentAllocatorPREVIEW allocator, int coord, int pname, int[] params) static void
translated
(double x, double y, double z) static void
translatef
(float x, float y, float z) static void
vertex2d
(double x, double y) static void
static void
vertex2dv
(SegmentAllocatorPREVIEW allocator, double[] v) static void
vertex2f
(float x, float y) static void
static void
vertex2fv
(SegmentAllocatorPREVIEW allocator, float[] v) static void
vertex2i
(int x, int y) static void
static void
vertex2iv
(SegmentAllocatorPREVIEW allocator, int[] v) static void
vertex2s
(short x, short y) static void
static void
vertex2sv
(SegmentAllocatorPREVIEW allocator, short[] v) static void
vertex3d
(double x, double y, double z) static void
static void
vertex3dv
(SegmentAllocatorPREVIEW allocator, double[] v) static void
vertex3f
(float x, float y, float z) static void
static void
vertex3fv
(SegmentAllocatorPREVIEW allocator, float[] v) static void
vertex3i
(int x, int y, int z) static void
static void
vertex3iv
(SegmentAllocatorPREVIEW allocator, int[] v) static void
vertex3s
(short x, short y, short z) static void
static void
vertex3sv
(SegmentAllocatorPREVIEW allocator, short[] v) static void
vertex4d
(double x, double y, double z, double w) static void
static void
vertex4dv
(SegmentAllocatorPREVIEW allocator, double[] v) static void
vertex4f
(float x, float y, float z, float w) static void
static void
vertex4fv
(SegmentAllocatorPREVIEW allocator, float[] v) static void
vertex4i
(int x, int y, int z, int w) static void
static void
vertex4iv
(SegmentAllocatorPREVIEW allocator, int[] v) static void
vertex4s
(short x, short y, short z, short w) static void
static void
vertex4sv
(SegmentAllocatorPREVIEW allocator, short[] v) Methods inherited from class overrungl.opengl.GL10C
blendFunc, clear, clearColor, clearDepth, clearStencil, colorMask, cullFace, depthFunc, depthMask, depthRange, disable, drawBuffer, enable, finish, flush, frontFace, getBoolean, getBooleanv, getBooleanv, getDouble, getDoublev, getDoublev, getError, getFloat, getFloatv, getFloatv, getInteger, getIntegerv, getIntegerv, getString, getTexImage, getTexLevelParameterf, getTexLevelParameterfv, getTexLevelParameterfv, getTexLevelParameteri, getTexLevelParameteriv, getTexLevelParameteriv, getTexParameterf, getTexParameterfv, getTexParameterfv, getTexParameteri, getTexParameteriv, getTexParameteriv, hint, isEnabled, lineWidth, logicOp, ngetString, pixelStoref, pixelStorei, pointSize, polygonMode, readBuffer, readPixels, readPixels, readPixels, readPixels, readPixels, scissor, stencilFunc, stencilMask, stencilOp, texImage1D, texImage1D, texImage1D, texImage1D, texImage1D, texImage2D, texImage2D, texImage2D, texImage2D, texImage2D, texParameterf, texParameterfv, texParameterfv, texParameteri, texParameteriv, texParameteriv, viewport
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Constructor Details
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GL10
public GL10()
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Method Details
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accum
public static void accum(int op, float value) -
alphaFunc
public static void alphaFunc(int func, float ref) -
begin
public static void begin(int mode) -
bitmap
public static void bitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, MemorySegmentPREVIEW bitmap) -
callList
public static void callList(int list) -
callLists
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clearAccum
public static void clearAccum(float red, float green, float blue, float alpha) -
clearIndex
public static void clearIndex(float c) -
clipPlane
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clipPlane
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color3b
public static void color3b(byte red, byte green, byte blue) -
color3bv
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color3bv
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color3d
public static void color3d(double red, double green, double blue) -
color3dv
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color3dv
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color3f
public static void color3f(float red, float green, float blue) -
color3fv
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color3fv
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color3i
public static void color3i(int red, int green, int blue) -
color3iv
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color3iv
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color3s
public static void color3s(short red, short green, short blue) -
color3sv
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color3sv
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color3ub
public static void color3ub(byte red, byte green, byte blue) -
color3ubv
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color3ubv
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color3ui
public static void color3ui(int red, int green, int blue) -
color3uiv
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color3uiv
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color3us
public static void color3us(short red, short green, short blue) -
color3usv
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color3usv
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color4b
public static void color4b(byte red, byte green, byte blue, byte alpha) -
color4bv
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color4bv
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color4d
public static void color4d(double red, double green, double blue, double alpha) -
color4dv
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color4dv
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color4f
public static void color4f(float red, float green, float blue, float alpha) -
color4fv
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color4fv
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color4i
public static void color4i(int red, int green, int blue, int alpha) -
color4iv
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color4iv
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color4s
public static void color4s(short red, short green, short blue, short alpha) -
color4sv
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color4sv
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color4ub
public static void color4ub(byte red, byte green, byte blue, byte alpha) -
color4ubv
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color4ubv
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color4ui
public static void color4ui(int red, int green, int blue, int alpha) -
color4uiv
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color4uiv
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color4us
public static void color4us(short red, short green, short blue, short alpha) -
color4usv
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color4usv
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colorMaterial
public static void colorMaterial(int face, int mode) -
copyPixels
public static void copyPixels(int x, int y, int width, int height, int type) -
deleteLists
public static void deleteLists(int list, int range) -
drawPixels
public static void drawPixels(int width, int height, int format, int type, MemorySegmentPREVIEW pixels) -
edgeFlag
public static void edgeFlag(boolean flag) -
edgeFlagv
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edgeFlagv
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end
public static void end() -
endList
public static void endList() -
evalCoord1d
public static void evalCoord1d(double u) -
evalCoord1dv
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evalCoord1dv
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evalCoord1f
public static void evalCoord1f(float u) -
evalCoord1fv
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evalCoord1fv
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evalCoord2d
public static void evalCoord2d(double u, double v) -
evalCoord2dv
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evalCoord2dv
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evalCoord2f
public static void evalCoord2f(float u, float v) -
evalCoord2fv
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evalCoord2fv
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evalMesh1
public static void evalMesh1(int mode, int i1, int i2) -
evalMesh2
public static void evalMesh2(int mode, int i1, int i2, int j1, int j2) -
evalPoint1
public static void evalPoint1(int mode, int i) -
evalPoint2
public static void evalPoint2(int mode, int i, int j) -
feedbackBuffer
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feedbackBuffer
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fogf
public static void fogf(int pname, float param) -
fogfv
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fogfv
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fogi
public static void fogi(int pname, int param) -
fogiv
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fogiv
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frustum
public static void frustum(double left, double right, double bottom, double top, double zNear, double zFar) -
genLists
public static int genLists(int range) -
getClipPlane
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getClipPlane
public static double[] getClipPlane(int plane) -
getLightfv
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getLightfv
public static void getLightfv(SegmentAllocatorPREVIEW allocator, int light, int pname, float[] params) -
getLightf
public static float getLightf(int light, int pname) -
getLightiv
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getLightiv
public static void getLightiv(SegmentAllocatorPREVIEW allocator, int light, int pname, int[] params) -
getLighti
public static int getLighti(int light, int pname) -
getMapdv
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getMapdv
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getMapd
public static double getMapd(int target, int query) -
getMapfv
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getMapfv
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getMapf
public static float getMapf(int target, int query) -
getMapiv
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getMapiv
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getMapi
public static int getMapi(int target, int query) -
getMaterialfv
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getMaterialfv
public static void getMaterialfv(SegmentAllocatorPREVIEW allocator, int face, int pname, float[] params) -
getMaterialf
public static float getMaterialf(int face, int pname) -
getMaterialiv
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getMaterialiv
public static void getMaterialiv(SegmentAllocatorPREVIEW allocator, int face, int pname, int[] params) -
getMateriali
public static int getMateriali(int face, int pname) -
getPixelMapfv
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getPixelMapfv
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getPixelMapuiv
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getPixelMapuiv
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getPixelMapusv
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getPixelMapusv
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getPolygonStipple
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getPolygonStipple
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getTexEnvfv
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getTexEnvfv
public static void getTexEnvfv(SegmentAllocatorPREVIEW allocator, int target, int pname, float[] params) -
getTexEnvf
public static float getTexEnvf(int target, int pname) -
getTexEnviv
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getTexEnviv
public static void getTexEnviv(SegmentAllocatorPREVIEW allocator, int target, int pname, int[] params) -
getTexEnvi
public static int getTexEnvi(int target, int pname) -
getTexGendv
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getTexGendv
public static void getTexGendv(SegmentAllocatorPREVIEW allocator, int coord, int pname, double[] params) -
getTexGenfv
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getTexGenfv
public static void getTexGenfv(SegmentAllocatorPREVIEW allocator, int coord, int pname, float[] params) -
getTexGeniv
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getTexGeniv
public static void getTexGeniv(SegmentAllocatorPREVIEW allocator, int coord, int pname, int[] params) -
indexMask
public static void indexMask(int mask) -
indexd
public static void indexd(double c) -
indexdv
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indexdv
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indexf
public static void indexf(float c) -
indexfv
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indexfv
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indexi
public static void indexi(int c) -
indexiv
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indexiv
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indexs
public static void indexs(short c) -
indexsv
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indexsv
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initNames
public static void initNames() -
isList
public static boolean isList(int list) -
lightModelf
public static void lightModelf(int pname, float param) -
lightModelfv
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lightModelfv
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lightModeli
public static void lightModeli(int pname, int param) -
lightModeliv
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lightModeliv
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lightf
public static void lightf(int light, int pname, float param) -
lightfv
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lightfv
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lighti
public static void lighti(int light, int pname, int param) -
lightiv
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lightiv
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lineStipple
public static void lineStipple(int factor, short pattern) -
listBase
public static void listBase(int base) -
loadIdentity
public static void loadIdentity() -
loadMatrixd
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loadMatrixd
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loadMatrixf
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loadMatrixf
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loadName
public static void loadName(int name) -
map1d
public static void map1d(int target, double u1, double u2, int stride, int order, MemorySegmentPREVIEW points) -
map1d
public static void map1d(SegmentAllocatorPREVIEW allocator, int target, double u1, double u2, int stride, int order, double[] points) -
map1f
public static void map1f(int target, float u1, float u2, int stride, int order, MemorySegmentPREVIEW points) -
map1f
public static void map1f(SegmentAllocatorPREVIEW allocator, int target, float u1, float u2, int stride, int order, float[] points) -
map2d
public static void map2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, MemorySegmentPREVIEW points) -
map2d
public static void map2d(SegmentAllocatorPREVIEW allocator, int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points) -
map2f
public static void map2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, MemorySegmentPREVIEW points) -
map2f
public static void map2f(SegmentAllocatorPREVIEW allocator, int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points) -
mapGrid1d
public static void mapGrid1d(int un, double u1, double u2) -
mapGrid1f
public static void mapGrid1f(int un, float u1, float u2) -
mapGrid2d
public static void mapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) -
mapGrid2f
public static void mapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) -
materialf
public static void materialf(int face, int pname, float param) -
materialfv
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materialfv
public static void materialfv(SegmentAllocatorPREVIEW allocator, int face, int pname, float[] params) -
materiali
public static void materiali(int face, int pname, int param) -
materialiv
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materialiv
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matrixMode
public static void matrixMode(int mode) -
multMatrixd
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multMatrixd
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multMatrixf
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multMatrixf
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newList
public static void newList(int list, int mode) -
normal3b
public static void normal3b(byte nx, byte ny, byte nz) -
normal3bv
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normal3bv
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normal3d
public static void normal3d(double nx, double ny, double nz) -
normal3dv
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normal3dv
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normal3f
public static void normal3f(float nx, float ny, float nz) -
normal3fv
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normal3fv
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normal3i
public static void normal3i(int nx, int ny, int nz) -
normal3iv
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normal3iv
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normal3s
public static void normal3s(short nx, short ny, short nz) -
normal3sv
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normal3sv
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ortho
public static void ortho(double left, double right, double bottom, double top, double zNear, double zFar) -
passThrough
public static void passThrough(float token) -
pixelMapfv
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pixelMapfv
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pixelMapuiv
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pixelMapuiv
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pixelMapusv
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pixelMapusv
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pixelTransferf
public static void pixelTransferf(int pname, float param) -
pixelTransferi
public static void pixelTransferi(int pname, int param) -
pixelZoom
public static void pixelZoom(float xfactor, float yfactor) -
polygonStipple
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polygonStipple
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popAttrib
public static void popAttrib() -
popMatrix
public static void popMatrix() -
popName
public static void popName() -
pushAttrib
public static void pushAttrib(int mask) -
pushMatrix
public static void pushMatrix() -
pushName
public static void pushName(int name) -
rasterPos2d
public static void rasterPos2d(double x, double y) -
rasterPos2dv
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rasterPos2dv
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rasterPos2f
public static void rasterPos2f(float x, float y) -
rasterPos2fv
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rasterPos2fv
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rasterPos2i
public static void rasterPos2i(int x, int y) -
rasterPos2iv
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rasterPos2iv
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rasterPos2s
public static void rasterPos2s(short x, short y) -
rasterPos2sv
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rasterPos2sv
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rasterPos3d
public static void rasterPos3d(double x, double y, double z) -
rasterPos3dv
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rasterPos3dv
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rasterPos3f
public static void rasterPos3f(float x, float y, float z) -
rasterPos3fv
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rasterPos3fv
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rasterPos3i
public static void rasterPos3i(int x, int y, int z) -
rasterPos3iv
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rasterPos3iv
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rasterPos3s
public static void rasterPos3s(short x, short y, short z) -
rasterPos3sv
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rasterPos3sv
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rasterPos4d
public static void rasterPos4d(double x, double y, double z, double w) -
rasterPos4dv
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rasterPos4dv
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rasterPos4f
public static void rasterPos4f(float x, float y, float z, float w) -
rasterPos4fv
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rasterPos4fv
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rasterPos4i
public static void rasterPos4i(int x, int y, int z, int w) -
rasterPos4iv
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rasterPos4iv
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rasterPos4s
public static void rasterPos4s(short x, short y, short z, short w) -
rasterPos4sv
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rasterPos4sv
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rectd
public static void rectd(double x1, double y1, double x2, double y2) -
rectdv
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rectdv
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rectf
public static void rectf(float x1, float y1, float x2, float y2) -
rectfv
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rectfv
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recti
public static void recti(int x1, int y1, int x2, int y2) -
rectiv
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rectiv
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rects
public static void rects(short x1, short y1, short x2, short y2) -
rectsv
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rectsv
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renderMode
public static int renderMode(int mode) -
rotated
public static void rotated(double angle, double x, double y, double z) -
rotatef
public static void rotatef(float angle, float x, float y, float z) -
scaled
public static void scaled(double x, double y, double z) -
scalef
public static void scalef(float x, float y, float z) -
selectBuffer
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selectBuffer
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shadeModel
public static void shadeModel(int mode) -
texCoord1d
public static void texCoord1d(double s) -
texCoord1dv
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texCoord1dv
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texCoord1f
public static void texCoord1f(float s) -
texCoord1fv
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texCoord1fv
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texCoord1i
public static void texCoord1i(int s) -
texCoord1iv
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texCoord1iv
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texCoord1s
public static void texCoord1s(short s) -
texCoord1sv
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texCoord1sv
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texCoord2d
public static void texCoord2d(double s, double t) -
texCoord2dv
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texCoord2dv
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texCoord2f
public static void texCoord2f(float s, float t) -
texCoord2fv
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texCoord2fv
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texCoord2i
public static void texCoord2i(int s, int t) -
texCoord2iv
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texCoord2iv
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texCoord2s
public static void texCoord2s(short s, short t) -
texCoord2sv
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texCoord2sv
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texCoord3d
public static void texCoord3d(double s, double t, double r) -
texCoord3dv
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texCoord3dv
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texCoord3f
public static void texCoord3f(float s, float t, float r) -
texCoord3fv
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texCoord3fv
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texCoord3i
public static void texCoord3i(int s, int t, int r) -
texCoord3iv
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texCoord3iv
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texCoord3s
public static void texCoord3s(short s, short t, short r) -
texCoord3sv
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texCoord3sv
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texCoord4d
public static void texCoord4d(double s, double t, double r, double q) -
texCoord4dv
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texCoord4dv
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texCoord4f
public static void texCoord4f(float s, float t, float r, float q) -
texCoord4fv
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texCoord4fv
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texCoord4i
public static void texCoord4i(int s, int t, int r, int q) -
texCoord4iv
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texCoord4iv
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texCoord4s
public static void texCoord4s(short s, short t, short r, short q) -
texCoord4sv
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texCoord4sv
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texEnvf
public static void texEnvf(int target, int pname, float param) -
texEnvfv
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texEnvfv
public static void texEnvfv(SegmentAllocatorPREVIEW allocator, int target, int pname, float[] params) -
texEnvi
public static void texEnvi(int target, int pname, int param) -
texEnviv
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texEnviv
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texGend
public static void texGend(int coord, int pname, double param) -
texGendv
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texGendv
public static void texGendv(SegmentAllocatorPREVIEW allocator, int coord, int pname, double[] params) -
texGenf
public static void texGenf(int coord, int pname, float param) -
texGenfv
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texGenfv
public static void texGenfv(SegmentAllocatorPREVIEW allocator, int coord, int pname, float[] params) -
texGeni
public static void texGeni(int coord, int pname, int param) -
texGeniv
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texGeniv
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translated
public static void translated(double x, double y, double z) -
translatef
public static void translatef(float x, float y, float z) -
vertex2d
public static void vertex2d(double x, double y) -
vertex2dv
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vertex2dv
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vertex2f
public static void vertex2f(float x, float y) -
vertex2fv
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vertex2fv
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vertex2i
public static void vertex2i(int x, int y) -
vertex2iv
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vertex2iv
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vertex2s
public static void vertex2s(short x, short y) -
vertex2sv
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vertex2sv
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vertex3d
public static void vertex3d(double x, double y, double z) -
vertex3dv
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vertex3dv
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vertex3f
public static void vertex3f(float x, float y, float z) -
vertex3fv
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vertex3fv
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vertex3i
public static void vertex3i(int x, int y, int z) -
vertex3iv
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vertex3iv
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vertex3s
public static void vertex3s(short x, short y, short z) -
vertex3sv
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vertex3sv
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vertex4d
public static void vertex4d(double x, double y, double z, double w) -
vertex4dv
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vertex4dv
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vertex4f
public static void vertex4f(float x, float y, float z, float w) -
vertex4fv
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vertex4fv
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vertex4i
public static void vertex4i(int x, int y, int z, int w) -
vertex4iv
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vertex4iv
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vertex4s
public static void vertex4s(short x, short y, short z, short w) -
vertex4sv
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vertex4sv
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GL10
when preview features are enabled.